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Prison Transfer: Difference between revisions

From EVE University Wiki
storyline mission according to eve survival
m Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}.
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{Mission stub}}


{{Missiondetails}}name= Prison Transfer, Level 4
{{NPCTableCSS}} {{MissionLinks}}
{{Missiondetails
|Name=  
|Level= 4 Storyline
|Type= Encounter
|Objective=
|Faction1= Caldari
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Properly tanked battleship, Speed Tanked Ishtar
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Deadspace, no gates


Faction: Caldari<br>
'''Caution:''' This is an initial report based on several runs of the mission from different people. Variations are unknown, but have no observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.
Mission type: Encounter, Deadspace, no gates<br>
Damage dealt: Kinetic/Thermal (Extremely probable, however not verified)<br>
Recommended damage dealing: Kinetic/Thermal<br>
Recommended ships: Properly tanked battleship, Speed Tanked Ishtar<br>
Extras: None Known (check comment below)<br>


** Blitz:** None. All NPCs must be destroyed.<br>
=== Single pocket ===
 
Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings; not verified). No hostiles on initial warp-in.<br>
** Caution:** This is an initial report based on several runs of the mission from different people. Variations are unknown, but have no observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.<br>
 
=== Single Pocket ===
Warp In Point: 25km from Cell Block D (probably a Spawn Container in Overview settings; not verified). No hostiles on initial warp-in.<br>
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.


First Wave:<br><br>
{{NPCTableHead|Wave 1}}
3x Cruisers (State Shukuro Buke/State Shukuro Ashur)<br>
{{NPCTableRow|Cruiser|3|State Shukuro Buke/Ashur}}
2x Battleships (State Shukuro Daijo) ''**Triggers Wave 2**''<br>
{{NPCTableRow|Battleship|2|State Shukuro Daijo|trigger= Triggers wave 2}}
|}


Second Wave:<br><br>
{{NPCTableHead|Wave 2}}
3x Destroyers (State Yumi/State Kissaki) ''**Triggers Wave 3**''<br>
{{NPCTableRow|Destroyer|3|State Yumi/Kissaki|trigger= Triggers wave 3}}
3x Battleships (State Shukuro Daijo)<br>
{{NPCTableRow|Battleship|3|State Shukuro Daijo}}
|}


Third Wave:<br><br>
{{NPCTableHead|Wave 3}}
3x Battlecruisers (State Kanpaku/State Shukuro Bajo)<br>
{{NPCTableRow|Battlecruiser|3|State Kanpaku/State Shukuro Bajo}}
3x Battleships (State Shukuro Daijo) ''**Triggers Wave 4**''<br>
{{NPCTableRow|Battleship|3|State Shukuro Daijo|trigger= Triggers wave 4}}
|}


Fourth Wave:<br><br>
{{NPCTableHead|Wave 4}}
3x Destroyers (State Yumi/State Kai Gunto) ''**Triggers Wave 5**''<br>
{{NPCTableRow|Destroyer|3|State Yumi/State Kai Gunto|trigger= Triggers wave 5}}
2x Battleships (State Shukuro Daijo/State Shukuro Bishamon)<br>
{{NPCTableRow|Battleship|2|State Shukuro Daijo/Bishamon}}
|}


Fifth Wave:<br><br>
{{NPCTableHead|Wave 5}}
3x Destroyers (State Kissaki/State Tsuba)<br>
{{NPCTableRow|Destroyer|3|State Kissaki/Tsuba}}
3x Battleships (State Shukuro Daijo/State Shukuro Taisho) ''**Triggers Wave 6**''<br>
{{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers wave 6}}
|}


Sixth Wave:<br><br>
{{NPCTableHead|Wave 6}}
3x Battlecruisers (State Shukuro Bajo/State Shukuro Samurai)<br>
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
3x Battleships (State Shukuro Daijo/State Shukuro Taisho) ''**Triggers Mission Completion**''<br>
{{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers mission complete}}
|}


Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
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{{Missionrelated}}
{{Missionrelated}}


[[Category:Security missions]][[Category:Storyline missions]]
[[Category:Storyline missions]][[Category:Security missions]]