Difference between revisions of "Violent Expulsion (Thukker Tribe)"

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name=Violent Expulsion, Level 1
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
Faction: Thukker Tribe<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace w/o gates<br>
 
Damage dealt: Exp/Therm<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: Therm<br>
 
Recommended ships classes: Frigate, Destroyer<br>
 
  
===Warp-in (15km)===
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{{Missiondetails
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|Level=1
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|Type=Encounter
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|Objective=
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|Faction1=Thukker Tribe
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=Destroyer
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|Rewards=
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|StandingLoss=-4.0% (Thukker Tribe) for ship kill
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|Extra=
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}}
  
Group 1:<br>
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{{MissionBriefing
5x Frigate (Thukker Mercenary Rookie)<br>
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|Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.
1x Frigate (Thukker Mercenary Fighter)<br>
 
  
Killing the last 3 Thukker Mercenary Rookie will spawn one Thukker Mercenary Fighter per Rookie ship killed from Group 2
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The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.
  
Group 2:<br>
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Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.
3x Frigate (Thukker Mercenary Fighter)<br>
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}}
  
Standing Loss:<br>
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=== Single Pocket ===
-4.0% with Thukker Tribe for Combat - Ship Kill<br>
 
  
[[Category:Mission reports]]
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{{NPCTableHead|Initial Group, 15km}}
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{{NPCTableRow|Frigate|5|Thukker Mercenary Rookie|trigger=1st Reinforcement}}
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{{NPCTableRow|Frigate|1|Thukker Mercenary Fighter}}
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|}
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{{NPCTableHead|1st Reinforcement}}
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{{NPCTableRow|Frigate|3|Thukker Mercenary Fighter}}
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|}
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 16:13, 27 August 2022


Level 1
Type Encounter
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Destroyer
Standing loss -4.0% (Thukker Tribe) for ship kill


Mission briefing
Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.

The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.

Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.

Single Pocket

Initial Group, 15km
WD EWAR L


Frigate 5 x Frigate Thukker Mercenary Rookie 1st Reinforcement
Frigate 1 x Frigate Thukker Mercenary Fighter


1st Reinforcement
WD EWAR L


Frigate 3 x Frigate Thukker Mercenary Fighter