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=== Level III === | === Level III === | ||
In level 3 missions, you mostly fight medium sized opponents (cruisers and battlecruisers) but small opponents are still numerous, battleships occur in only very few level 3 missions. It doesn't surprise that now medium sized ships are good options as their medium sized weapons apply well. The small targets still pose a challenge for your application though. | |||
Generally good options are [[Battlecruisers#Combat Battlecruisers|T1 (combat) battlecruisers]], [[Heavy Assault Cruisers]], faction (pirate and navy) cruisers and battlecruisers. T1 cruisers work too but battlecruisers generally deal more damage which makes them the better choice. As level 3 missions are a bit more challenging than 1 and 2, it's worthwhile to have a more in detail look which ships in those classes work especially well. | |||
The [[Gila]] works especially well. It has low skill requirements to work and the relevant skills (mostly drone and support skills) are useful for a wide range of other ships. It can also run level 4 missions. The downside is that the Gila is expensive compared to most other options. | |||
Its drones are the primary damage while rapid light missiles launchers (RLML) are used as a secondary type. The drones work from biggest target to smallest, while the RLML clear the smallest targets first. As a tank you would usually use a shield regeneration tank. | |||
Some other options which are especially noteworthy when you have trained into certain weapon systems: | |||
* For medium hybrid guns, a railgun fit [[Ferox]] works well. You can usually clear a few frigates before they get under your guns and your light drones can finish off the remaining frigates (true for all turret based ships). A [[Brutix]] would also work but the Ferox works out a bit better. | |||
* For medium projectiles, the [[Hurricane]] is a good choice. For missions, it could either be shield or armor tanked, you could also use either autocannons or artilleries. Its plus point is that you can switch your damage type to some degree. | |||
* For medium energy turrets, the [[Harbinger]] is a good option. On the plus side you can quickly switch ammo, but you are locked to EM/thermal damage which is bad for some missions. The navy issue is a straight upgrade but the [[Phantasm]] would be even better but much more expensive. | |||
* For drones, you can use the Myrmidon. You have your best DPS with heavy drones but for smaller targets those will struggle to apply and you have to switch to lower DPS smaller drones. The many frigates also mean that the NPCs more often target your drones. | |||
* For missiles, you have the [[Drake]] and [[Cyclone]] as T1 battlecruiser options. Medium sized missiles struggle with application though. T1/faction missiles just about apply to NPC cruisers at maxed skills without any bonus to them. If you have suboptimal skills, you want to fit for additional application. T2 high damage missiles need additional help for application all along. When dealing with cruisers and battlecruisers the selectable damage types make up for it to a degree. But the numerous frigates and destroyers are especially annoying as the application is obviously even worse there. Sadly the light drones are usually not enough to clear them efficiently in level 3 missions. The [[Drake Navy Issue]] is a serious upgrade to the Drake in level 3 missions as it gains an application bonus and is no longer soft damage locked. The obviously downside is its price (similarly the [[Caracal Navy Issue]]). | |||
=== Level IV === | === Level IV === | ||