Difference between revisions of "Perimeter Camp"

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Perimeter Camp is a [[Cosmic Anomaly]] found in C1 [[Wormholes]]. Before beginning the site a player should be prepared to do [[Wormhole Scouting]].
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== Ship Fittings  ==
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[[Category:Wormhole sites]]
 
 
As with all Sleeper sites, a player should bring an omnitank (fit to resist all types of damage), as Sleepers deal all damage types. The preferred ship class is a well-tanked Battlecruiser; although a T2, T3, or faction Cruiser may suffice.
 
 
 
Sleepers are omnitanked and therefore damage type dealt does not matter. Most combat in this site will take place around 10km therefore short range ammo is preferable.
 
 
 
As with all Sleeper sites, drones may be aggroed at any time. Frigates are especially likely to switch targets. Be prepared to recall Drones as soon as they are targeted.
 
 
 
Players should be prepared for [[Neut]]s in this site.
 
 
 
All players doing WH Anomalies should have a Salvager available. This is because most of the money from this site will come from Melted Nanoribbons. However, the loot dropped by the Sleepers (called Blue Loot) can be sold to NPC buy orders in K-Space for a substantial profit also.
 
 
 
<br>
 
 
 
== Site Contents  ==
 
 
 
As with all Sleeper sites aggro will be instant upon warp-in, and all subsequent waves will also automatically attack.
 
 
 
'''Wave 1'''
 
 
 
Consists of
 
 
 
2 Sirius(Sentry Towers)
 
 
 
4 Emergent Patroller(Frigates)
 
 
 
2 Emergent Watchmen(Frigates)['''TRIGGER'''][Neut]
 
 
 
'''Wave 2'''
 
 
 
Consists of
 
 
 
3 Emergent Patrollers
 
 
 
3 Emergent Watchmen[Neut]
 
 
 
1 Awakened Patroller(Cruiser)['''TRIGGER''']
 
 
 
'''Wave 3'''
 
 
 
Consists of
 
 
 
2 Emergent Patrollers
 
 
 
2 Awakened Patrollers
 
 
 
1 Awakened Watchman[Neut]
 
 
 
<br>
 
 
 
== Tips for Clearing  ==
 
 
 
Players should be watching [[Directional Scanner]] at all times while clearing this site.
 
 
 
Be careful not to destroy the triggers before clearing the rest of the wave. Where there are two trigger ships, Wave 1 for example, one of the two can be killed without the second wave spawning.
 
 
 
Despite the number of ships that can Neut, this may not pose a substantial problem. The Neuts were not strong enough to drain the cap of a dual rep Myrmidon (Using 4 Cap Recharger IIs and 2 CCC I Rigs) or a passive tanked, non-cap stable Gila (Using an 10MN AB and Salvager).
 
 
 
'''Clear Order'''
 
 
 
Emergent Patrollers tend to die the fastest and should be cleared first in all waves.
 
 
 
Wave 1 tends to be the most difficult wave. The Emergent Patrollers should be targeted first. The Sirius have a substantial tank and may take a while to kill; therefore, after clearing Patrollers, it may be advisable to kill one Emergent Watchman in Wave 1 if Neuts will be a problem. After that kill the Sirius and the last Emergent Watchman.
 
 
 
Once again Patrollers should probably be killed first in Wave 2, unless Neuts provide a substantial danger. Then clear the Emergent Watchmen and finally the Awakened Patroller.
 
 
 
Wave 3 begins the same by clearing Emergent Patrollers. The Awakened Watchman can be killed next to remove Neuts. Finally clean up the Awakened Patrollers.
 
 
 
'''Tips for Drone Users'''
 
 
 
If, at any time, a Sleeper ceases to "red box" you while you have drones out, you should ''immediately'' recall your drones.
 
 
 
As noted before Sleepers, particularly Frigates, will repeatedly aggro drones. This is especially dangerous at the beginning of Wave 1. It may be advisable to kill 2 or more Emergent Patrollers before launching Drones.
 
 
 
While killing the Sirius during Wave 1 a drone boat can approach to 0m. This will allow you to immediately recall drones. In fact, if a ship is able to handle the other dangers of the site this may be the best way to begin Perimeter Camp in a drone boat.
 
 
 
[[Category:Guides]] [[Category:Wormholes]]
 

Latest revision as of 18:27, 15 January 2023

Sleeper Ship Name Effect(s) Sig Speed Attack Orbit DPS/Volley DPS/Volley EHP
Wave 1

Sentry Tower

2x Vigilant Sentry Tower

Icon ship sig.png 50

Icon velocity.png 0 m/s

Icon target range.png 250 km

0 km Icon orbit.png 0 m/s

52 DPS,Volley,Interval 780 (15 s)

0 DPS,Volley,Interval 0 (0 s)

Icon hull.png 10,833

Frigate

4x Emergent Patroller

Icon ship sig.png 35

Icon velocity.png 1,750 m/s

Icon target range.png 15 km

8 km Icon orbit.png 250 m/s

8 DPS,Volley,Interval 40 (5 s)

10 DPS,Volley,Interval 76 (9 s)

Icon hull.png 3,000

Frigate

2x Emergent Watchman TRIGGER for next wave

Energy Neutralization

Icon ship sig.png 35

Icon velocity.png 1,925 m/s

Icon target range.png 15 km

5 km Icon orbit.png 275 m/s

4 DPS,Volley,Interval 20 (5 s)

10 DPS,Volley,Interval 76 (9 s)

Icon hull.png 2,000

Wave 2

Frigate

5x Emergent Patroller

Icon ship sig.png 35

Icon velocity.png 1,750 m/s

Icon target range.png 15 km

8 km Icon orbit.png 250 m/s

8 DPS,Volley,Interval 40 (5 s)

10 DPS,Volley,Interval 76 (9 s)

Icon hull.png 3,000

Frigate

3x Emergent Watchman

Energy Neutralization

Icon ship sig.png 35

Icon velocity.png 1,925 m/s

Icon target range.png 15 km

5 km Icon orbit.png 275 m/s

4 DPS,Volley,Interval 20 (5 s)

10 DPS,Volley,Interval 76 (9 s)

Icon hull.png 2,000

Cruiser

1x Awakened Patroller TRIGGER for next wave

Icon ship sig.png 150

Icon velocity.png 1,190 m/s

Icon target range.png 30 km

15 km Icon orbit.png 170 m/s

20 DPS,Volley,Interval 100 (5 s)

20 DPS,Volley,Interval 300 (15 s)

Icon hull.png 19,167

Wave 3

Frigate

2x Emergent Patroller

Icon ship sig.png 35

Icon velocity.png 1,750 m/s

Icon target range.png 15 km

8 km Icon orbit.png 250 m/s

8 DPS,Volley,Interval 40 (5 s)

10 DPS,Volley,Interval 76 (9 s)

Icon hull.png 3,000

Cruiser

2x Awakened Patroller

Icon ship sig.png 150

Icon velocity.png 1,190 m/s

Icon target range.png 30 km

15 km Icon orbit.png 170 m/s

20 DPS,Volley,Interval 100 (5 s)

20 DPS,Volley,Interval 300 (15 s)

Icon hull.png 19,167

Cruiser

1x Awakened Watchman

Energy Neutralization

Icon ship sig.png 150

Icon velocity.png 1,400 m/s

Icon target range.png 53 km

30 km Icon orbit.png 200 m/s

20 DPS,Volley,Interval 100 (5 s)

10 DPS,Volley,Interval 150 (15 s)

Icon hull.png 8,750