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Salartarium (talk | contribs) m →Activating the Tactical Overlay: typo |
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The tactical overlay is a camera view in EVE Online available while undocked in space. It provides additional environmental information such as targeting range, falloff and optimal range, and other visual aids. | |||
=Activating the Tactical Overlay= | =Activating the Tactical Overlay= | ||
Activating the tactical overlay is as easy as clicking the left-column button that's highlighted blue in the following screenshot (or using {{button|Ctrl}} - {{button|D}}, which is the default key binding to toggle): | |||
[[Image:Tactical.jpeg|center|border|Tactical.jpeg]] | [[Image:Tactical.jpeg|center|border|Tactical.jpeg]] | ||
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Without the overlay view, you only have the overview distance (a straight line between the object and your ship), and it can become pretty disorienting moving the camera around looking for targets and getting a sense of how far objects are away '''from each other'''. Using the overview can help you plan more effectively and do less moving around. | Without the overlay view, you only have the overview distance (a straight line between the object and your ship), and it can become pretty disorienting moving the camera around looking for targets and getting a sense of how far objects are away '''from each other'''. Using the overview can help you plan more effectively and do less moving around. | ||
Another use for the tactical overlay is planning your path through wrecks as you salvage in your shiny, new Noctis (or the ship you're in while you're saving up to buy your shiny, new Noctis.) Once you get the hang of it, you'll be able to visually figure out an optimal path for grabbing all the stuff, moving efficiently toward the farthest wreck and pulling things in from behind and the sides before they fall out of range. | Another use for the tactical overlay is planning your path through wrecks as you salvage in your shiny, new [[Noctis]] (or the ship you're in while you're saving up to buy your shiny, new [[Noctis]].) Once you get the hang of it, you'll be able to visually figure out an optimal path for grabbing all the stuff, moving efficiently toward the farthest wreck and pulling things in from behind and the sides before they fall out of range. | ||
[[Category: User Interface]] | [[Category: User Interface]] | ||