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Mission ships: Difference between revisions

From EVE University Wiki
Level II: rewrite
Line 74: Line 74:


=== Level II ===
=== Level II ===
'''Ship Class:''' Destroyer, ''Assault Frigate'', Cruiser
In level 2 missions, you still mostly fight small ships (frigates and destroyers) but there are also some cruisers and battlecruisers mixed in. A T1 destroyer can still do those missions if carefully piloted even with low skills. Assault Frigates and Tactical Destroyers won't have any issues. If you are a new player and don't feel comfortable to use a T1 destroyer, you can upgrade to a medium sized hull. Any DPS bonused [[Cruisers#T1 Cruisers|T1 cruiser]] would work as well as [[Battlecruisers#Combat Battlecruisers|combat battlecruisers]]. You should have a look at the suggested ships for level 3 missions and consider to make the jump to lower skilled option there right away if you can afford it. It doesn't take much longer to train a battlecruiser to three than it does cruiser.
 
Cruisers are by far the preferred ship class for Level II missions. Each race has one or two cruisers that will work well in missions; the ones listed here are generally popular.
 
Notice that there are four different weapons systems represented here, along with drones. Since EVE skills often build on one another, you will find that the choices you make for cruisers will tend to carry over to Battlecruisers and Battleships. So, if you came into the game through the Gallente, for example, and have begun to train Hybrid Turrets, this is another place where you may want to rethink that and switch to some other system. It is NOT required that you make a change ... this is just a good time to stop and think about it.
 
{| class="wikitable" style="font-size: 80%; margin: 1em auto 1em auto;"
|+ '''Mission Cruisers'''
|- style="background-color:#222222;"
! scope="col" width="150px" |  SHIP
! scope="col" width="110px" | TANK
! scope="col" width="150px" | WEAPONS
! scope="col" width="80px" |  DRONE BAY
! scope="col" width="80px" | SPEED
|-
| Amarr [[Omen]] || armor || 5 laser || 40 || 260
|-
| Gallente [[Thorax]] || armor || 5 hybrid || 50 || 240
|-
| Caldari [[Caracal]] || shield || 5 missile || 10 || 230
|-
| Minmatar [[Rupture]] || shield or armor || 4 projectile, 1 missile || 30 || 210
|-
| Amarr [[Arbitrator]] || shield or armor || 4 any || 150 || 200
|-
| Gallente [[Vexor]] || shield || 4 hybrid || 125 || 195
|}
 
The Vexor and Arbitrator have bonuses to drone hit points and damage. The Vexor is one of the most widely used mission ships and is also used in PvP; the Arbitrator has a larger drone bay, and because it has no bonus to a specific weapon system, it can mount any type … which makes it a good choice if you have not trained in hybrid turrets. (''Note that the Arbitrator's bonus to tracking disruption is wasted in mission running as it has no effect on NPC targets.'')
 
The Omen and Thorax are also both widely used. Each is fast, mounts five guns and can carry a flight plus a few more drones. The Caracal is light on drones, but its speed and five missile launchers are good for kiting. The Rupture is a very balanced ship; it has the most defense and can be tanked for either shields or armor - and its four projectile turrets (plus one launcher, if desired) work well at kiting.


=== Level III ===
=== Level III ===