Difference between revisions of "Violent Expulsion (Thukker Tribe)"
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− | === | + | {{Missiondetails |
+ | |Level=1 | ||
+ | |Type=Encounter | ||
+ | |Objective= | ||
+ | |Faction1=Thukker Tribe | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion=Destroyer | ||
+ | |Rewards= | ||
+ | |StandingLoss=-4.0% (Thukker Tribe) for ship kill | ||
+ | |Extra= | ||
+ | }} | ||
− | + | {{MissionBriefing | |
− | + | |Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble. | |
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− | + | The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long. | |
− | + | Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this. | |
− | + | }} | |
− | + | === Single Pocket === | |
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− | [[Category: | + | {{NPCTableHead|Initial Group, 15km}} |
+ | {{NPCTableRow|Frigate|5|Thukker Mercenary Rookie|trigger=1st Reinforcement}} | ||
+ | {{NPCTableRow|Frigate|1|Thukker Mercenary Fighter}} | ||
+ | |} | ||
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+ | {{NPCTableHead|1st Reinforcement}} | ||
+ | {{NPCTableRow|Frigate|3|Thukker Mercenary Fighter}} | ||
+ | |} | ||
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+ | {{Missionrelated}} | ||
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+ | [[Category:Security missions]] |
Latest revision as of 16:13, 27 August 2022
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 1 |
Type | Encounter |
Faction | Thukker Tribe |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Ship suggestion | Destroyer |
Standing loss | -4.0% (Thukker Tribe) for ship kill |
Mission briefing |
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Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.
The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long. Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this. |
Single Pocket
Initial Group, 15km
WD | EWAR | L
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5 x Frigate Thukker Mercenary Rookie ![]() |
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1 x Frigate Thukker Mercenary Fighter |
1st Reinforcement
WD | EWAR | L
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3 x Frigate Thukker Mercenary Fighter |
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