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<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
{{incursions_sites}}
=Forces Required=
= Objectives =
* 3 - 5 pilots
===== Force required =====
 
{{incursion sites}}
=Military Intelligence=
===== Military information =====
Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.  
{|
 
| valign="middle" | [[File:incursions_sansha_transmission.png]]
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
| valign="middle" | Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
 
|}
=Rewards=
===== Background information =====
 
[[File:Scout_rpr.PNG|right|Scout Reward Payout Ratio]]
* 50,000 ISK × ratio
* 50 CONCORD LP × ratio
 
=Background Intelligence=
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.


Synopsis from ISHAEKA-0089. DED Special Operations.  
''Synopsis from ISHAEKA-0089. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Authorized for Capsuleer dissemination.
= Enemies =
 
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
=Encounter=
{{incursion rats|Start}}
[[File:DB_enc.PNG‎|Distress Beacon Encounter]]
{{incursion rats|Arnon Epithalamus}}
==Objectives==
{{incursion rats|Antem Neo}}
*To kill all  Sansha pirates.
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Lirsautton Parichaya}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Uitra Telen}}
{{incursion rats|Vylade Dien}}
{{incursion rats|Youl Meten}}
{{incursion rats|End}}
== Priorities ==
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
{| class="wikitable" style="font-size:90%;"
|-
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
|-
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Orkashu Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]]
| style="padding:5px;" | The '''Niarja Myelens''' and '''Orkashu Myelens''' because they jam and neut.


==Pirates==
The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
===First Wave===
|- style="vertical-align:top;"
Orkashu Myelen x1 ''(neut/ecm frigate)''<br/>
| nowrap | 3
Jel Rhomben x2 ''( frigate)''<br/>
| style="background:OrangeRed;" width="1" |
| style="padding:5px;" nowrap | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]<br>'''Vylade Dien''' [[File:Warfare-links.png|24px|link=|Siege Warfare links]]
| style="padding:5px;" nowrap |
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.


===Second Wave===
The '''Vylade''' because it increases the resists for all the other ships.
Orkashu Myelen x1 ''(neut/ecm frigate)''<br/>
|- style="vertical-align:top;"
Youl Meten x1 ''(web frigate)'' '''trigger'''<br/>
| nowrap | 4
| style="background:Green;" width="1" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.


===Third wave===
'''Eysturs''' and '''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
Orkashu Myelen x1 ''(neut/ecm frigate)''<br/>
|}
Jel Rhomben x3 ''( frigate)''<br/>
<small><references/></small>
== Triggers ==
Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one.
== Special requirements ==
There are no special requirements for this site.


==Hints and Tips==
= Hints & tips =
* Minable asteroids(?). Unknown units per asteroids.
* There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in.
* Concentrated Veldspar x8
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* Veldspar x8
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward.
* Massive Scordite x8
* There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}.
* Scordite x8
{{Incursions sites horizontal}}


[[Category:Incursions]]
[[Category:Incursions sites]]