Difference between revisions of "Template:Damage to resist/doc"
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<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |
Revision as of 10:14, 14 April 2022
- Description
- Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- Syntax
- {{Damage to resist|<Faction>}}
- Faction - Name of the faction, one of the following, case insensitive.
Amarr Empire | - | Amarr |
Ammatar | ||
Angel Cartel | - | Angel |
blood raider covenant | - | blood raiders |
Caldari State | - | Caldari |
CONCORD | ||
Equilibrium of Mankind | - | EoM |
Gallente Federation | - | Gallente |
Guristas pirates | - | Guristas |
Khanid Kingdom | - | Khanid |
Mercenaries | ||
Minmatar Republic | - | Minmatar |
Mordu's Legion | - | Mordu's |
Rogue Drones | ||
Sansha's Nation | - | Sansha's |
Serpentis | ||
The Syndicate | - | Syndicate |
Thukker Tribe |
- Sample output
Ex Kin{{Damage to resist|Angel}} gives...
Damage to resist not defined for Barbarians{{Damage to resist|Barbarians}} gives...
- See also
- NPC damage types
- {{Damage to deal}}