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== Starting Out == | == Starting Out == | ||
* Maintain some focus: feel free to try different things, but remember that | * Maintain some focus: feel free to try different things, but remember that key to EVE is getting a skill, or set of skills, trained up to level 4 or 5. Level 4 is typically a 20% bonus over no skill - with 3 or 4 overlapping skills you may have a 40-50% advantage (or disadvantage). | ||
* Learn to fly a ship well. Figure out what it is designed for and train the skills & learn the gear that makes it fly well. The skills and technique you learn then transfers to your next ship. All ships (other than [[corvettes]]) have a role to play, so you'll be back in this hull one day. Understand its capacities. | * Learn to fly a ship well. Figure out what it is designed for and train the skills & learn the gear that makes it fly well. The skills and technique you learn then transfers to your next ship. All ships (other than [[corvettes]]) have a role to play, so you'll be back in this hull one day. Understand its capacities. | ||
* For fitting advice, ask in the #fitting-chat channel on Discord or go to the Uni Forum and look at other fits. Tip: Use Advanced Search, Keyword= {Shipname}, Search in Forums 'PVP | PVE Ship Loadouts', Search Within 'Topic Titles Only', Display Results as 'Topics'. This gives you a list of excellent discussions for the ship you're interested in and WHY the fits are what they are with alternatives. | * For fitting advice, ask in the #fitting-chat channel on Discord or go to the Uni Forum and look at other fits. Tip: Use Advanced Search, Keyword= {Shipname}, Search in Forums 'PVP | PVE Ship Loadouts', Search Within 'Topic Titles Only', Display Results as 'Topics'. This gives you a list of excellent discussions for the ship you're interested in and WHY the fits are what they are with alternatives. | ||
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== Traveling == | == Traveling == | ||
* Verify the route you are going to travel for ship kills in the last hour using [ | * Verify the route you are going to travel for ship kills in the last hour using [https://eve-gatecheck.space/eve/ EVE Gate Camp Check] || Web || A navigation tool specifically aimed at avoiding gates where kills are currently taking place || and avoid the systems shown in red. Some choke points between major trade hubs are usually camped by pirates or [[Suicide ganking|suicide gankers]]. Examples are Uedama gate at the Sivala system in the (supposedly safe) route between Jita and Dodixie trade Hubs. | ||
* If traveling lowsec frequently in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remember this wont help you escape Heavy Interdictor ships which are sometimes used for gatecamps. | * If traveling lowsec frequently in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remember this wont help you escape Heavy Interdictor ships which are sometimes used for gatecamps. | ||
* ALWAYS keep local chat separated from the other chat windows and stretched top-to-bottom on your screen. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions. In crowded systems, set names without pilot pictures to fit more and press ctrl-a in the name list to highlight existing names and quickly spot newcomers. | * ALWAYS keep local chat separated from the other chat windows and stretched top-to-bottom on your screen. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions. In crowded systems, set names without pilot pictures to fit more and press ctrl-a in the name list to highlight existing names and quickly spot newcomers. | ||
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* If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat all the way. | * If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat all the way. | ||
:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you want them. The description is left over from a previous release of | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you want them. The description is left over from a previous release of EVE. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if you're running low on time for the bonus reward. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then a MWD is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete. Make sure you bookmark every room in the mission if you want to do it this way, as warpgates vanish when you hand in the mission. | * Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if you're running low on time for the bonus reward. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then a MWD is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete. Make sure you bookmark every room in the mission if you want to do it this way, as warpgates vanish when you hand in the mission. | ||
* While you are salvaging with tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This saves time. | * While you are salvaging with tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This saves time. | ||
* Use your tactical overview (one of the buttons on the left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | * Use your tactical overview (one of the buttons on the left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | ||
* If you are in a large wreck field you can jettison a can (right-click on an object in your cargo hold and jettison) and use a tractor beam to haul it behind you. You can dump the loot into the can as you go. When done, bookmark the can's location and come back in a hauler to get it all. | * If you are in a large wreck field you can jettison a can (right-click on an object in your cargo hold and jettison) and use a tractor beam to haul it behind you. You can dump the loot into the can as you go. When done, bookmark the can's location and come back in a hauler to get it all. | ||
* Once you have saved up some ISK, getting a | * Once you have saved up some ISK, getting a {{sh|Noctis}} will make salvaging a snap: with a bonus to tractor beam range and speed you can pull in wrecks from as much as 70 km away. For more on salvaging, see the [[Guide_To_Salvaging | guide to salvaging]]. | ||
== Hauling == | == Hauling == | ||
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== Exploration/Wormholes == | == Exploration/Wormholes == | ||
* Learn how to use probes quickly with the help of [ | * Learn how to use probes quickly with the help of [https://www.youtube.com/watch?v=heYfTA00Idg this video] and the [[Probe_scanning|relevant page on the wiki]]. | ||
* Double clicking in empty space in the system map switches the map between top-down and cross-section views of the system. This is immensely helpful when moving your probes around. | * Double clicking in empty space in the system map switches the map between top-down and cross-section views of the system. This is immensely helpful when moving your probes around. | ||
* By all means explore a wormhole if you're curious about it, but do so in a cheap ship you can afford to lose, and in a clone you can lose too. | * By all means explore a wormhole if you're curious about it, but do so in a cheap ship you can afford to lose, and in a clone you can lose too. | ||
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* When you jump through a wormhole, bookmark it immediately before doing anything else. The game does not automatically do this; if you warp off, you will have to probe it back down again. | * When you jump through a wormhole, bookmark it immediately before doing anything else. The game does not automatically do this; if you warp off, you will have to probe it back down again. | ||
* Constantly ping the [[Directional scanning|d-scanner]] while in a wormhole. Bind it to an easily-pressed key (e.g. spacebar) or to a mouse button. | * Constantly ping the [[Directional scanning|d-scanner]] while in a wormhole. Bind it to an easily-pressed key (e.g. spacebar) or to a mouse button. | ||
* If the worst comes to the worst and you do get lost in a wormhole with no known way home, there's a group in | * If the worst comes to the worst and you do get lost in a wormhole with no known way home, there's a group in EVE who specialize in helping lost pilots! Try contacting [https://evescoutrescue.com/home/ Eve-Scout Rescue]: they are trustworthy and can often guide you to safety. | ||
== Market == | == Market == | ||
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* Don't fly something that you cannot afford to lose (sometimes known as the First Rule of EVE). | * Don't fly something that you cannot afford to lose (sometimes known as the First Rule of EVE). | ||
* If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | * If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | ||
* Never attempt to rush your skills to achieve the next rank of ships, especially to achieve battleships. Small and medium sized ships in | * Never attempt to rush your skills to achieve the next rank of ships, especially to achieve battleships. Small and medium sized ships in EVE can make a huge impact. | ||
* [[Insurance|Insure]] your ship using the Insurance button in a Station. The higher the level of insurance, the higher the payout if your ship is destroyed. (New pilots, insure ships the Uni provides you, as you will make a profit if your ship is destroyed. Don't insure ships handed out for strategic operations, though--these will be collected again at the end of the operation.) | * [[Insurance|Insure]] your ship using the Insurance button in a Station. The higher the level of insurance, the higher the payout if your ship is destroyed. (New pilots, insure ships the Uni provides you, as you will make a profit if your ship is destroyed. Don't insure ships handed out for strategic operations, though--these will be collected again at the end of the operation.) | ||
* While you are enrolled as a member of | * While you are enrolled as a member of EVE University you must abide by our chat channel polices. | ||
::Alliance Chat - For forming fleets only. Only type here if you mean to start a fleet, or join one once your role has been called. | ::Alliance Chat - For forming fleets only. Only type here if you mean to start a fleet, or join one once your role has been called. | ||
::Corp Chat - For official corp buisness only, such as skillbooks, Mumble issues, questions on events/classes. please only speak here if you mean to. | ::Corp Chat - For official corp buisness only, such as skillbooks, Mumble issues, questions on events/classes. please only speak here if you mean to. | ||
::For everything else, CHAT.E-Uni is your best friend! Keep all other chat in there. | ::For everything else, CHAT.E-Uni is your best friend! Keep all other chat in there. | ||
* Read the corp mail. There is a lot, but it's very important stuff. It'll answer a lot of your questions, and keep the directors from getting upset! | * Read the corp mail. There is a lot, but it's very important stuff. It'll answer a lot of your questions, and keep the directors from getting upset! | ||
* | * EVE Online is a game for readers as well as thrillseekers. Read as much as possible to get the most out of your career! | ||
* It may be very good for your e-peen to fly with shiny faction fittings, but ask yourself whether the benefit outweighs the costs. Sometimes the gains are marginal. | * It may be very good for your e-peen to fly with shiny faction fittings, but ask yourself whether the benefit outweighs the costs. Sometimes the gains are marginal. | ||
* If what you are doing is fun, then do it. If what you are doing isn't enjoyable then look around for something else to do. | * If what you are doing is fun, then do it. If what you are doing isn't enjoyable then look around for something else to do. | ||
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* Using self-destruct (left click on your ship) on an insured ship will still get you the pay-out. | * Using self-destruct (left click on your ship) on an insured ship will still get you the pay-out. | ||
* You can self-destruct your pod to get home if lost in wormhole space or sovereign nullsec. You will lose any implants in your head by doing this, though. | * You can self-destruct your pod to get home if lost in wormhole space or sovereign nullsec. You will lose any implants in your head by doing this, though. | ||
* Use the PYFA and | * Use the PYFA and EVEMon, 3rd party tools which help you try fittings out and plan your training. Very very useful. Ask around if you need help on them. | ||
* Like the game a lot? Think about a second account (not everyone can afford it, but you don't exactly have to be Bill Gates either). A second account lets you have a second character training at the same time. Focus him or her on another facet of the game that interests you. Main is a PvP character? Make a mission runner, or station trader, or an industrialist. Having another character to haul for you is great as well, especially in wartime. | * Like the game a lot? Think about a second account (not everyone can afford it, but you don't exactly have to be Bill Gates either). A second account lets you have a second character training at the same time. Focus him or her on another facet of the game that interests you. Main is a PvP character? Make a mission runner, or station trader, or an industrialist. Having another character to haul for you is great as well, especially in wartime. | ||