Difference between revisions of "Template:Damage to deal/doc"

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m (Remove test stuff for the template not showing up in the category. The template and its partner {{Damage to Resist}} show up just fine now.)
m (Update for new option.)
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; Syntax
 
; Syntax
 
: {{T|Damage to deal|Faction}}
 
: {{T|Damage to deal|Faction}}
:: '''Faction''' - Name of the faction, one of the following, case insensitive.
+
 
{| style="margin-left: 5em;"
+
:; Parameters : '''Faction''' - Name of the faction, one of the following, case insensitive.
 +
::{| style="margin-left: 5em;"
 
|-
 
|-
 
| Amarr Empire||-|| Amarr
 
| Amarr Empire||-|| Amarr
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| Khanid Kingdom ||-|| Khanid
 
| Khanid Kingdom ||-|| Khanid
 
|-
 
|-
| Mercenaries
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| Mercenaries ||-|| Mercenary
 
|-
 
|-
 
| Minmatar Republic ||-|| Minmatar
 
| Minmatar Republic ||-|| Minmatar

Revision as of 14:42, 11 October 2022

Description
Damage to deal returns the default damage type, in graphical form, to use against a given faction. This template is intended to be used as a sub-template for template Missiondetails.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
Syntax
{{Damage to deal|<Faction>}}
Parameters
Faction - Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel
Blood Raider Covenant - Blood Raiders
Caldari State - Caldari
CONCORD
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu's
Rogue Drones
Sansha's Nation - Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Sample output
{{Damage to deal|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to deal|Barbarians}} gives...
Damage to deal not defined for Barbarians
See also
NPC damage types