Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Scouting: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m How to say it: NATO alphabet tweak.
Salartarium (talk | contribs)
m Punting advice: use button template
Line 285: Line 285:
Make sure that the other pilots you wish to punt are on grid with you. Call for them to warp to you (at range, if you are cloaked) if they aren't. While finishing the probe scan, give the members to be punted the best instructions you can about where in the system they should be aligned to. If in doubt about whether the FC wants you to punt immediately on probe completion, speak up and clarify ''while'' the probes are running, not when they finish.
Make sure that the other pilots you wish to punt are on grid with you. Call for them to warp to you (at range, if you are cloaked) if they aren't. While finishing the probe scan, give the members to be punted the best instructions you can about where in the system they should be aligned to. If in doubt about whether the FC wants you to punt immediately on probe completion, speak up and clarify ''while'' the probes are running, not when they finish.


If you are punting in a cloaked covert ops frigate, you probably don't want to arrive at 0 on the target yourself. Make sure you're ''not'' aligned towards the target signature, initiate the punt warp, and then press ctrl-space to cancel your own warp. You can then warp to the signature at range if you want to. If you are punting in a scouting T3D, you probably ''do'' want to arrive at 0 on the target ship, to tackle it. You can roughly align, initiate the punt warp and go along for the ride.
If you are punting in a cloaked covert ops frigate, you probably don't want to arrive at 0 on the target yourself. Make sure you're ''not'' aligned towards the target signature, initiate the punt warp, and then press {{button|ctrl}} - {{button|space}} to cancel your own warp. You can then warp to the signature at range if you want to. If you are punting in a scouting T3D, you probably ''do'' want to arrive at 0 on the target ship, to tackle it. You can roughly align, initiate the punt warp and go along for the ride.


Sometimes an FC will ask you to punt just other scouts and tacklers. You want to send them to the target at 0. If you are punting the whole fleet, you might be asked to initiate two punts, starting with an "at-zero" punt for tackle and any close-range damage ships, and following it up with an "at-range" punt for [[EWAR]] ships, [[logistics]], and ranged damage-dealers. Your fellow pilots will have to stay alert and cancel the first warp if they want to arrive at range. The desired range for an at-range punt varies, though 50 is common.
Sometimes an FC will ask you to punt just other scouts and tacklers. You want to send them to the target at 0. If you are punting the whole fleet, you might be asked to initiate two punts, starting with an "at-zero" punt for tackle and any close-range damage ships, and following it up with an "at-range" punt for [[EWAR]] ships, [[logistics]], and ranged damage-dealers. Your fellow pilots will have to stay alert and cancel the first warp if they want to arrive at range. The desired range for an at-range punt varies, though 50 is common.