Difference between revisions of "Dust 514: Dropsuit Command"
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− | [[ | + | {{HistoricalDUST}} |
− | + | {{hatnote|[[DUST University|Back to DUST University]]}} | |
− | |||
− | ==Dropsuit Command== | + | == Dropsuit Command == |
− | In this branch of [[ | + | In this branch of [[Dust 514: The Skill Tree|The Skill Tree]], we have the skills that give access to the various Dropsuits available to a Mercenary in Dust 514. They can be broken down into subcategories known as Frame Sizes. As development of the game progresses each Frame size will get a Racial variant for each of the four races in the game. As with the [[Dust 514: Weaponry|Weaponry]] of Dust 514 they come in Standard, Advanced and Compact versions with greater capabilities as a player skills up into them. |
− | [[File:Racial-Dropsuits.jpg]] | + | [[File:Racial-Dropsuits.jpg|800px]] |
First shown at Dust 514 Keynote at the 2013 Fanfest, the full Racial Dropsuit lineup for Light, Medium and Heavy suit types. | First shown at Dust 514 Keynote at the 2013 Fanfest, the full Racial Dropsuit lineup for Light, Medium and Heavy suit types. | ||
− | ===Light Frame=== | + | === Light Frame === |
The Light Frames have less CPU and PG as well as minimal armour and shielding. They make up for that with speed and agility on the battlefield. | The Light Frames have less CPU and PG as well as minimal armour and shielding. They make up for that with speed and agility on the battlefield. | ||
− | ===Medium Frame=== | + | === Medium Frame === |
− | The Medium Frames have more CPU and PG than the Light Frames with the corresponding increase in Shields and Armour. They are slower and less nimble in the war zone than the Lights but are the mainstay of a | + | The Medium Frames have more CPU and PG than the Light Frames with the corresponding increase in Shields and Armour. They are slower and less nimble in the war zone than the Lights but are the mainstay of a corporation's offensive capabilities. |
− | ===Heavy Frame=== | + | === Heavy Frame === |
− | The tank of the Dropsuits. They have the largest amount of Armour and | + | The tank of the Dropsuits. They have the largest amount of Armour and Shields and are the only Frame size capable of powering the heaviest weapons available to Mercenaries, The HMG and Forge gun. They are the slowest of the frame sizes and their turning ability is reduced by the extra armour they carry. They excel at point defence and suppression fire. |
− | ==Basic Suit Types and Specialisation== | + | == Basic Suit Types and Specialisation == |
− | Each of the Frame Sizes can also further split into two categories, Basic and Specialised. | + | Each of the Frame Sizes can also be further split into two categories, Basic and Specialised. |
− | ===Basic=== | + | === Basic === |
− | Easier to skill into because of their lower [[ | + | Easier to skill into because of their lower [[Dust 514: Skill Books#Training Cost Multiplier|Training Cost Modifier]] and are less expensive to buy, but they have no bonuses per level given to them. However, at Level III of the skill giving access to them, you can then train into a Specialisation for that Frame size. |
− | ===Specialisation=== | + | === Specialisation === |
Each of the Frame Sizes can be split into two different Specialisations. Not all of these are yet available in the game but they are included here with a brief explanation of their planned role on the battlefield. | Each of the Frame Sizes can be split into two different Specialisations. Not all of these are yet available in the game but they are included here with a brief explanation of their planned role on the battlefield. | ||
− | ====Light Frame-Pilot==== | + | ==== Light Frame-Pilot ==== |
Coming Soon TM. This role will provide bonuses to vehicle use for both ground based and flying types. | Coming Soon TM. This role will provide bonuses to vehicle use for both ground based and flying types. | ||
− | ====Light Frame-Scout==== | + | ==== Light Frame-Scout ==== |
Scouts make for great infiltration and assassination as they are granted a bonus of 15% reduction to PG/CPU cost of cloak field per level. As of Uprising 1.8, they now have 2 equipment slots. Scan Profile bonuses allow for scouts to get underneath scans, while Amarr now specialize in detecting (as of 1.8 Charlie hotfix). Minmatar specialize in Nova Knives as well as hacking, enabling them to be the quickest objective and installation hackers in the game. | Scouts make for great infiltration and assassination as they are granted a bonus of 15% reduction to PG/CPU cost of cloak field per level. As of Uprising 1.8, they now have 2 equipment slots. Scan Profile bonuses allow for scouts to get underneath scans, while Amarr now specialize in detecting (as of 1.8 Charlie hotfix). Minmatar specialize in Nova Knives as well as hacking, enabling them to be the quickest objective and installation hackers in the game. | ||
− | ====Medium Frame-Logistics==== | + | ==== Medium Frame-Logistics ==== |
− | Logistics suits can have the largest number of Equipment slots in the game. They provide support to your team by reviving, repairing, resupplying, reinforcing your team, creating rally points, and giving valuable enemy locations. They provide a bonus of 5% reduction to PG/CPU cost of equipment per level across all racial variants with a race specific bonus as well. Amarr focuses on Drop Uplinks, Caldari has | + | Logistics suits can have the largest number of Equipment slots in the game. They provide support to your team by reviving, repairing, resupplying, reinforcing your team, creating rally points, and giving valuable enemy locations. They provide a bonus of 5% reduction to PG/CPU cost of equipment per level across all racial variants with a race specific bonus as well. Amarr focuses on Drop Uplinks, Caldari has focus on Nanohives, Gallente is well equipped for Active Scanner usage, and Minmatar makes the best use out of Repair Tools. |
− | ====Medium Frame-Assault==== | + | ==== Medium Frame-Assault ==== |
Meant for being a versatile frontline fighter, these suits provide a bonus of 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level across all races with the usual racial bonus as well. Each race provides bonuses to that race's weaponry: Amarr uses Laser weaponry, Caldari uses Hybrid-Railgun tech, Gallente uses Hybrid-Blaster, Minmatar uses Projectile. | Meant for being a versatile frontline fighter, these suits provide a bonus of 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level across all races with the usual racial bonus as well. Each race provides bonuses to that race's weaponry: Amarr uses Laser weaponry, Caldari uses Hybrid-Railgun tech, Gallente uses Hybrid-Blaster, Minmatar uses Projectile. | ||
− | ====Heavy Frame-Commando==== | + | ==== Heavy Frame-Commando ==== |
− | With the introduction of Uprising 1.2, these Heavy suits can carry two light weapons instead of just one, giving them a lot more flexibility to change roles as needed during the course of a battle. As an example carrying an Assault Rifle for normal operations | + | With the introduction of Uprising 1.2, these Heavy suits can carry two light weapons instead of just one, giving them a lot more flexibility to change roles as needed during the course of a battle. As an example carrying an Assault Rifle for normal operations can carry a swarm launcher to destroy or suppress the sudden deployment of a vehicle by an enemy. Likely to do this at the expense of Armour and Shield. |
− | ====Heavy Frame-Sentinel==== | + | ==== Heavy Frame-Sentinel ==== |
The only class of suit capable of powering the heaviest Infantry weapons in the game. Gives a +5% damage resistance to splash damage per level across all races. Depending on the race, the Racial Bonus grants various shield and armor resistances per level. | The only class of suit capable of powering the heaviest Infantry weapons in the game. Gives a +5% damage resistance to splash damage per level across all races. Depending on the race, the Racial Bonus grants various shield and armor resistances per level. | ||
− | ==Skills== | + | == Skills == |
{| class="wikitable" width="1130px" | {| class="wikitable" width="1130px" | ||
Line 69: | Line 68: | ||
! style="width:19%"|Prerequisites | ! style="width:19%"|Prerequisites | ||
|- id="Amarr Assault Dropsuits" | |- id="Amarr Assault Dropsuits" | ||
− | | Amarr Assault Dropsuits||[[ | + | | Amarr Assault Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Assault|Assault Dropsuits]]||Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level<br/>Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Amarr Medium Dropsuits III |
|- id="Amarr Commando Dropsuits" | |- id="Amarr Commando Dropsuits" | ||
− | | Amarr Commando Dropsuits||[[ | + | | Amarr Commando Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Commando|Commando Dropsuits]]||Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level<br/>Amarr Commando Bonus: +2% damage to light laser weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Amarr Heavy Dropsuits III |
|- id="Amarr Heavy Dropsuits" | |- id="Amarr Heavy Dropsuits" | ||
− | | Amarr Heavy Dropsuits||[[ | + | | Amarr Heavy Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame|Heavy Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] III |
|- id="Amarr Light Dropsuits" | |- id="Amarr Light Dropsuits" | ||
− | | Amarr Light Dropsuits||[[ | + | | Amarr Light Dropsuits||[[Dust 514: Dropsuit Command#Light Frame|Light Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] II |
|- id="Amarr Logistics Dropsuits" | |- id="Amarr Logistics Dropsuits" | ||
− | | Amarr Logistics Dropsuits||[[ | + | | Amarr Logistics Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Logistics|Logistics Dropsuits]]||Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level<br/>Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Amarr Medium Dropsuits III |
|- id="Amarr Medium Dropsuits" | |- id="Amarr Medium Dropsuits" | ||
− | | Amarr Medium Dropsuits||[[ | + | | Amarr Medium Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame|Medium Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] I |
|- id="Amarr Scout Dropsuits" | |- id="Amarr Scout Dropsuits" | ||
− | | Amarr Scout Dropsuits||[[ | + | | Amarr Scout Dropsuits||[[Dust 514: Dropsuit Command#Light Frame-Scout|Scout Dropsuits]]||Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level<br/>Amarr Scout Bonus: 5% reduction to dropsuit scan precision and +5% bonus to stamina regen and maximum stamina per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Amarr Light Dropsuits III |
|- id="Amarr Sentinel Dropsuits" | |- id="Amarr Sentinel Dropsuits" | ||
− | | Amarr Sentinel Dropsuits||[[ | + | | Amarr Sentinel Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Sentinel|Sentinel Dropsuits]]||Sentinel Suit Bonus: +5% damage resistance to splash damage per level<br/>Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Amarr Heavy Dropsuits III |
|- id="Caldari Assault Dropsuits" | |- id="Caldari Assault Dropsuits" | ||
− | | Caldari Assault Dropsuit||[[ | + | | Caldari Assault Dropsuit||[[Dust 514: Dropsuit Command#Medium Frame-Assault|Assault Dropsuits]]||Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level<br/>Caldari Assault Bonus: +5% to reload speed of hybrid railgun light/sidearm weapons per level. (''5% reduction to railgun kick per level.'')||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Caldari Medium Dropsuits III |
|- id="Caldari Commando Dropsuits" | |- id="Caldari Commando Dropsuits" | ||
− | | Caldari Commando Dropsuits||[[ | + | | Caldari Commando Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Commando|Commando Dropsuits]]||Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level<br/>Caldari Commando Bonus: +2% damage to light hybrid – railgun weapons per level. (''+2% damage to Swarm Launcher missiles per level.'')||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Caldari Heavy Dropsuits III |
|- id="Caldari Heavy Dropsuits" | |- id="Caldari Heavy Dropsuits" | ||
− | | Caldari Heavy Dropsuits||[[ | + | | Caldari Heavy Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame|Heavy Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] III |
|- id="Caldari Light Dropsuits" | |- id="Caldari Light Dropsuits" | ||
− | | Caldari Light Dropsuits||[[ | + | | Caldari Light Dropsuits||[[Dust 514: Dropsuit Command#Light Frame|Light Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] II |
|- id="Caldari Logistics Dropsuit" | |- id="Caldari Logistics Dropsuit" | ||
− | | Caldari Logistics Dropsuit||[[ | + | | Caldari Logistics Dropsuit||[[Dust 514: Dropsuit Command#Medium Frame-Logistics|Logistics Dropsuits]]||Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level<br/>Caldari Logistics Bonus: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Caldari Medium Dropsuits III |
|- id="Caldari Medium Dropsuits" | |- id="Caldari Medium Dropsuits" | ||
− | | Caldari Medium Dropsuits||[[ | + | | Caldari Medium Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame|Medium Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] I |
|- id="Caldari Scout Dropsuits" | |- id="Caldari Scout Dropsuits" | ||
− | | Caldari Scout Dropsuits||[[ | + | | Caldari Scout Dropsuits||[[Dust 514: Dropsuit Command#Light Frame-Scout|Scout Dropsuits]]||Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level<br/>Caldari Scout Bonus: +10% to dropsuit scan radius and 3% reduction to scan profile per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Caldari Light Dropsuits III |
|- id="Caldari Sentinel Dropsuits" | |- id="Caldari Sentinel Dropsuits" | ||
− | | Caldari Sentinel Dropsuits||[[ | + | | Caldari Sentinel Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Sentinel|Sentinel Dropsuits]]||Sentinel Suit Bonus: +5% damage resistance to splash damage per level<br/>Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Caldari Heavy Dropsuits III |
|- id="Dropsuit Command" | |- id="Dropsuit Command" | ||
− | | Dropsuit Command||[[ | + | | Dropsuit Command||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x1]]||48000|| |
|- id="Gallente Assault Dropsuits" | |- id="Gallente Assault Dropsuits" | ||
− | | Gallente Assault Dropsuits||[[ | + | | Gallente Assault Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Assault|Assault Dropsuits]]||Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level<br/>Gallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. (''3% increase to Rate of Fire per level.'')||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Gallente Medium Dropsuits III |
|- id="Gallente Commando Dropsuits" | |- id="Gallente Commando Dropsuits" | ||
− | | Gallente Commando Dropsuits||[[ | + | | Gallente Commando Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Commando|Commando Dropsuits]]||Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level<br/>Gallente Commando Bonus: +2% damage to light hybrid – blaster weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Gallente Heavy Dropsuits III |
|- id="Gallente Heavy Dropsuits" | |- id="Gallente Heavy Dropsuits" | ||
− | | Gallente Heavy Dropsuits||[[ | + | | Gallente Heavy Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame|Heavy Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] III |
|- id="Gallente Light Dropsuits" | |- id="Gallente Light Dropsuits" | ||
− | | Gallente Light Dropsuits||[[ | + | | Gallente Light Dropsuits||[[Dust 514: Dropsuit Command#Light Frame|Light Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] II |
|- id="Gallente Logistics Dropsuits" | |- id="Gallente Logistics Dropsuits" | ||
− | | Gallente Logistics Dropsuits||[[ | + | | Gallente Logistics Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Logistics|Logistics Dropsuits]]||Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level<br/>Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Gallente Medium Dropsuits III |
|- id="Gallente Medium Dropsuits" | |- id="Gallente Medium Dropsuits" | ||
− | | Gallente Medium Dropsuits||[[ | + | | Gallente Medium Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame|Medium Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] I |
|- id="Gallente Scout Dropsuits" | |- id="Gallente Scout Dropsuits" | ||
− | | Gallente Scout Dropsuits||[[ | + | | Gallente Scout Dropsuits||[[Dust 514: Dropsuit Command#Light Frame-Scout|Scout Dropsuits]]||Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level<br/>Gallente Scout Bonus: 2% reduction to dropsuit scan precision and 3% reduction to scan profile per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Gallente Light Dropsuits III |
|- id="Gallente Sentinel Dropsuits" | |- id="Gallente Sentinel Dropsuits" | ||
− | | Gallente Sentinel Dropsuits||[[ | + | | Gallente Sentinel Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Sentinel|Sentinel Dropsuits]]||Sentinel Suit Bonus: +5% damage resistance to splash damage per level<br/>Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Gallente Heavy Dropsuits III |
|- id="Minmatar Assault Dropsuits" | |- id="Minmatar Assault Dropsuits" | ||
− | | Minmatar Assault Dropsuits||[[ | + | | Minmatar Assault Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Assault|Assault Dropsuits]]||Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level<br/>Minmatar Assault Bonus: +5% to projectile light/sidearm clip size per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Minmatar Medium Dropsuits III |
|- id="Minmatar Commando Dropsuits" | |- id="Minmatar Commando Dropsuits" | ||
− | | Minmatar Commando Dropsuits||[[ | + | | Minmatar Commando Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Commando|Commando Dropsuits]]||Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level<br/>Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons per level (''This no longer affects Swarm Launchers.'')||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Minmatar Heavy Dropsuits III |
|- id="Minmatar Heavy Dropsuits" | |- id="Minmatar Heavy Dropsuits" | ||
− | | Minmatar Heavy Dropsuits||[[ | + | | Minmatar Heavy Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame|Heavy Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] III |
|- id="Minmatar Light Dropsuits" | |- id="Minmatar Light Dropsuits" | ||
− | | Minmatar Light Dropsuits||[[ | + | | Minmatar Light Dropsuits||[[Dust 514: Dropsuit Command#Light Frame|Light Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] II |
|- id="Minmatar Logistics Dropsuits" | |- id="Minmatar Logistics Dropsuits" | ||
− | | Minmatar Logistics Dropsuits||[[ | + | | Minmatar Logistics Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame-Logistics|Logistics Dropsuits]]||Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level<br/>Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Minmatar Medium Dropsuits III |
|- id="Minmatar Medium Dropsuits" | |- id="Minmatar Medium Dropsuits" | ||
− | | Minmatar Medium Dropsuits||[[ | + | | Minmatar Medium Dropsuits||[[Dust 514: Dropsuit Command#Medium Frame|Medium Dropsuits]]||||[[Dust 514: Skill Books#Training Cost Multiplier|x4]]||229000||[[Dust 514: Dropsuit Command#Dropsuit Command|Dropsuit Command]] I |
|- id="Minmatar Scout Dropsuits" | |- id="Minmatar Scout Dropsuits" | ||
− | | Minmatar Scout Dropsuits||[[ | + | | Minmatar Scout Dropsuits||[[Dust 514: Dropsuit Command#Light Frame-Scout|Scout Dropsuits]]||Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level<br/>Minmatar Scout Bonus: 5% bonus to hacking speed and Nova Knife damage per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Minmatar Light Dropsuits III |
|- id="Minmatar Sentinel Dropsuits" | |- id="Minmatar Sentinel Dropsuits" | ||
− | | Minmatar Sentinel Dropsuits||[[ | + | | Minmatar Sentinel Dropsuits||[[Dust 514: Dropsuit Command#Heavy Frame-Sentinel|Sentinel Dropsuits]]||Sentinel Suit Bonus: +5% damage resistance to splash damage per level<br/>Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level||[[Dust 514: Skill Books#Training Cost Multiplier|x8]]||787000||Minmatar Heavy Dropsuits III |
|} | |} | ||
− | *Note: Skill descriptions in italics are bonuses given that are unlisted in the Dust 514 client. | + | * Note: Skill descriptions in italics are bonuses given that are unlisted in the Dust 514 client. |
+ | |||
+ | [[Category:DUST University]] |
Latest revision as of 00:35, 15 January 2023
This page provides information on the history of DUST University. DUST 514, a game for Playstation 3, was shut down by CCP Games on May 30, 2016. |
Dropsuit Command
In this branch of The Skill Tree, we have the skills that give access to the various Dropsuits available to a Mercenary in Dust 514. They can be broken down into subcategories known as Frame Sizes. As development of the game progresses each Frame size will get a Racial variant for each of the four races in the game. As with the Weaponry of Dust 514 they come in Standard, Advanced and Compact versions with greater capabilities as a player skills up into them.
First shown at Dust 514 Keynote at the 2013 Fanfest, the full Racial Dropsuit lineup for Light, Medium and Heavy suit types.
Light Frame
The Light Frames have less CPU and PG as well as minimal armour and shielding. They make up for that with speed and agility on the battlefield.
Medium Frame
The Medium Frames have more CPU and PG than the Light Frames with the corresponding increase in Shields and Armour. They are slower and less nimble in the war zone than the Lights but are the mainstay of a corporation's offensive capabilities.
Heavy Frame
The tank of the Dropsuits. They have the largest amount of Armour and Shields and are the only Frame size capable of powering the heaviest weapons available to Mercenaries, The HMG and Forge gun. They are the slowest of the frame sizes and their turning ability is reduced by the extra armour they carry. They excel at point defence and suppression fire.
Basic Suit Types and Specialisation
Each of the Frame Sizes can also be further split into two categories, Basic and Specialised.
Basic
Easier to skill into because of their lower Training Cost Modifier and are less expensive to buy, but they have no bonuses per level given to them. However, at Level III of the skill giving access to them, you can then train into a Specialisation for that Frame size.
Specialisation
Each of the Frame Sizes can be split into two different Specialisations. Not all of these are yet available in the game but they are included here with a brief explanation of their planned role on the battlefield.
Light Frame-Pilot
Coming Soon TM. This role will provide bonuses to vehicle use for both ground based and flying types.
Light Frame-Scout
Scouts make for great infiltration and assassination as they are granted a bonus of 15% reduction to PG/CPU cost of cloak field per level. As of Uprising 1.8, they now have 2 equipment slots. Scan Profile bonuses allow for scouts to get underneath scans, while Amarr now specialize in detecting (as of 1.8 Charlie hotfix). Minmatar specialize in Nova Knives as well as hacking, enabling them to be the quickest objective and installation hackers in the game.
Medium Frame-Logistics
Logistics suits can have the largest number of Equipment slots in the game. They provide support to your team by reviving, repairing, resupplying, reinforcing your team, creating rally points, and giving valuable enemy locations. They provide a bonus of 5% reduction to PG/CPU cost of equipment per level across all racial variants with a race specific bonus as well. Amarr focuses on Drop Uplinks, Caldari has focus on Nanohives, Gallente is well equipped for Active Scanner usage, and Minmatar makes the best use out of Repair Tools.
Medium Frame-Assault
Meant for being a versatile frontline fighter, these suits provide a bonus of 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level across all races with the usual racial bonus as well. Each race provides bonuses to that race's weaponry: Amarr uses Laser weaponry, Caldari uses Hybrid-Railgun tech, Gallente uses Hybrid-Blaster, Minmatar uses Projectile.
Heavy Frame-Commando
With the introduction of Uprising 1.2, these Heavy suits can carry two light weapons instead of just one, giving them a lot more flexibility to change roles as needed during the course of a battle. As an example carrying an Assault Rifle for normal operations can carry a swarm launcher to destroy or suppress the sudden deployment of a vehicle by an enemy. Likely to do this at the expense of Armour and Shield.
Heavy Frame-Sentinel
The only class of suit capable of powering the heaviest Infantry weapons in the game. Gives a +5% damage resistance to splash damage per level across all races. Depending on the race, the Racial Bonus grants various shield and armor resistances per level.
Skills
Skill | Unlocks | Bonus | Rank | SkillBook ISK |
Prerequisites |
---|---|---|---|---|---|
Amarr Assault Dropsuits | Assault Dropsuits | Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level |
x8 | 787000 | Amarr Medium Dropsuits III |
Amarr Commando Dropsuits | Commando Dropsuits | Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level Amarr Commando Bonus: +2% damage to light laser weapons per level |
x8 | 787000 | Amarr Heavy Dropsuits III |
Amarr Heavy Dropsuits | Heavy Dropsuits | x4 | 229000 | Dropsuit Command III | |
Amarr Light Dropsuits | Light Dropsuits | x4 | 229000 | Dropsuit Command II | |
Amarr Logistics Dropsuits | Logistics Dropsuits | Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to maximum spawn count per level |
x8 | 787000 | Amarr Medium Dropsuits III |
Amarr Medium Dropsuits | Medium Dropsuits | x4 | 229000 | Dropsuit Command I | |
Amarr Scout Dropsuits | Scout Dropsuits | Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level Amarr Scout Bonus: 5% reduction to dropsuit scan precision and +5% bonus to stamina regen and maximum stamina per level |
x8 | 787000 | Amarr Light Dropsuits III |
Amarr Sentinel Dropsuits | Sentinel Dropsuits | Sentinel Suit Bonus: +5% damage resistance to splash damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - railgun weapons per level |
x8 | 787000 | Amarr Heavy Dropsuits III |
Caldari Assault Dropsuit | Assault Dropsuits | Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level Caldari Assault Bonus: +5% to reload speed of hybrid railgun light/sidearm weapons per level. (5% reduction to railgun kick per level.) |
x8 | 787000 | Caldari Medium Dropsuits III |
Caldari Commando Dropsuits | Commando Dropsuits | Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level Caldari Commando Bonus: +2% damage to light hybrid – railgun weapons per level. (+2% damage to Swarm Launcher missiles per level.) |
x8 | 787000 | Caldari Heavy Dropsuits III |
Caldari Heavy Dropsuits | Heavy Dropsuits | x4 | 229000 | Dropsuit Command III | |
Caldari Light Dropsuits | Light Dropsuits | x4 | 229000 | Dropsuit Command II | |
Caldari Logistics Dropsuit | Logistics Dropsuits | Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level Caldari Logistics Bonus: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level |
x8 | 787000 | Caldari Medium Dropsuits III |
Caldari Medium Dropsuits | Medium Dropsuits | x4 | 229000 | Dropsuit Command I | |
Caldari Scout Dropsuits | Scout Dropsuits | Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level Caldari Scout Bonus: +10% to dropsuit scan radius and 3% reduction to scan profile per level |
x8 | 787000 | Caldari Light Dropsuits III |
Caldari Sentinel Dropsuits | Sentinel Dropsuits | Sentinel Suit Bonus: +5% damage resistance to splash damage per level Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level |
x8 | 787000 | Caldari Heavy Dropsuits III |
Dropsuit Command | Dropsuits | x1 | 48000 | ||
Gallente Assault Dropsuits | Assault Dropsuits | Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level Gallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. (3% increase to Rate of Fire per level.) |
x8 | 787000 | Gallente Medium Dropsuits III |
Gallente Commando Dropsuits | Commando Dropsuits | Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level Gallente Commando Bonus: +2% damage to light hybrid – blaster weapons per level |
x8 | 787000 | Gallente Heavy Dropsuits III |
Gallente Heavy Dropsuits | Heavy Dropsuits | x4 | 229000 | Dropsuit Command III | |
Gallente Light Dropsuits | Light Dropsuits | x4 | 229000 | Dropsuit Command II | |
Gallente Logistics Dropsuits | Logistics Dropsuits | Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level |
x8 | 787000 | Gallente Medium Dropsuits III |
Gallente Medium Dropsuits | Medium Dropsuits | x4 | 229000 | Dropsuit Command I | |
Gallente Scout Dropsuits | Scout Dropsuits | Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level Gallente Scout Bonus: 2% reduction to dropsuit scan precision and 3% reduction to scan profile per level |
x8 | 787000 | Gallente Light Dropsuits III |
Gallente Sentinel Dropsuits | Sentinel Dropsuits | Sentinel Suit Bonus: +5% damage resistance to splash damage per level Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level |
x8 | 787000 | Gallente Heavy Dropsuits III |
Minmatar Assault Dropsuits | Assault Dropsuits | Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level Minmatar Assault Bonus: +5% to projectile light/sidearm clip size per level |
x8 | 787000 | Minmatar Medium Dropsuits III |
Minmatar Commando Dropsuits | Commando Dropsuits | Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons per level (This no longer affects Swarm Launchers.) |
x8 | 787000 | Minmatar Heavy Dropsuits III |
Minmatar Heavy Dropsuits | Heavy Dropsuits | x4 | 229000 | Dropsuit Command III | |
Minmatar Light Dropsuits | Light Dropsuits | x4 | 229000 | Dropsuit Command II | |
Minmatar Logistics Dropsuits | Logistics Dropsuits | Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level |
x8 | 787000 | Minmatar Medium Dropsuits III |
Minmatar Medium Dropsuits | Medium Dropsuits | x4 | 229000 | Dropsuit Command I | |
Minmatar Scout Dropsuits | Scout Dropsuits | Scout Suit Bonus: +15% reduction to PG/CPU cost of cloak field per level Minmatar Scout Bonus: 5% bonus to hacking speed and Nova Knife damage per level |
x8 | 787000 | Minmatar Light Dropsuits III |
Minmatar Sentinel Dropsuits | Sentinel Dropsuits | Sentinel Suit Bonus: +5% damage resistance to splash damage per level Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level |
x8 | 787000 | Minmatar Heavy Dropsuits III |
- Note: Skill descriptions in italics are bonuses given that are unlisted in the Dust 514 client.