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FCC Feroxes: Difference between revisions

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{{FCC Links}}
{{deprecated}}
{{FCC Doctrine Links}}
 
==FCC Feroxes==
== FCC Feroxes ==
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|caldari|48}}</div>[[File:Ferox.jpg|128px|]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|caldari|48}}</div>[[File:Ferox.jpg|128px|]]</div>
| valign="middle" style="padding:4px;" | The Rail Ferox is one of the most popular T1 fleet doctrines around currently, and a staple of Null Sec roaming fleets. A solid tank, good mobility, and decent damage make the Ferox a powerful all round fighter, but its real strength is its double range bonus, which lets it reach ranges of well over 100km with T2 ammunition. A Ferox fleet is largely unrivalled in its ability to snipe at 100km+, yet is also durable enough to survive being caught at shorter ranges, giving them a wide engagement envelope, and diverse tactical options
| valign="middle" style="padding:4px;" | The Rail Ferox is one of the most popular T1 fleet doctrines around currently, and a staple of Null Sec roaming fleets. A solid tank, good mobility, and decent damage make the Ferox a powerful all round fighter, but its real strength is its double range bonus, which lets it reach ranges of well over 100km with T2 ammunition. A Ferox fleet is largely unrivalled in its ability to snipe at 100km+, yet is also durable enough to survive being caught at shorter ranges, giving them a wide engagement envelope, and diverse tactical options
In addition, the rapid cycle time and instant damage application of 250mm Railguns allow the Ferox to deal large amounts of damage very quickly - making a large number of Feroxes an excellent option for breaking through enemy Logistics chains, able to destroy a ship before its Logistics support wing can even start applying repairs
The Uni’s own FCC Feroxes were designed and chosen as a FCC Doctrine by the FCC candidates of 2017
The Uni’s own FCC Feroxes were designed and chosen as a FCC Doctrine by the FCC candidates of 2017
|}
|}
==Implementation==
 
== Implementation ==
Feroxes shine best at range. That huge double range bonus lets them out-snipe the vast majority of comparable doctrines. Out of commonly used alternatives only the Cerberus, or sniper fit Battleships can realistically match the Ferox’s damage at range. In almost all circumstances therefore, your aim as FC is to start an engagement at range, and burn away from your opponent to allow you to snipe from range. Your speed is good for a Battlecruiser (around 1.2km/s unheated), and you can maintain range on most opponents for some time when starting at range like this
Feroxes shine best at range. That huge double range bonus lets them out-snipe the vast majority of comparable doctrines. Out of commonly used alternatives only the Cerberus, or sniper fit Battleships can realistically match the Ferox’s damage at range. In almost all circumstances therefore, your aim as FC is to start an engagement at range, and burn away from your opponent to allow you to snipe from range. Your speed is good for a Battlecruiser (around 1.2km/s unheated), and you can maintain range on most opponents for some time when starting at range like this


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Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, Iron ammunition can also reach 100km ranges, however the DPS falls off substantially, and Tungsten ammunition at 90km is probably a better balance of range and DPS
Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, Iron ammunition can also reach 100km ranges, however the DPS falls off substantially, and Tungsten ammunition at 90km is probably a better balance of range and DPS
While the Ferox is not strictly a pure "Alpha" platform like the Hurricane (where it deals a huge amount of damage in s single hit) in large numbers, it can perform a very similar role. The fast cycle time and instant damage of Railguns means that, used effectively, a Ferox fleet can land 2-3 volleys of damage before an enemy Logistics wing has time to start repairing your target. This actually makes Feroxes arguably even more effective than Hurricanes at breaking through enemy Logistics, and when facing such a fleet, the FC should try to coordinate target switching to maximise the effectiveness of this tactic


Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range
Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range
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As with all T1 Battlecruiser doctrines, the combination of great hull bonuses, numerous turret slots, solid tanks, and medium sized weapons, mean that they can fight equally well against Cruisers or Battleships. You may have trouble applying damage to Destroyer or Frigate fleets, however unless you are heavily outnumbered, or lack Logistics support, its likely they won’t be able to apply enough damage to break your tank before you pick them off. This flexible engagement envelope across ship sizes is one of the biggest appeals of T1 Battlecruisers, and the Ferox here is no exception
As with all T1 Battlecruiser doctrines, the combination of great hull bonuses, numerous turret slots, solid tanks, and medium sized weapons, mean that they can fight equally well against Cruisers or Battleships. You may have trouble applying damage to Destroyer or Frigate fleets, however unless you are heavily outnumbered, or lack Logistics support, its likely they won’t be able to apply enough damage to break your tank before you pick them off. This flexible engagement envelope across ship sizes is one of the biggest appeals of T1 Battlecruisers, and the Ferox here is no exception


==Fleet Composition==
== Fleet Composition ==
====Primary DD Fit====
==== Primary DD Fit ====
Some groups elect to drop the capacitor booster, and rely on good capacitor skills and good module management to carry a heavier shield tank instead. Given the Uni’s skillbase and the Ferox’s complete reliance on its capacitor for tank, mobility and damage, the FCC Ferox uses the cap booster variant. The fits below include options for T1 and T2 guns, however there is no T1 tanked option, as realistically, no-one should be flying a Battlecruiser without a T2 tank
Some groups elect to drop the capacitor booster, and rely on good capacitor skills and good module management to carry a heavier shield tank instead. Given the Uni’s skillbase and the Ferox’s complete reliance on its capacitor for tank, mobility and damage, the FCC Ferox uses the cap booster variant. The fits below include options for T1 and T2 guns, however there is no T1 tanked option, as realistically, no-one should be flying a Battlecruiser without a T2 tank


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The priority for command bursts is Information Bursts to boost lock range, given your sniper tactics, however Shield tanking bursts, and Skirmish boosts for speed are all useful additions
The priority for command bursts is Information Bursts to boost lock range, given your sniper tactics, however Shield tanking bursts, and Skirmish boosts for speed are all useful additions
{{ShipFitting
| ship=Ferox
 
| shipTypeID=16227
==== Logi ====
| fitName=FCC Ferox T2
Any MWD Cruiser Logi will have no issues keeping pace with the Feroxes, so the preference here is for BLAP Ospreys, both due to alignment with existing Uni BLAP doctrines, and also due to its slightly better tank compared to the Scythe
| fitID=FCC-Ferox-T2
 
| low1name=Damage Control II
==== Support Ships ====
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| mid1name=EM Ward Field II
| mid1typeID=2301
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Small Capacitor Booster II
| mid5typeID=3568
| mid6name=50MN Y-T8 Compact Microwarpdrive
| mid6typeID=35659
| high1name=250mm Railgun II
| high1typeID=3082
| high2name=250mm Railgun II
| high2typeID=3082
| high3name=250mm Railgun II
| high3typeID=3082
| high4name=250mm Railgun II
| high4typeID=3082
| high5name=250mm Railgun II
| high5typeID=3082
| high6name=250mm Railgun II
| high6typeID=3082
| high7name=Drone Link Augmentor I
| high7typeID=23527
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Anti-Thermal Screen Reinforcer I
| rig3typeID=31754
| drone1name=Warrior II x5
| drone1typeID=2486
| charge1name=Spike M x1000
| charge1typeID=12805
| charge2name=Federation Navy Antimatter Charge M x1000
| charge2typeID=22977
| charge3name=Federation Navy Thorium Charge M x1000
| charge3typeID=22983
| charge4name=Federation Navy Tungsten Charge M x1000
| charge4typeID=22989
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Navy Cap Booster 400 x25
| charge6typeID=32006
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
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| fleetup=
| alphacanuse=N
}} {{ShipFitting
| ship=Ferox
| shipTypeID=16227
| fitName=FCC Ferox T1
| fitID=FCC-Ferox-T1
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| mid1name=EM Ward Field II
| mid1typeID=2301
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Small Capacitor Booster II, Navy Cap Booster 400
| mid5typeID=3568
| charge1name=Navy Cap Booster 400 x26
| charge1typeID=32006
| mid6name=50MN Y-T8 Compact Microwarpdrive
| mid6typeID=35659
| high1name=250mm Prototype Gauss Gun
| high1typeID=7367
| high2name=250mm Prototype Gauss Gun
| high2typeID=7367
| high3name=250mm Prototype Gauss Gun
| high3typeID=7367
| high4name=250mm Prototype Gauss Gun
| high4typeID=7367
| high5name=250mm Prototype Gauss Gun
| high5typeID=7367
| high6name=250mm Prototype Gauss Gun
| high6typeID=7367
| high7name=Drone Link Augmentor I
| high7typeID=23527
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Anti-Thermal Screen Reinforcer I
| rig3typeID=31754
| drone1name=Warrior II x5
| drone1typeID=2486
| charge2name=Federation Navy Antimatter Charge M x1000
| charge2typeID=22977
| charge3name=Federation Navy Thorium Charge M x1000
| charge3typeID=22983
| charge4name=Federation Navy Tungsten Charge M x1000
| charge4typeID=22989
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
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| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
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| fleetup=
| alphacanuse=N
}}
{{ShipFitting
| ship=Ferox
| shipTypeID=16227
| fitName=FCC Ferox Command Burst
| fitID=FCC-Ferox-Command-Burst
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Power Diagnostic System II
| low4typeID=1541
| mid1name=EM Ward Field II
| mid1typeID=2301
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Large Shield Extender II
| mid4typeID=3841
| mid5name=Small Capacitor Booster II
| mid5typeID=3568
| mid6name=50MN Y-T8 Compact Microwarpdrive
| mid6typeID=35659
| high1name=250mm Railgun II
| high1typeID=3082
| high2name=250mm Railgun II
| high2typeID=3082
| high3name=250mm Railgun II
| high3typeID=3082
| high4name=250mm Railgun II
| high4typeID=3082
| high5name=250mm Railgun II
| high5typeID=3082
| high6name=250mm Railgun II
| high6typeID=3082
| high7name=Information Command Burst II
| high7typeID=43554
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Anti-Thermal Screen Reinforcer I
| rig3typeID=31754
| drone1name=Warrior II x5
| drone1typeID=2486
| charge1name=Spike M x1000
| charge1typeID=12805
| charge2name=Federation Navy Antimatter Charge M x1000
| charge2typeID=22977
| charge3name=Federation Navy Thorium Charge M x1000
| charge3typeID=22983
| charge4name=Federation Navy Tungsten Charge M x1000
| charge4typeID=22989
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Navy Cap Booster 400 x25
| charge6typeID=32006
| charge7name=Sensor Optimization Charge x300
| charge7typeID=42835
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=16227:2048;1:10190;2:1541;1:2301;1:3841;2:2281;1:3568;1:35659;1:3082;6:43554;1:31790;2:31754;1:2486;5:12805;1000:22977;1000:22983;1000:22989;1000:28668;150:32006;25:42835;300::
| fleetup=
| alphacanuse=N
}}
====Logi====
Any MWD Cruiser Logi will have no issues keeping pace with the Feroxes, so the preference here is for BLAP Ospreys, both due to alignment with existing Uni BLAP doctrines, and also due to its slightly better tank compared to the Scythe  
<wikifit fittingid="138953" /><wikifit fittingid="128703" />
====Support Ships====
Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles. A Huginn or two for long webs can be very useful for taking down smaller scouts or tackle trying to get under your guns
Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles. A Huginn or two for long webs can be very useful for taking down smaller scouts or tackle trying to get under your guns


Should you wish to add a dedicated Command Burst ship rather than using the Feroxes themselves, a Command Ship is the optimum choice, with the Vulture the natural fit given its rail gun bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer. In this case, given the importance of Information Command bursts for lock range, the Stork is the optimal choice
Should you wish to add a dedicated Command Burst ship rather than using the Feroxes themselves, a Command Ship is the optimum choice, with the Vulture the natural fit given its rail gun bonuses. However a Command Ship is an expensive and SP intensive option in a Uni fleet, and you may wish to dedicate the role to a Command Destroyer. In this case, given the importance of Information Command bursts for lock range, the Stork is the optimal choice
{{ShipFitting
 
| ship=Stork
[[Category:Doctrines]]
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| fitName=Support Stork
| fitID=Support-Stork
| low1name=Damage Control II
| low1typeID=2048
| low2name=Co-Processor II
| low2typeID=3888
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Micro Jump Field Generator
| mid2typeID=37479
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Republic Fleet Medium Shield Extender
| mid4typeID=31928
| mid5name=Republic Fleet Medium Shield Extender
| mid5typeID=31928
| mid6name=Initiated Compact Warp Scrambler
| mid6typeID=5445
| high1name=Shield Command Burst II
| high1typeID=43555
| high2name='Arbalest' Rocket Launcher I
| high2typeID=16527
| high3name=Information Command Burst II
| high3typeID=43554
| rig1name=Small Command Processor I
| rig1typeID=43894
| rig2name=Small Anti-EM Screen Reinforcer II
| rig2typeID=31722
| charge1name=Caldari Navy Scourge Rocket x645
| charge1typeID=27333
| charge2name=Shield Harmonizing Charge x300
| charge2typeID=42695
| charge3name=Shield Extension Charge x300
| charge3typeID=42696
| charge4name=Sensor Optimization Charge x300
| charge4typeID=42835
| high4name=open
| high5name=open
| high6name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
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| fleetup=
| alphacanuse=N
}}