More actions
Tweaked placing of rigging skills and expanded explanation of why some are relevant. Headings to sentence case when not skill names, as per MoS. |
m Changed link from Marauder to Skills:Spaceship_Command#Marauders as the text actually refers to the skill not the group of ships. |
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=== Energy Grid Upgrades === | === Energy Grid Upgrades === | ||
{{sk|Energy Grid Upgrades}} unlocks modules that affect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on [[logistics]] ships, and some logistics fits require Energy Grid Upgrades V to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades V is a prerequisite for the [[Marauder]] and [[Heavy Assault Cruiser]] ship skills. | {{sk|Energy Grid Upgrades}} unlocks modules that affect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on [[logistics]] ships, and some logistics fits require Energy Grid Upgrades V to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades V is a prerequisite for the [[Skills:Spaceship_Command#Marauders|Marauder]] and [[Heavy Assault Cruiser]] ship skills. | ||
=== Shield Upgrades === | === Shield Upgrades === | ||