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Jump Freighter hulls have two bonus-associated skills: | Jump Freighter hulls have two bonus-associated skills: | ||
* {{Sk|Jump Freighters}} - One of two bonus-associated skills for Jump Freighters. Each level reduces jump fuel requirement by 10% as well as adding 10% hull hit points and shield or armor hit points depending on the race. This should be IV at minimum. | * {{Sk|Jump Freighters}} - One of two bonus-associated skills for Jump Freighters. Each level reduces jump fuel requirement by 10% as well as adding 10% hull hit points and shield or armor hit points depending on the race. This should be IV at minimum. | ||
* '''<Racial> Freighter'''<ref group="Note>{{Sk|Amarr Freighter}}, {{Sk|Caldari Freighter}}, {{Sk|Gallente Freighter}}, | * '''<Racial> Freighter'''<ref group="Note>{{Sk|Amarr Freighter}}, {{Sk|Caldari Freighter}}, {{Sk|Gallente Freighter}}, and {{Sk|Minmatar Freighter}}</ref> - The second of the two bonus-associated ship skills. Each level adds 5% bonus to ship cargo capacity and 5% bonus to ship inertia modifier. This should be IV at minimum. | ||
To train the above skills you need at least: | To train the above skills you need at least: | ||
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=== Cynosural Alts === | === Cynosural Alts === | ||
The alternate characters that will serve as your jump destinations have far fewer requirements: | The alternate characters that will serve as your jump destinations have far fewer requirements: | ||
* '''<Racial> Hauler I'''<ref group="Note>{{Sk|Amarr Hauler}}, {{Sk|Caldari Hauler}}, {{Sk|Gallente Hauler}}, | * '''<Racial> Hauler I'''<ref group="Note>{{Sk|Amarr Hauler}}, {{Sk|Caldari Hauler}}, {{Sk|Gallente Hauler}}, and {{Sk|Minmatar Hauler}}</ref> or {{Sk|Mining Frigate|I}} when using a Venture | ||
* {{Sk|CPU Management|V}} | * {{Sk|CPU Management|V}} | ||
* {{Sk|Cynosural Field Theory|I}} (or IV if using a Venture) | * {{Sk|Cynosural Field Theory|I}} (or IV if using a Venture) | ||