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Role-playing: Difference between revisions

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m Djavin novienta moved page Role-Playing to Role-playing
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Role playing is a pastime in which one assumes a role other than oneself.  A role-playing game is essentially a collaborative storytelling effort in which each participant takes on a role and interacts with others only through that role. Role-playing and roleplaying (one word) are both acceptable terms for this activity.
'''Role-playing''' is a pastime in which one assumes a role other than oneself.  A role-playing game is essentially a collaborative storytelling effort in which each participant takes on a role and interacts with others only through that role. Role-playing and roleplaying (one word) are both acceptable terms for this activity.


==Is there a place for role playing in EVE?==
==Is there a place for role playing in EVE?==
To a point, EVE Online is a role-playing game from the start.  The very first thing a player must do is determine which of four empires his capsuleer comes from.  Since any capsuleer can train any empire's ships, this is not a tactical issue as much as an expression of philosophy or personality.
To a point, EVE Online is a role-playing game from the start.  The very first thing a player must do is determine which of four empires his capsuleer comes from.  Since any capsuleer can train any empire's ships, this is not a tactical issue as much as an expression of philosophy or personality.
* The [http://forums.eveonline.com/default.aspx?g=topics&f=260 Intergalactic Summit] is the main roleplaying forum hosted by CCP. It features all main roleplaying event and other announcements by the RP community plus a lot of in-character banter.
* The [https://forums.eveonline.com/c/fiction-portal/igs Intergalactic Summit] is the main roleplaying forum hosted by CCP. It features all main roleplaying event and other announcements by the RP community plus a lot of in-character banter.
* The '''Intergalactic Summit''' and '''Out Of Character''' in-game chat channels are the official CCP moderated channels for RP.
* The '''Intergalactic Summit''' and '''Out Of Character''' in-game chat channels are the official CCP moderated channels for RP.
* A number of player operated chat channels exist, '''The Summit''' and '''OOC''' are basically player moderated versions of the official CCP channels and contain pointers to more RP resources.
* A number of player operated chat channels exist, '''The Summit''' and '''OOC''' are basically player moderated versions of the official CCP channels and contain pointers to more RP resources.
* [http://backstage.eve-inspiracy.com Backstage] is a player organised roleplaying forum site and is often used for individual character announcements - both in-character and out-of-character.
* [http://backstage.eve-inspiracy.com Backstage] is a player organized roleplaying forum site and is often used for individual character announcements - both in-character and out-of-character.


==In Character and Out of Character==
==In Character and Out of Character==
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EVE can be played with no in character role-playing at all; it can be simply a real world diversion.  However, the interaction of races, empires and corps permits a wide range of in character interactions.  That is, you can play as a real world internet hobbyist enjoying a game where your space ships blow up other hobbyists' space ships, or you can play as a pod pilot, loyal to his empire and his corp, striving to secure advantages for his people in the galaxy of New Eden.
EVE can be played with no in character role-playing at all; it can be simply a real world diversion.  However, the interaction of races, empires and corps permits a wide range of in character interactions.  That is, you can play as a real world internet hobbyist enjoying a game where your space ships blow up other hobbyists' space ships, or you can play as a pod pilot, loyal to his empire and his corp, striving to secure advantages for his people in the galaxy of New Eden.


The distinction between these two play styles is distinguished by the terms Out Of Character (OOC) and In Character (IC).  This distinction is trivial in terms of ship piloting and combat; it is mainly important when dealing with other players through chats, evemail and various forums.  Most of the chats, especially Local and most Fleet channels, are OOC in nature.  This means that you can discuss real world subjects without any danger of breaking the narrative.   
The distinction between these two play styles is distinguished by the terms Out Of Character (OOC) and In Character (IC).  This distinction is trivial in terms of ship piloting and combat; it is mainly important when dealing with other players through chats, EVEmail and various forums.  Most of the chats, especially Local and most Fleet channels, are OOC in nature.  This means that you can discuss real world subjects without any danger of breaking the narrative.   


Example:   
Example:   
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  completely.  I'll warp out then, rather than endanger the fleet.</pre>
  completely.  I'll warp out then, rather than endanger the fleet.</pre>


Evemails sent IC will usually be designated as such in the subject line or the first line of the body of the letter.  If they aren't, they can be assumed to be OOC.  Likewise, most message boards that promote in character play will designate specific forums as IC or OOC.  Occasionally, a message will include IC and OOC elements - these are usually easily distinguishable.
EVEmails sent IC will usually be designated as such in the subject line or the first line of the body of the letter.  If they aren't, they can be assumed to be OOC.  Likewise, most message boards that promote in character play will designate specific forums as IC or OOC.  Occasionally, a message will include IC and OOC elements - these are usually easily distinguishable.


An example would be a message announcing an in-game contest involving a search for Secure Containers scattered throughout New Eden.  The section announcing the contest and explaining the rules would be OOC; the part that explained the background of how 'buried treasure' came to be in various containers in deep space would be IC.
An example would be a message announcing an in-game contest involving a search for Secure Containers scattered throughout New Eden.  The section announcing the contest and explaining the rules would be OOC; the part that explained the background of how 'buried treasure' came to be in various containers in deep space would be IC.


The IC RP forum in the official EVE Online boards is called the [http://www.eveonline.com/ingameboard.asp?a=channel&channelID=3520 Intergalactic Summit.]
The IC RP forum in the official EVE Online boards is called the [https://forums.eveonline.com/c/fiction-portal/igs Intergalactic Summit.]


==The In Character World of EVE Online, also known as Prime Fiction==
==The In Character World of ''EVE Online'', also known as Prime Fiction==


The world of EVE Online is the world of the New Eden galaxy. It's background has been described in the [https://community.eveonline.com/backstory/ EVE Chronicles and other accounts], and is generally referred to as the Prime Fiction.  The social and historical events are considered canon - that is, they are not alterable by the roleplay of players.  Within that context, every player is a 'pod pilot' or 'capsuleer', a human citizen of one of the four empires who has been augmented with implants and equipment such that he is capable of controlling a spaceship by occupying a capsule and using direct neural perception and manipulation.  Each such ship has a crew according to Prime Fiction, although the precise size of such crews tends to vary depending on the source.   
The world of ''EVE Online'' is the world of the New Eden galaxy. It's background has been described in the [https://universe.eveonline.com/chronicles EVE chronicles and other accounts], and is generally referred to as the Prime Fiction.  The social and historical events are considered canon - that is, they are not alterable by the roleplay of players.  Within that context, every player is a 'pod pilot' or 'capsuleer', a human citizen of one of the four empires who has been augmented with implants and equipment such that he is capable of controlling a spaceship by occupying a capsule and using direct neural perception and manipulation.  Each such ship has a crew according to Prime Fiction, although the precise size of such crews tends to vary depending on the source.   


Earth is a dimly remembered myth, and the events and preoccupations distinct to Earth are rarely mentioned.   
Earth is a dimly remembered myth, and the events and preoccupations distinct to Earth are rarely mentioned.   
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CCP has full control over all NPCs and non-player organizations.  A player might give you a position in a player character corp or alliance, but you cannot give yourself a position in a non-player organization and hope to be taken seriously.
CCP has full control over all NPCs and non-player organizations.  A player might give you a position in a player character corp or alliance, but you cannot give yourself a position in a non-player organization and hope to be taken seriously.


The chat, evemail and forums of EVE can be used for roleplay that doesn't include the elements of Prime Fiction, but obviously neither CCP nor any other players will support such play or usually understand it; for other forms of role-playing, other media might be a better choice.
The chat, EVEmail and forums of ''EVE'' can be used for roleplay that doesn't include the elements of Prime Fiction, but obviously neither CCP nor any other players will support such play or usually understand it; for other forms of role-playing, other media might be a better choice.


==IC Chat==
==IC Chat==
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Halbardine> ::stepping back, baffled::  I really don't understand, I thought the Ammatar were Minmatar, like you!</pre>
Halbardine> ::stepping back, baffled::  I really don't understand, I thought the Ammatar were Minmatar, like you!</pre>


An ambersand is occasionally used to designate action or dialogue occuring out of the hearing of most of the occupants of the chat.  They are included in the main chat as part of a storyline that should be shared with the other players, but the other characters can't usually hear them; for the purposes of role-playing, it is usually appropriate to pretend that whatever happened after an ampersand wasn't heard or seen.
An ampersand is occasionally used to designate action or dialogue occurring out of the hearing of most of the occupants of the chat.  They are included in the main chat as part of a storyline that should be shared with the other players, but the other characters can't usually hear them; for the purposes of role-playing, it is usually appropriate to pretend that whatever happened after an ampersand wasn't heard or seen.


Example:
Example:
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<pre>Halbardine>  I don't see what you are so mad about! The Ammatar aren't so bad!
<pre>Halbardine>  I don't see what you are so mad about! The Ammatar aren't so bad!


Halbardine> @::Behind the cliffs, the Ammatar prepare their assasination weaponry as their leader gives them their final instructions::</pre>
Halbardine> @::Behind the cliffs, the Ammatar prepare their assassination weaponry as their leader gives them their final instructions::</pre>


Sometimes a player might want to introduce a Non-Player Character, or NPC, to make the story more entertaining.  NPCs are usually small, possibly recurring roles.  This is signified by putting the NPCs name in brackets at the beginning of the post.
Sometimes a player might want to introduce a Non-Player Character, or NPC, to make the story more entertaining.  NPCs are usually small, possibly recurring roles.  This is signified by putting the NPCs name in brackets at the beginning of the post.
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Halbardine>  I'm mining in a Navitas class frigate.  Why do you ask?</pre>
Halbardine>  I'm mining in a Navitas class frigate.  Why do you ask?</pre>


The exception is if you are trying to play a character who speaks too quckly for the rest of the characters to follow.  This should preferably be done with a single post, rather than several short posts.  If your post runs too long for the chatroom, the usual way to convey that the room should expect another post is by ending the first post with a dash, then starting the second post with a dash to indicate it's part of a previous post.
The exception is if you are trying to play a character who speaks too quickly for the rest of the characters to follow.  This should preferably be done with a single post, rather than several short posts.  If your post runs too long for the chatroom, the usual way to convey that the room should expect another post is by ending the first post with a dash, then starting the second post with a dash to indicate it's part of a previous post.


Example:
Example:
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*Moding - Playing an invincible or otherwise absurdly powerful character, taken from Godmoding.
*Moding - Playing an invincible or otherwise absurdly powerful character, taken from Godmoding.


*NPC (Non-Player Character) - A minor character who does not have a screen name, often used by hosts to help establish the setting.  Also, any character generated or maintained by the EVEOnline software (All agents are NPCs, as are the crews of all ships not piloted by a player.)
*NPC (Non-Player Character) - A minor character who does not have a screen name, often used by hosts to help establish the setting.  Also, any character generated or maintained by the EVE Online software (All agents are NPCs, as are the crews of all ships not piloted by a player.)


*OOC (Out Of Character) - Anything that pertains to you, the player.  Signified by double parentheses (()); too much OOC posting can ruin the mood.  For this reason, some chats do not permit any OOC posts at all.
*OOC (Out Of Character) - Anything that pertains to you, the player.  Signified by double parentheses (()); too much OOC posting can ruin the mood.  For this reason, some chats do not permit any OOC posts at all.
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*Powergaming - A term used to describe several obnoxious gaming behaviors including godmoding and ignoring other people's posts to give yourself an advantage.
*Powergaming - A term used to describe several obnoxious gaming behaviors including godmoding and ignoring other people's posts to give yourself an advantage.


*Prime Fiction - The setting for the fictional universe of EVE Online as described by CCP in the official boards and chronicles. [https://community.eveonline.com/backstory/ This material can be found compiled here.]  It is not necessary to memorize it, but enough familiarity to keep from contradicting it is advisable.   
*Prime Fiction - The setting for the fictional universe of EVE Online as described by CCP in the official boards and chronicles. [https://universe.eveonline.com This material can be found compiled here.]  It is not necessary to memorize it, but enough familiarity to keep from contradicting it is advisable.   


*SL (Story Line) -  One or more characters' narrative involving a specific recurring conflict.  An SL ends by concluding when the conflict is solved, or being dropped when it proves to be boring or distasteful to one or more of the participants.
*SL (Story Line) -  One or more characters' narrative involving a specific recurring conflict.  An SL ends by concluding when the conflict is solved, or being dropped when it proves to be boring or distasteful to one or more of the participants.


*ST (Story teller) - Also known as DM (Dungeon master) A term originally from the pen and paper style role playing. The Story teller is the person who tells a Story Line, describes objects, constrols NPCs that are part of that story line etc. Can be, but should not be entierely confused with the Host(s)
*ST (Story teller) - Also known as DM (Dungeon master) A term originally from the pen and paper style role playing. The Story teller is the person who tells a Story Line, describes objects, controls NPCs that are part of that story line etc. Can be, but should not be entirely confused with the Host(s)
 
[[Category:Lore]]