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Basic skills: Difference between revisions

From EVE University Wiki
m Update for April 2022 Version 20.04. Change <Racial> Industrial to <Racial> Hauler.
 
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[[Category:Skills]]
{{Skills Links}}
[[Category:Getting Started]]
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.  
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.  


The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.
The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.


Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. Try using an application like EVE Fitting Tool that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the [[3rd Party Tools]] article.
Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. There may be some overlap with the [[The Magic 14]] in this list also. Try using an application like PYFA that lets you see how a ship's attributes are affected by skills. EVEMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the [[3rd Party Tools]] article.  
 
<!-- Certificates "system" replaced by Mastery and Cert List, paragraph deprecated
Beyond this guide, one may also want to check out the certificates system within EVE. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.
-->
 
Read more on [[Support Skills]] and [[Core Skills]] in our wiki articles, which also describe many advanced skills not listed in the basic recommendations below.


== Armor ==
== Armor ==
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*{{sk|Power Grid Management}} : ''5% Bonus to ship's PowerGrid output per skill level.''
*{{sk|Power Grid Management}} : ''5% Bonus to ship's PowerGrid output per skill level.''
*{{sk|Weapon Upgrades}} : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers ''(aka missiles)'' and smartbombs.''
*{{sk|Weapon Upgrades}} : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers ''(aka missiles)'' and smartbombs.''
== Fleet Support ==
{{sk|Leadership|III}} is an important skill for missioners, as a gateway to {{sk|Security Connections}}.


== Gunnery ==
== Gunnery ==
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*{{sk|Rapid Firing}} : ''4% bonus per skill level to weapon turret rate of fire.''
*{{sk|Rapid Firing}} : ''4% bonus per skill level to weapon turret rate of fire.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
== Leadership ==
*{{sk|Leadership}} : ''Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. Grants a 2% bonus to fleet members' targeting speed per skill level.''
** Leadership III is also an important skill for missioners, as a gateway to {{sk|Security Connections}}.


== Missiles ==
== Missiles ==
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*{{sk|Amarr Frigate}}  
*{{sk|Amarr Frigate}}  
*{{sk|Amarr Destroyer}}  
*{{sk|Amarr Destroyer}}  
*{{sk|Amarr Industrial}}  
*{{sk|Amarr Hauler}}  
*{{sk|Caldari Frigate}}  
*{{sk|Caldari Frigate}}  
*{{sk|Caldari Destroyer}}  
*{{sk|Caldari Destroyer}}  
*{{sk|Caldari Industrial}}  
*{{sk|Caldari Hauler}}  
*{{sk|Gallente Frigate}}  
*{{sk|Gallente Frigate}}  
*{{sk|Gallente Destroyer}}  
*{{sk|Gallente Destroyer}}  
*{{sk|Gallente Industrial}}  
*{{sk|Gallente Hauler}}  
*{{sk|Minmatar Frigate}}  
*{{sk|Minmatar Frigate}}  
*{{sk|Minmatar Destroyer}}  
*{{sk|Minmatar Destroyer}}  
*{{sk|Minmatar Industrial}}
*{{sk|Minmatar Hauler}}


== Targeting ==
== Targeting ==
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*{{sk|Retail}} : ''Each level raises the limit of active orders by 8.''
*{{sk|Retail}} : ''Each level raises the limit of active orders by 8.''
*{{sk|Trade}} : ''Active buy/sell order limit increased by 4 per level of skill.''
*{{sk|Trade}} : ''Active buy/sell order limit increased by 4 per level of skill.''
[[Category:Skills]]
[[Category:Getting Started]]