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m Change link form deleted syllabus to general article. Add {{Cleanup}}. |
Salartarium (talk | contribs) m →Automatic and passive targeters: remove link to deleted syllabus |
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* '''Passive Targeter''' (medium slot): Allows target lock without alerting the ship to a possible threat. | * '''Passive Targeter''' (medium slot): Allows target lock without alerting the ship to a possible threat. | ||
Auto Targeting Systems are rarely used, as they take up a valuable high slot and stop you from prioritising targets - although some pilots use them merely for their +2 target bonus (provided they have a spare high slot) or to reduce the workload on E-War ships. Passive Targeters have a niche use, as they allow you to use non-aggressive modules (eg cargo or ship scanners) on a target without alerting the target - for instance, in order to check what cargo a ship is carrying and whether it's worth | Auto Targeting Systems are rarely used, as they take up a valuable high slot and stop you from prioritising targets - although some pilots use them merely for their +2 target bonus (provided they have a spare high slot) or to reduce the workload on E-War ships. Passive Targeters have a niche use, as they allow you to use non-aggressive modules (eg cargo or ship scanners) on a target without alerting the target - for instance, in order to check what cargo a ship is carrying and whether it's worth suicide ganking. To use a passive targeter, activate the module, then click on the target you would like to lock. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||