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Hello fellow mercs. For those of you who haven't squadded with me, I'm Death Scyhe. I have been playing about a month now, and joined the Uni on my first day. I became a Heavy suited Heavy Machine gunner (HMG) merc about 2 - 3 weeks ago and wanted to impart my experiences and wisdom to those who are looking to be Heavies or are Heavies. I also hope others that play the suit share their knowledge with me here in a more dedicated format. To the best of my knowledge (meaning I can be very wrong) I am one of maybe 2 or 3 full time (98% +) Heavies. Now the following information should not be taken as FACT. This is just what I have personally experienced. Your mileage may vary. This post is a work in progress and will be updated often as my experiences and | {{HistoricalDUST}} | ||
Hello fellow mercs. For those of you who haven't squadded with me, I'm Death Scyhe. I have been playing about a month now, and joined the Uni on my first day. I became a Heavy suited Heavy Machine gunner (HMG) merc about 2 - 3 weeks ago and wanted to impart my experiences and wisdom to those who are looking to be Heavies or are Heavies. I also hope others that play the suit share their knowledge with me here in a more dedicated format. To the best of my knowledge (meaning I can be very wrong) I am one of maybe 2 or 3 full time (98% +) Heavies. Now the following information should not be taken as FACT. This is just what I have personally experienced. Your mileage may vary. This post is a work in progress and will be updated often as my experiences and knowledge improve. If you have any suggestions, comments, or critiques, feel free to post or send an in game mail to Death Scyhe Duni. | |||
==What you | ==What you can't do== | ||
1. God-mode. Versus every other class in the game, you can be taken out just as easily as taking them out. | 1. God-mode. Versus every other class in the game, you can be taken out just as easily as taking them out. | ||
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Shield control | Shield control | ||
Prerequisite: Combat Engineering 2, Shield boost Systems 4 | |||
+5% to Dropsuit and vehicle maximum shield. | +5% to Dropsuit and vehicle maximum shield. | ||
==Weapon Skills== | ==Weapon Skills== | ||
The following skills are weapon based and are named for each weapon. For simplicity I will call them all Weapon skills whether they are Light, Sidearm, or Heavy. They all require Weaponry 3 as a base skill. | The following skills are weapon based and are named for each weapon. For simplicity, I will call them all Weapon skills whether they are Light, Sidearm, or Heavy. They all require Weaponry 3 as a base skill. | ||
Weapon Capacity (3x) | Weapon Capacity (3x) | ||
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-3% weapon cpu per level | -3% weapon cpu per level | ||
“Your” weapon operation and proficiency. | “Your” weapon operation and proficiency. | ||
These vary by weapon but all | These vary by weapon but all expand on the main advantages of the weapon. | ||
=Skill Progression= | =Skill Progression= | ||
People wonder what’s the best way to skill up is. There are two main roads of thought that I know of. The first is to upgrade your suit and weapon skill to get to the tier 5 gear as fast as possible. The second is to stop at a lower tier and then level support skills. Any way works as long as you get the results you want and works with your play style. I am personally going to stay at lower tier and get support skills | People wonder what’s the best way to skill up is. There are two main roads of thought that I know of. The first is to upgrade your suit and weapon skill to get to the tier 5 gear as fast as possible. The second is to stop at a lower tier and then level support skills. Any way works as long as you get the results you want and works with your play style. I am personally going to stay at lower tier and get support skills as they will slowly work me up better and gives me time to work on my basic tactics and player skills (twitch skills). | ||
=Fittings= | =Fittings= | ||
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Sniper: If you can find him and get him in range, most snipers use light armor and should be an easy kill. Some snipers do speed tank (Evade damage by moving fast). Be sure to aim where the sniper is going to be, not where he is. | Sniper: If you can find him and get him in range, most snipers use light armor and should be an easy kill. Some snipers do speed tank (Evade damage by moving fast). Be sure to aim where the sniper is going to be, not where he is. | ||
Logistics: Another easy kill if they are solo. Some logibros don’t focus much on weapons making their attacks | Logistics: Another easy kill if they are solo. Some logibros don’t focus much on weapons making their attacks on you easy to take. I have seen a few that do take things like assault rifles. Handle those like you would others of the same weapon type. | ||
Assault: A good assault player will keep you at the point that your range ends and his still is in play. Higher tier rifles can start eating away at you fairly | Assault: A good assault player will keep you at the point that your range ends and his still is in play. Higher tier rifles can start eating away at you fairly quickly. Attack from the side or back when possible. Shotgunners are very dangerous close up, possibly more so than you are. Avoid extremely CQC when possible. | ||
Heavy: Heavy vs Heavy often comes down to the loadout | Heavy: Heavy vs Heavy often comes down to the loadout and situations. If you can lay in wait or otherwise ambush a Heavy, you will come out the majority of the time. Another factor is gear. If you see another heavy killing with a better weapon than you have, try to avoid a direct toe to toe fight. If Heavy has a Logibro, be extremely cautious. Try to take out the Logibro first. | ||
==Matches== | ==Matches== | ||
Ambush: Watch your immediate spawn area. I always do a 360 to make sure no one is behind me. If solo, try to find a group of blues to run with. If you are in a squad, try to meet up with them and follow leader’s instructions. The object of this match is to take out the clone reserves of the opponent as much as possible. | Ambush: Watch your immediate spawn area. I always do a 360 to make sure no one is behind me. If solo, try to find a group of blues to run with. If you are in a squad, try to meet up with them and follow the leader’s instructions. The object of this match is to take out the clone reserves of the opponent as much as possible. | ||
Skirmish: This is a capture/hold objective game. You can win by depleting clone reserves, but will often be won via MCC destruction. If you are solo, try to stay with the squad. Try to be the first in to damage and take damage to allow your team to flank and survive. If defending a position, use your high rate of fire to disrupt attackers. Try to take out weaker suits first if possible. Otherwise hit the biggest one of them as hard as you can. | Skirmish: This is a capture/hold objective game. You can win by depleting clone reserves, but will often be won via MCC destruction. If you are solo, try to stay with the squad. Try to be the first in to damage and take damage to allow your team to flank and survive. If defending a position, use your high rate of fire to disrupt attackers. Try to take out weaker suits first if possible. Otherwise hit the biggest one of them as hard as you can. | ||
Corp Battle: Corp battles are the same as skirmishes. The only difference is that all of your allies should be corpmates. D-Uni has a sticky about various policies on how squads should function. The most difference though | Corp Battle: Corp battles are the same as skirmishes. The only difference is that all of your allies should be corpmates. D-Uni has a sticky about various policies on how squads should function. The most difference though is that you should be on voice with your team. This way intel and orders can be given verbally. You should follow the same tactics as a skirmish. The exception is when you are ordered to do something different. If you feel you are not being used to the best of your ability. Make suggestions toward your squad leader in a constructive tone. “Would you like me to be the first in to take damage and allow you to flank?” “Should I target the Heavy or the Logi first?” | ||
=Final Thoughts:= | =Final Thoughts:= | ||
Playing a Heavy can be fun and rewarding. You get to give decent damage while soaking a lot up. A lot of Heavies enjoy a good Kill/Death Ratio (KDR). I went from a .40 on my first day as a Heavy to a 1.1 after 2 weeks (at time of posting). However do not let this number dictate your success as a Heavy. Talk to your fellow players for advice and input. I hope you take away some good info and advice | Playing a Heavy can be fun and rewarding. You get to give decent damage while soaking a lot up. A lot of Heavies enjoy a good Kill/Death Ratio (KDR). I went from a .40 on my first day as a Heavy to a 1.1 after 2 weeks (at time of posting). However, do not let this number dictate your success as a Heavy. Talk to your fellow players for advice and input. I hope you take away some good info and advice on whether you want to play a Heavy or just to understand them better. If you have any comments/questions/advice/critiques, feel free to post or send an in-game mail to Death Scyhe Duni. Smash lots of faces into desks and enjoy your time on Dust 514. | ||
=Thank You's= | =Thank You's= | ||
First to CCP for making the game. | First to CCP for making the game. | ||
D-Uni for giving me a home on Dust. | D-Uni for giving me a home on Dust. | ||
Supremeeve Vexus and The Beard: For being my ingame bros and teaching me to smash | Supremeeve Vexus and The Beard: For being my ingame bros and teaching me to smash people's faces into desks. | ||
[[Category: | [[Category:DUST_University]] | ||