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| [[File:EWAR_Cruiser-Scan_Resolution.svg|400px|thumb|right|Scan resolution of EWAR bonused Cruisers.]] | | [[File:EWAR_Cruiser-Scan_Resolution.svg|400px|thumb|right|Scan resolution of EWAR bonused Cruisers.]] |
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| == Amarr == | | == Force Recon Ships == |
| Amarrian recon ships are bonused for combat drones, energy neutralizers, and tracking disruptors. The neutralizers are the primary reason that these ships are deployed in battle. While both ships have powerful neutralizer bonuses, the combat-focused Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian Recons have more mid slots than low slots and so are commonly found shield-tanked rather than armor-tanked.
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| * Force Recon - {{sh|Pilgrim}}
| | Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops [[Jump_drives#Bridging|bridges]]. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem. |
| * Combat Recon - {{sh|Curse}}
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| == Caldari ==
| | Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around. |
| Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive force multipliers. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a serious damage-dealing threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range. Game changes which made jammed ships able to target the ECM ship which has jammed them (but nothing else) have made the Rook and Falcon less popular as battlefield tools, but the Falcon works well as a cyno ship.
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| * Force Recon - {{sh|Falcon}}
| | The five force recons are: |
| * Combat Recon - {{sh|Rook}}
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| == Gallente ==
| | * {{sh|Pilgrim}} |
| Gallente recons have bonuses to remote sensor dampeners, and the range of [[Tackle|warp disruptors and scramblers]]. Their capacity for very long-ranged tackling makes them extremely dangerous ships in small gang situations, as they can pin a primary target to the grid from long range. The Arazu also has particular potential as a covert ops cyno ship, since it can tackle a target easily and safely and then cyno in stealth bombers and black ops battleships. These ships may be found shield or armor-tanked.
| | * {{sh|Falcon}} |
| | * {{sh|Arazu}} |
| | * {{sh|Rapier}} |
| | * {{Sh|Enforcer}} |
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| * Force Recon - {{sh|Arazu}}
| | == Combat Recon Ships == |
| * Combat Recon - {{sh|Lachesis}}
| | Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets. |
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| == Minmatar ==
| | They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan. |
| Minmatar recons bring two offensive support tools to the table: extremely long-ranged webs, and amplified target painters. The long-ranged webs make the Huginn an excellent force-multiplier for gangs fighting small, fast opponents. The Huginn fits projectile turrets and has bonuses which permit reasonable DPS, while the force recon Rapier fits missiles. Both are usually shield-tanked. The target-painting bonuses are rarely used, as the T1 Vigil and Bellicose can provide near-equivalent target painting at a fraction of the cost.
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| * Force Recon - {{sh|Rapier}}
| | The four combat recons are: |
| * Combat Recon - {{sh|Huginn}}
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| == Special Edition == | | * {{sh|Curse}} |
| The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
| | * {{sh|Rook}} |
| * Force Recon - {{Sh|Enforcer}}
| | * {{sh|Lachesis}} |
| | * {{sh|Huginn}} |
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| | == History == |
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| | Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.<ref>https://www.eveonline.com/news/view/patch-notes-for-september-2019-release</ref> |
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| == See Also == | | == See Also == |
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| *[[Cruisers]] | | *[[Cruisers]] |
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| | == References == |
| | {{Reflist}} |
| [[Category:Ships]] | | [[Category:Ships]] |