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Notes for Experienced RPG Players New to EVE: Difference between revisions

From EVE University Wiki
m changed induistrial to hauler especially links
m Industrial to hauler.
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=== Distance is Time ===
=== Distance is Time ===


Travel through EVE's many star systems can take a a minute or two per system. Also, travel is inherently dangerous, even in hisec space. ''For example, three players can form a "suicide" fleet whereby one player, usually in an ship with a lot of offensive power, will suddenly kill you. CONCORD will immediately kill him or her, of course, but the other fleet members will now scavenge the loot from your ship, and then share the proceeds with the dead guy. This technique, called "[[suicide ganking]]", is only profitable if the ship killed is a big, valuable ship, preferably an industrial ship hauling a lot of goods.
Travel through EVE's many star systems can take a a minute or two per system. Also, travel is inherently dangerous, even in hisec space. ''For example, three players can form a "suicide" fleet whereby one player, usually in an ship with a lot of offensive power, will suddenly kill you. CONCORD will immediately kill him or her, of course, but the other fleet members will now scavenge the loot from your ship, and then share the proceeds with the dead guy. This technique, called "[[suicide ganking]]", is only profitable if the ship killed is a big, valuable ship, preferably a hauler hauling a lot of goods.


The danger makes it important that you actually fly your ship. The autopilot will take you to a designated destination, but the autopilot flies very slowly, especially as it approaches hyperspace gates, which is where gankers lie in wait. Ships on autopilot are much more likely to be killed than ships with active pilots. On the other hand, piloting a ship for 15 or 20 jumps can get pretty boring. So this is something that you do if you have to, but not something you want to do often.
The danger makes it important that you actually fly your ship. The autopilot will take you to a designated destination, but the autopilot flies very slowly, especially as it approaches hyperspace gates, which is where gankers lie in wait. Ships on autopilot are much more likely to be killed than ships with active pilots. On the other hand, piloting a ship for 15 or 20 jumps can get pretty boring. So this is something that you do if you have to, but not something you want to do often.