Difference between revisions of "Template:Damage to resist/doc"

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;See also:
 
;See also:
 
: [[NPC damage types]]
 
: [[NPC damage types]]
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: {{T|Damage to deal}}
  
 
<includeonly>[[Category:Data templates]]<!-- Any categories for the template itself --></includeonly>
 
<includeonly>[[Category:Data templates]]<!-- Any categories for the template itself --></includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

Revision as of 10:14, 14 April 2022

Description
Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
Syntax
{{Damage to resist|<Faction>}}
Faction - Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel
blood raider covenant - blood raiders
Caldari State - Caldari
CONCORD
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries
Minmatar Republic - Minmatar
Mordu's Legion - Mordu's
Rogue Drones
Sansha's Nation - Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Sample output
{{Damage to resist|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to resist|Barbarians}} gives...
Damage to resist not defined for Barbarians
See also
NPC damage types
{{Damage to deal}}