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Avenge a Fallen Comrade (Blood Raiders) (Level 1): Difference between revisions

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m Add standingloss. Reposition video. Add date to video.
 
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name=Avenge a Fallen Comrade, Level 1
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Name=  
|Level=
|Type= Encounter
|Objective= Destroy the habitat of the pirate leaders then report back to your agent.
|Faction=
|Faction1= Blood Raiders
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss= 0.4 from Blood Raider Covenant for ship kill(Habitat).
|Extra=
}}
{{MissionBriefing
|Today is a sad day, <Character Name>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Agent Corporation>, and we will miss his loyal service to us greatly.


Faction: Blood Raiders<br>
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.  
Mission type: Encounter<br>
Space Type: Unknown <br>
Damage dealt: EM/Therm<br>
Extras: None<br>
Web/Scramble: None<br>
Recommended damage dealing: EM/Therm<br>
Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher]]<br>


===Single Pocket===
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
Names/Numbers of rats may vary
}}
Video: [[https://www.youtube.com/watch?v=-LO024p82Ck&index=78&list=PLFFC73B5464ACDC53 Punisher] 2017-06-03]


Group 1: (48km):<br><br>
No hostiles at initial gate.
2x Frigates (Corpii Follower)<br>


Group 2: (60km):<br><br>
'''Blitz:''' Destroy Habitat, warp out.
4x Frigates (Corpii Follower)<br>


One of the frigates from Group 1 will trigger Second Spawn
=== Pocket ===
One of the frigates from Group 2 will trigger Third Spawn


Second Spawn: (60km):<br><br>
{{NPCTableHead|Initial Hostiles}}
4x Frigates (Corpii Follower)<br>
{{NPCTableSeparator|Group A (48km) N}}
{{NPCTableRow|Frigate|2|Corpii Follower/Worshipper|trigger= 1st ship destroyed, Reinforcement A1}}
{{NPCTableSeparator|Group B (60km) W}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger= Reinforcement B}}
|}


Shooting one of the frigates will trigger Fourth Spawn
{{NPCTableHead|Reinforcement A1}}
{{NPCTableRow|Frigate|4|Corpii Follower|trigger= 1st damage, Reinforcement A2}}
|}
{{NPCTableHead|Reinforcement A2 (About 100km away from A1)}}
{{NPCTableRow|Frigate|1|Corpii Raider/Diviner}}
|}


Third Spawn: (60km):<br><br>
{{NPCTableHead|Reinforcement B}}
1x Frigate (Corpii Diviner)<br>
{{NPCTableRow|Frigate|4|Corpii Follower}}
|}


Fourth Spawn:<br><br>
{{NPCTableHead|Structures}}
4x Frigates (Corpii Follower)<br>
{{NPCTableRow|Structure|1|Habitat|trigger= Mission completed on destruction}}
|}


'''Blitz:'''<br><br>
{{Missionrelated}}
Destroy the Habitat. Remember it will draw aggro.


[[Category:Mission reports]]
[[Category:Security missions]]