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Artillery Ruptures: Difference between revisions

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{{deprecated}}
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{{FCC Links}}
== Artillery Ruptures ==
{{FCC Doctrine Links}}
==Artillery Ruptures==
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|minmatar|48}}</div>[[File:Rupture.jpg|128px|]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|minmatar|48}}</div>[[File:Rupture.jpg|128px|]]</div>
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==Implementation==
== Implementation ==
With a decent speed, low tank, and high volley damage at long range, the Arty Rupture is a natural skirmish cruiser, in a similar manner to the BLAP Caracal. While it is more than capable of using shorter range ammunition to gank outnumbered targets up close, in fleet vs fleet combat it is best used to warp in at range, alpha a few targets off the field, then disengage before the main bulk of a fleet can get on top of you
With a decent speed, low tank, and high volley damage at long range, the Arty Rupture is a natural skirmish cruiser, in a similar manner to the BLAP Caracal. While it is more than capable of using shorter range ammunition to gank outnumbered targets up close, in fleet vs fleet combat it is best used to warp in at range, alpha a few targets off the field, then disengage before the main bulk of a fleet can get on top of you


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The key to an effective Rupture fleet, as with any Alpha Strike doctrine, is simply numbers. Your effectiveness lies in your combined alpha strike. Get that as high as you can, and use it to delete everything
The key to an effective Rupture fleet, as with any Alpha Strike doctrine, is simply numbers. Your effectiveness lies in your combined alpha strike. Get that as high as you can, and use it to delete everything


==Fleet Composition==
== Fleet Composition ==
====Primary DD Fit====
==== Primary DD Fit ====
There is some debate as to the best balance of Gyrostabilizers and Tracking Enhancers for the low slots. While many groups will go for 3:1 in favor of Gyrostabilizers for maximum damage, for the Uni, 2:2 is probably the best bet, to help lower skilled characters reach the range which makes the doctrine work. Extra damage isn’t much use if you can’t apply it because the fleet is fighting outside of your range. Tracking Enhancers also have lower fitting requirements than Gyros, which helps players with lower fitting skills
There is some debate as to the best balance of Gyrostabilizers and Tracking Enhancers for the low slots. While many groups will go for 3:1 in favor of Gyrostabilizers for maximum damage, for the Uni, 2:2 is probably the best bet, to help lower skilled characters reach the range which makes the doctrine work. Extra damage isn’t much use if you can’t apply it because the fleet is fighting outside of your range. Tracking Enhancers also have lower fitting requirements than Gyros, which helps players with lower fitting skills
{{ShipFitting
| ship=Rupture
==== Logi ====
| shipTypeID=629
| fitName=T1 Shield Arty Rupture
| fitID=T1-Shield-Arty-Rupture
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Counterbalanced Compact Gyrostabilizer
| low2typeID=5933
| low3name=Counterbalanced Compact Gyrostabilizer
| low3typeID=5933
| low4name=Fourier Compact Tracking Enhancer
| low4typeID=6325
| low5name=Fourier Compact Tracking Enhancer
| low5typeID=6325
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5975
| mid2name=Limited Multispectrum Shield Hardener I
| mid2typeID=9632
| mid3name=Large F-S9 Regolith Compact Shield Extender
| mid3typeID=8529
| mid4name=Limited Multispectrum Shield Hardener I
| mid4typeID=9632
| high1name=720mm 'Scout' Artillery I
| high1typeID=9451
| high2name=720mm 'Scout' Artillery I
| high2typeID=9451
| high3name=720mm 'Scout' Artillery I
| high3typeID=9451
| high4name=720mm 'Scout' Artillery I
| high4typeID=9451
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Ancillary Current Router I
| rig2typeID=31360
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Acolyte I x5
| drone1typeID=2203
| charge1name=Republic Fleet EMP M x400
| charge1typeID=21896
| charge2name=Republic Fleet Fusion M x400
| charge2typeID=21904
| charge3name=Republic Fleet Phased Plasma M x400
| charge3typeID=21922
| charge4name=Republic Fleet Proton M x400
| charge4typeID=21928
| charge5name=Republic Fleet Depleted Uranium M x400
| charge5typeID=28334
| high5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=629:5839;1:5933;2:6325;2:5975;1:9632;2:8529;1:9451;4:31790;2:31360;1:2203;5:21896;400:21904;400:21922;400:21928;400:28334;400::
| fleetup=
| alphacanuse=N
}} {{ShipFitting
| ship=Rupture
| shipTypeID=629
| fitName=T2 Shield Arty Rupture
| fitID=T2-Shield-Arty-Rupture
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Tracking Enhancer II
| low4typeID=1999
| low5name=Tracking Enhancer II
| low5typeID=1999
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5975
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Large Shield Extender II
| mid3typeID=3841
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| high1name=720mm Howitzer Artillery II
| high1typeID=2969
| high2name=720mm Howitzer Artillery II
| high2typeID=2969
| high3name=720mm Howitzer Artillery II
| high3typeID=2969
| high4name=720mm Howitzer Artillery II
| high4typeID=2969
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Ancillary Current Router I
| rig2typeID=31360
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Acolyte II x5
| drone1typeID=2205
| charge1name=Republic Fleet EMP M x400
| charge1typeID=21896
| charge2name=Republic Fleet Fusion M x400
| charge2typeID=21904
| charge3name=Republic Fleet Phased Plasma M x400
| charge3typeID=21922
| charge4name=Republic Fleet Proton M x400
| charge4typeID=21928
| charge5name=Republic Fleet Depleted Uranium M x400
| charge5typeID=28334
| high5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=629:2048;1:519;2:1999;2:5975;1:2281;2:3841;1:2969;4:31790;2:31360;1:2205;5:21896;400:21904;400:21922;400:21928;400:28334;400::
| fleetup=
| alphacanuse=N
}}
====Logi====
Given you aim to skirmish, and warp out before you take too much sustained damage, Logistics are marginally less important here than for doctrines such as Rail Moas, where you aim to fight a sustained battle. Bringing Logi is still advisable, however achieving a critical mass of Logistics is less of a priority. Any MWD Logi can work, so BLAP Ospreys, or Scythes work well, although Ospreys rely on their Cap chain, so you need at least 3 Ospreys to be effective
Given you aim to skirmish, and warp out before you take too much sustained damage, Logistics are marginally less important here than for doctrines such as Rail Moas, where you aim to fight a sustained battle. Bringing Logi is still advisable, however achieving a critical mass of Logistics is less of a priority. Any MWD Logi can work, so BLAP Ospreys, or Scythes work well, although Ospreys rely on their Cap chain, so you need at least 3 Ospreys to be effective
<wikifit fittingid="138953" /><wikifit fittingid="128703" />


====Support Ships====
==== Support Ships ====
Your primary scouts and tackle remain Interceptors as always. In Null Sec you will also, of course want an Interdictor or two for bubbles.  
Your primary scouts and tackle remain Interceptors as always. In Null Sec you will also, of course want an Interdictor or two for bubbles.
As with most Cruiser doctrines, Command Destroyers make very effective support ships. The MJFG helps with fleet repositioning, and the command bursts add a few benefits. Shield tank boosts are universally useful, but the most useful command burst for the Rupture is information, which lets you boost lock range – very useful for a long range doctrine where your maximum range with good skills actually slightly exceeds your lock range. Command Burst assistance can therefore be very useful for fighting at extreme ranges. Given the use of Information Bursts, the Stork is your best option
As with most Cruiser doctrines, Command Destroyers make very effective support ships. The MJFG helps with fleet repositioning, and the command bursts add a few benefits. Shield tank boosts are universally useful, but the most useful command burst for the Rupture is information, which lets you boost lock range – very useful for a long range doctrine where your maximum range with good skills actually slightly exceeds your lock range. Command Burst assistance can therefore be very useful for fighting at extreme ranges. Given the use of Information Bursts, the Stork is your best option
{{ShipFitting
| ship=Stork
| shipTypeID=37482
| fitName=Double Burst Buffer Stork
| fitID=Double Burst Buffer Stork
| low1name=Damage Control II
| low1typeID=2048
| low2name=Co-Processor II
| low2typeID=3888
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Micro Jump Field Generator
| mid2typeID=37479
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Republic Fleet Medium Shield Extender
| mid4typeID=31928
| mid5name=Republic Fleet Medium Shield Extender
| mid5typeID=31928
| mid6name=Initiated Compact Warp Scrambler
| mid6typeID=5445
| high1name=Shield Command Burst II
| high1typeID=43555
| high2name='Arbalest' Rocket Launcher I
| high2typeID=16527
| high3name=Information Command Burst II
| high3typeID=43554
| rig1name=Small Command Processor I
| rig1typeID=43894
| rig2name=Small EM Shield Reinforcer II
| rig2typeID=31722
| charge1name=Cap Booster 75 x20
| charge1typeID=3552
| charge2name=Caldari Navy Mjolnir Rocket x1051
| charge2typeID=27321
| charge3name=Caldari Navy Scourge Rocket x645
| charge3typeID=27333
| charge4name=Shield Harmonizing Charge x300
| charge4typeID=42695
| charge5name=Shield Extension Charge x300
| charge5typeID=42696
| charge6name=Sensor Optimization Charge x3004
| charge6typeID=42835
| high4name=open
| high5name=open
| high6name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=37482:2048;1:3888;1:5973;1:37479;1:2281;1:31928;2:5445;1:43555;1:16527;1:43554;1:43894;1:31722;1:3552;20:27321;1051:27333;645:42695;300:42696;300:42835;3004::
| fleetup=
| alphacanuse=N
}}
Finally, given Artillery has terrible tracking, support ships which help you maximize your alpha strike are essential. The Bellicose is a great ship for this, offering a good shield tank, excellent damage maximization at long range with Target Painters, as well as offering some nice additional DPS via its light missiles
Finally, given Artillery has terrible tracking, support ships which help you maximize your alpha strike are essential. The Bellicose is a great ship for this, offering a good shield tank, excellent damage maximization at long range with Target Painters, as well as offering some nice additional DPS via its light missiles
{{ShipFitting
| ship=Bellicose
| shipTypeID=630
| fitName=Support Belli
| fitID=Support-Belli
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Crosslink Compact Ballistic Control System
| low2typeID=16457
| low3name=Crosslink Compact Ballistic Control System
| low3typeID=16457
| low4name=Crosslink Compact Ballistic Control System
| low4typeID=16457
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=50MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5975
| mid4name=Parallel Enduring Target Painter
| mid4typeID=19812
| mid5name=Parallel Enduring Target Painter
| mid5typeID=19812
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high1typeID=8027
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high2typeID=8027
| high3name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high3typeID=8027
| high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high4typeID=8027
| rig1name=Medium EM Shield Reinforcer I
| rig1typeID=31718
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Valkyrie I x4
| drone1typeID=15510
| charge1name=Caldari Navy Scourge Light Missile x304
| charge1typeID=27361
| charge2name=Caldari Navy Inferno Light Missile x304
| charge2typeID=27371
| charge3name=Caldari Navy Nova Light Missile x304
| charge3typeID=27381
| charge4name=Caldari Navy Mjolnir Light Missile x304
| charge4typeID=27387
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=630:5839;1:16457;3:8419;2:5975;1:19812;2:8027;4:31718;1:31790;2:15510;4:27361;304:27371;304:27381;304:27387;304::
| fleetup=
| alphacanuse=N
}}
Long webs such as the Hyena are always useful for pinning down smaller ships for alpha strikes as well, although it should be noted that very often you will be fighting outside of the Hyena’s 30km web range, and so, depending on preference, a Hyena pilot may be more usefully deployed elsewhere in the fleet.
Long webs such as the Hyena are always useful for pinning down smaller ships for alpha strikes as well, although it should be noted that very often you will be fighting outside of the Hyena’s 30km web range, and so, depending on preference, a Hyena pilot may be more usefully deployed elsewhere in the fleet.
[[Category:Doctrines]]
[[Category:Doctrines]]