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Blood Farm: Difference between revisions

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Created page with "name=Blood Farm, Level 4 __NOTOC__{{survival copy}} Faction: Blood Raiders<br> Mission Type: Encounter<br> Spacetype: Deadspace with gates<br> Damage dealt: EM/ Thermal<br> E..."
 
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name=Blood Farm, Level 4
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Faction: Blood Raiders<br>
{{Missiondetails
Mission Type: Encounter<br>
|Name=
Spacetype: Deadspace with gates<br>
|Level= 4
Damage dealt: EM/ Thermal<br>
|Type= Important Storyline - Encounter
Extras: Tracking Disruption<br>
|Objective= Destroy all enemy ships and Blood Farm
Recommended damage dealing: EM, Therm<br>
|Faction=
Recommended ship class: Battleship, Battlecruiser, HAC, T3<br>
|Faction1= Blood Raiders
|WebPoint=
|EWAR= Tracking disruption
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing|In the past several months, several cruise ships carrying close to 100,000 Amarr citizens have vanished without a trace. Of course, we first believed these disappearances to be accidents. We enlisted the help of several ISK-strapped capsuleers to poke around neighboring systems and scan the planets and moons for something.


===Warp-in===
One of these pilots discovered a Blood Raider installation in a system three jumps from the last known transport ship disappearance. Over the local comms channels, this brave pilot overheard the Raiders refer to it as a "Blood Farm."


Single Group:<br>
We know now that the ships were hijacked and our citizens taken to this installation. There, they were systematically butchered.
3x Elite Frigate (Elder Corpii Collector/ Seeker) '''Tracking Disruption'''<br>
3x Battleship (Corpus Cardinal/ Monsignor)<br>


=== 1st Pocket ===
I need you to go to this Blood Farm and eliminate anything that even smells like a Blood Raider operation. Don't stop until every last heretic has been utterly and completely destroyed. If there are any tourists still alive, bring them home.}}
Single Group:<br>
Auto aggro.
2x Frigates (Corpii Diviner/ Reaver)<br>
3x Battleship (Corpus Cardinal/ Monsignor)<br>


Single Spawn:<br>
=== Warp-in ===
2x Elite Cruiser (Corpum Arch Priest/ Sage)<br>
3x Battleship (Corpus Cardinal/ Monsignor)<br>


=== 2nd Pocket ===
{{NPCTableHead|Initial Hostiles}}
Attack Blood Farm Structure (52km) '''Trigger'''
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/Seeker|ewar=TD}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


1st Spawn:<br>
=== 1st Pocket ===
3x Frigate (Corpii Diviner/ Raider)<br>
Auto aggro on warp-in.
2x Battleship (Corpus Cardinal/ Monsignor)<br>
{{NPCTableHead|Initial Hostiles}}
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Frigate|2|Corpii Diviner/Reaver}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


2nd Spawn:<br>
=== 2nd Pocket ===
3x Cruiser (Corpatis Seer)<br>
{{NPCTableHead|Structures}}
3x Battleship (Corpus Cardinal/ Monsignor)<br>
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
 
|}
3rd Spawn:<br>
{{NPCTableHead|Wave 1}}
2x Cruiser (Corpatis Bishop/ Seer) <br>
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
2x Battleship (Corpus Cardinal/ Monsignor)<br>
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
|}
''' Tip:'''<br>
{{NPCTableHead|Wave 2}}
In addition to all ships, the Blood Farm structure must be destroyed to mark the mission complete.
{{NPCTableRow|Battlecruiser|2|Corpatis Seer}}
 
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
''' Structure:'''<br>
|}
The Blood Farm drops several random T1 mods.
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}


[[Category:Mission reports]]
{{Missionrelated}}
[[Category:Security missions]][[Category:Storyline missions]]