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The Magic 14: Difference between revisions

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{{Template:Skillplan Navbar}}
{{Template:Skillplan Navbar}}
[[Category:Guides]]
[[Category:Skills]]


This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.
This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in Eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train.
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{{euninote| EVE University members should consider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}}
{{euninote| EVE University members should consider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}}


This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015).
This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[module]]s, [[implant]]s or [[rig]]s. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015).


'''The UniWiki has other useful pages for pilots planning their training:'''
'''The UniWiki has other useful pages for pilots planning their training:'''


* For a full list of the current skill levels with which new characters begin the game, see [[Starting Skills]].
* For a full list of the current skill levels with which new characters begin the game, see [[Starting skills]].
* For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
* For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and learning]].
* For a more in-depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic Skills]].
* For a more in-depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic skills]].
* For a list of more advanced skills which benefit many ships see [[Support Skills]].
* For a list of more advanced skills which benefit many ships see [[Support skills]].
* For skills that make fitting ships easier, see [[Fitting skills]].
* For skills that make fitting ships easier, see [[Fitting skills]].


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: 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at operating targeting systems.'''
: '''Skill at operating targeting systems.'''
: This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[Tackling Guide|tackling]] a ship before it warps away and escapes.
: This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[tackling]] a ship before it warps away and escapes.


== Navigation ==
== Navigation ==
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: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at regulating the power output of ship thrusters.'''
: '''Skill at regulating the power output of ship thrusters.'''
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants|implants]].
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [implant]]s.


;{{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
;{{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
: Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at managing warp drive efficiency.'''
: '''Skill at managing warp drive efficiency.'''
: This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[Wormhole|wormhole]] systems, can cause ships to ''cap out'', forcing your ship to drop out of warp before it arrives at your chosen destination.
: This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[wormhole]] systems, can cause ships to ''cap out'', forcing your ship to drop out of warp before it arrives at your chosen destination.


== Spaceship Command ==
== Spaceship Command ==
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For the original post and additional discussion see [https://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 EVE University Forum : The Magic 14].
For the original post and additional discussion see [https://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 EVE University Forum : The Magic 14].
[[Category:Guides]]
[[Category:Skills]]