Difference between revisions of "Template:Damage to deal/doc"

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: {{T|Damage to deal|Faction}}
 
: {{T|Damage to deal|Faction}}
  
:; Parameters : '''Faction''' - Name of the faction, one of the following, case insensitive.
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:; Parameters
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::; Faction : Name of the faction, one of the following, case insensitive.
 
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Revision as of 14:47, 11 October 2022

Description
Damage to deal returns the default damage type, in graphical form, to use against a given faction. This template is intended to be used as a sub-template for template Missiondetails.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
Syntax
{{Damage to deal|<Faction>}}
Parameters
Faction
Name of the faction, one of the following, case insensitive.
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel
Blood Raider Covenant - Blood Raiders
Caldari State - Caldari
CONCORD
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu's
Rogue Drones
Sansha's Nation - Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Sample output
{{Damage to deal|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to deal|Barbarians}} gives...
Damage to deal not defined for Barbarians
See also
NPC damage types