Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

EVEMon: Difference between revisions

From EVE University Wiki
m Change link to point to active fork of EVEMon. Remove the box with extra info about the previous (peterhaneve) fork. Headings sentence case as per MoS. Add {{Cleanup}}. Change skill links to {{Sk}}.
Salartarium (talk | contribs)
m Eve to EVE per UniWiki:Manual of Style
Line 5: Line 5:
EVEMon is open source (GPL V2).  The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine.  You will need your Limited API key to use the software.  This will allow EVEMon to actually monitor your skills.  For additional features you may need to use a Full API key.
EVEMon is open source (GPL V2).  The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine.  You will need your Limited API key to use the software.  This will allow EVEMon to actually monitor your skills.  For additional features you may need to use a Full API key.
This guide is written with the new player in mind since it is often the first [[third-party tools]] they should start using.  More advanced players may find useful information here along with the simpler details.
This guide is written with the new player in mind since it is often the first [[third-party tools]] they should start using.  More advanced players may find useful information here along with the simpler details.
==Starting out==
==Starting out==
===Install EVEMon===
===Install EVEMon===
Line 23: Line 22:
===Researching a full plan===
===Researching a full plan===
If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship.  Each of the modules will have required skills.  In order to put the ship together, you will need some basic ship fitting skills to meet the [[powergrid]] and [[CPU]] requirements for the ship.  All together these skills will create a much larger plan.
If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship.  Each of the modules will have required skills.  In order to put the ship together, you will need some basic ship fitting skills to meet the [[powergrid]] and [[CPU]] requirements for the ship.  All together these skills will create a much larger plan.
For any plan you will have to do research to figure out all the skills you need and want.  You can use the various guides in this wiki, which often list skills needed for their particular activity.  You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible.  You can setup better fittings using Eve Fitting Tool.  You can also just browse the Skill Browser and pick skills you think will help you.
For any plan you will have to do research to figure out all the skills you need and want.  You can use the various guides in this wiki, which often list skills needed for their particular activity.  You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible.  You can setup better fittings using EVE Fitting Tool.  You can also just browse the Skill Browser and pick skills you think will help you.


===Remapping and skills===
===Remapping and skills===
Line 42: Line 41:
===Skills based on ships===
===Skills based on ships===


You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules.  The ship plan can be built in Eve Fitting Tool ([[EFT]]) or acquired from [https://o.smium.org/ Osmium].  Import a ship from EFT by starting up EFT and creating a ship fitting.  Next to the fitting name there is a ship icon with a drop down menu.  Select copy to clipboard on that menu.  Go to EVEMon and create a new plan for this ship.  Select the EFT Import option from the top of the plan window.  You can now paste the EFT ship into the new window if it is not already there.  Add to Plan at the bottom will add the necessary skills to your plan.  BattleClinic can be reached by going to the Ship Browser and selecting BattleClinic loadouts.  Again at the bottom of the window is an Add to Plan button which will add the skills you need for that loadout to your plan.  In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough [[CPU]] and [[powergrid]].
You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules.  The ship plan can be built in EVE Fitting Tool ([[EFT]]) or acquired from [https://o.smium.org/ Osmium].  Import a ship from EFT by starting up EFT and creating a ship fitting.  Next to the fitting name there is a ship icon with a drop down menu.  Select copy to clipboard on that menu.  Go to EVEMon and create a new plan for this ship.  Select the EFT Import option from the top of the plan window.  You can now paste the EFT ship into the new window if it is not already there.  Add to Plan at the bottom will add the necessary skills to your plan.  BattleClinic can be reached by going to the Ship Browser and selecting BattleClinic loadouts.  Again at the bottom of the window is an Add to Plan button which will add the skills you need for that loadout to your plan.  In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough [[CPU]] and [[powergrid]].


===Monitoring market orders and manufacturing===
===Monitoring market orders and manufacturing===
Line 51: Line 50:


===== Importing new or existing characters =====
===== Importing new or existing characters =====
To import a new EVE character into EveMon do the following:
To import a new EVE character into EVEMon do the following:


# Open EVEMon.
# Open EVEMon.