Difference between revisions of "User:Chris Halsky/BuildAPraxisA"
Chris Halsky (talk | contribs) (Created page with "<big>'''Build a Praxis''' <br> <br> <span style="color:#1E90FF">Nice, Armor Tank! Like a real Amarrian, I see, I see.<br> Right now, your ship looks very unfinished, but no wo...") |
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To make things easier, we are offerring two options: Microjump Drive (with free Afterburner for convenience), or Microwarpdrive - which one do you prefer?<br> | To make things easier, we are offerring two options: Microjump Drive (with free Afterburner for convenience), or Microwarpdrive - which one do you prefer?<br> | ||
<br></span></big> | <br></span></big> | ||
− | <div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/ | + | <div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/BuildAPraxisAJ|Micro Jump Drive]] <big>or</big> [[File:Module icon microwarpdrive tech1.png|200px|link=User:Chris_Halsky/BuildAPraxisAM|Microwarpdrive]]</div> |
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+ | {{CollapseBox | ||
+ | |Author's comments | ||
+ | |So shield it is. | ||
+ | |||
+ | Quite standard setup for tank - 2x Multispectrum Energized Membranes to get decent resists, 2 Large Armor Repairers to get decent EHP/s. Additionally 3 cap modules, to get it to run for more than 10s :) | ||
+ | |||
+ | Additionally - Reactive Armor Hardener. It's stacking-penalized with Damage Control, which is why I didn't put DC here - Reactive is just better :) | ||
+ | |||
+ | Prop mod: | ||
+ | |||
+ | I offer two choices, both are good for what they want to do: | ||
+ | |||
+ | Micro Jump Drive - most useful if you want to snipe from long ranges - allows you to jump 100km on grid, which makes a lot of rats unable to target/attack you. | ||
+ | |||
+ | Micro Warp Drive - to go fast. Useful for close range fight, as you can keep the enemies in range preferred - so you pulse it to close the range, then switch it off. | ||
+ | }} |
Latest revision as of 16:11, 20 February 2022
Build a Praxis
Nice, Armor Tank! Like a real Amarrian, I see, I see.
Right now, your ship looks very unfinished, but no worries, we'll get it to shape really quick:
Cap Recharger II
Cap Recharger II
Large Cap Battery II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Reactive Armor Hardener
Large Armor Repairer II
Large Armor Repairer II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Nanobot Accelerator I
- Base Armor Tank.
- Potential Upgrades:
- 1. Shadow Serpentis Large Armor Repairer - reps like T2, gives a bit more fitting space
- 2. Imperial Navy Multispectrum Energized Membrane - not super expensive, but better resists
- 3. Republic Fleet Large Cap Battery - better, easier to fit, affordable
Most people would jump to the guns, but here at H.I.C. we have better approach - first you need to pick up what kind of Prop mod you want to use.
To make things easier, we are offerring two options: Microjump Drive (with free Afterburner for convenience), or Microwarpdrive - which one do you prefer?
Author's comments
|
---|
So shield it is.
Quite standard setup for tank - 2x Multispectrum Energized Membranes to get decent resists, 2 Large Armor Repairers to get decent EHP/s. Additionally 3 cap modules, to get it to run for more than 10s :) Additionally - Reactive Armor Hardener. It's stacking-penalized with Damage Control, which is why I didn't put DC here - Reactive is just better :) Prop mod: I offer two choices, both are good for what they want to do: Micro Jump Drive - most useful if you want to snipe from long ranges - allows you to jump 100km on grid, which makes a lot of rats unable to target/attack you. Micro Warp Drive - to go fast. Useful for close range fight, as you can keep the enemies in range preferred - so you pulse it to close the range, then switch it off. |