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** 80 EM, 32 Kinetic and 64 Explosive DPS, 34+44 km range Turrets
** 80 EM, 32 Kinetic and 64 Explosive DPS, 34+44 km range Turrets
** 1000 m/s propelling Microwarpdrive
** 1000 m/s propelling Microwarpdrive
* Check your resistances before engaging the Elite Battleships
*** Addendum: It seems the Pator 6 Elite Battleships rarely use their MWD at ranges of 80km and under.
* Pator 6 Cruisers deal EM damage as well, be careful if you have an EM resist hole.
* It is suggested to use an MWD battleship (600-700m/s should be sufficient) and stay at 60+ km to avoid taking full damage. The Pator 6 Elite Battleships' turret fire is speed-tankable if you have a decent MWD.
* Create Bookmarks and warp between them
** Alternatively, an MJD sniping battleship or marauder works well. Make sure you either have the range to stay out of range completely or the tank to hold under DPS pressure.
* You cannot warp to a Bookmark inside the deadspace from the outside; you will always land on the same point
* The Pator 6 rats deal primarily a mix of EM and Explosive damage, while Syndicate Battleships deal Kinetic/Thermal. Thus, it is recommended to omni-resist tank for the mission.
* Align to a Structure and warp away if you need to
* You cannot warp around within the deadspace pocket, so you will have to warp out and back in.
* Overheat your Shield or Armour modules
* If you are taking heavy damage, align out to a station and warp away if needed.
* Destroy Frigates and Cruisers first
* The Pator 6 cruisers do EM damage. Either plug that EM hole in your tank or take them out promptly


=== Warp-in ===
=== Warp-in ===