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Creating a Planetary Industry Alt: Difference between revisions

From EVE University Wiki
m Eve to EVE as per MoS. Remove right from thumb as thumb is right by default. Commented out a File call to get {{SkillQeueu}} expand option back in the box.
m Changed Gallente Industrial to Gallente Hauler.
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<!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]] -->
<!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]] -->


In addition to the above skills you should train the skill for the Gallente [[Epithal]] because it is the only industrial that has a hold specifically for PI materials, and at Gallente Industrial I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 industrial.  From the [https://www.eveonline.com/news/view/patch-notes-version-20-03 patch 20.03] you can also carry up to six Command Centers in a Command Center only hold.
In addition to the above skills you should train the skill for the Gallente [[Epithal]] because it is the only hauler that has a hold specifically for PI materials, and at Gallente Hauler I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 industrial.  From the [https://www.eveonline.com/news/view/patch-notes-version-20-03 patch 20.03] you can also carry up to six Command Centers in a Command Center only hold.
[[File:Tyrannis03Small.jpg|thumb|Tyrannis]]
[[File:Tyrannis03Small.jpg|thumb|Tyrannis]]




{{SkillQueue
{{SkillQueue
|name= Gallente Industrial
|name= Gallente Hauler
|width= 400px
|width= 400px
|Gallente Industrial I
|Gallente Hauler I
Gallente Industrial II
Gallente Hauler II
Spaceship Command III
Spaceship Command III
}}
}}
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Also, keep in mind that just because you aren't training your main doesn't mean you can't play with your main. Get out there and be useful, as your new character may need some more scratch to get good colonies set up. Anyway, back to your new PI toon...
Also, keep in mind that just because you aren't training your main doesn't mean you can't play with your main. Get out there and be useful, as your new character may need some more scratch to get good colonies set up. Anyway, back to your new PI toon...


You'll notice that after your racial Industrial training, you could technically start PI farming, and you should. The rest of the skills are the icing on the cake that will speed you up and make you feel a little safer flying through space with a cargo full of goods that sell for millions.  
You'll notice that after your racial Hauler training, you could technically start PI farming, and you should. The rest of the skills are the icing on the cake that will speed you up and make you feel a little safer flying through space with a cargo full of goods that sell for millions.  


If you are particularly strapped for ISK, start with one planet. After making 5-6 million ISK worth of materials, export them and sell them on the market. This will give you the money to set up your second planet. A planet with two basic industrial facilities, one advanced industrial facility, a launchpad, two extractors, and a command center with a level four upgrade (the max you'll be able to upgrade with this character), will cost between 5-6 million ISK, which does account for upgrading to the highest level of skill (IV). You'll note also that taxes are quite high, but when you finally sell a month's worth of goods, it won't be so bad.
If you are particularly strapped for ISK, start with one planet. After making 5-6 million ISK worth of materials, export them and sell them on the market. This will give you the money to set up your second planet. A planet with two basic industrial facilities, one advanced industrial facility, a launchpad, two extractors, and a command center with a level four upgrade (the max you'll be able to upgrade with this character), will cost between 5-6 million ISK, which does account for upgrading to the highest level of skill (IV). You'll note also that taxes are quite high, but when you finally sell a month's worth of goods, it won't be so bad.