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The Big Sting (Caldari State): Difference between revisions

From EVE University Wiki
m Replace Template:image cal with link to the image x3
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{{survival copy}}
{{survival copy}}
{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}__NOTOC__


{{Missiondetails
{{Missiondetails
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|ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
|ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
}}
}}
{{MissionBriefing|Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.
We've been picking up strange distress signals coming from the site of an old starship battle in <mission system>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible.
What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you.
Go on out there and see what's causing this signal. You'll be well rewarded, as always.}}
'''Tips:'''
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship


====(Part 1 of 3)====
====(Part 1 of 3)====
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**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br>
**Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br>


Objective Group:<br>
Objective Group:
**Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:<br>


**Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}}
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}}
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|}
|}


Optional Spawns:<br>
Optional Spawns:
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:<br>
 
**Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers Spawn 1a|point=yes|ewar=Web}}
{{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers Spawn 1a|point=yes|ewar=Web}}
{{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers Spawn 2a}}
{{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers Spawn 2a}}
|}
|}
{{NPCTableHead|Spawn 1a}}
{{NPCTableHead|Spawn 1a}}
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger=Spawn 1b}}
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger=Spawn 1b}}
|}
|}
{{NPCTableHead|Spawn 1b:}}
{{NPCTableHead|Spawn 1b:}}
{{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}}
{{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
|}
|}
{{NPCTableHead|Spawn 2a:}}
{{NPCTableHead|Spawn 2a:}}
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger=Spawn 2b}}
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger=Spawn 2b}}
|}
|}
{{NPCTableHead|Spawn 2b:}}
{{NPCTableHead|Spawn 2b:}}
{{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}}
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|}
|}


'''Tips:'''<br>
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)<br><br>
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)<br><br>
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship<br>


====(Part 2 of 3)====
====(Part 2 of 3)====