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− | {{Work in progress}}
| + | <sup style="white-space:nowrap; color: #ffa500;">[<i><span title="{{{title|Please help verify the accuracy of this information}}}">Verify</span></i>]</sup> |
− | {{NPCTableCSS}}
| + | <noinclude><!--{{Documentation}}--></noinclude> |
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− | EVE Online's '''tutorial''' (or '''New Player Experience''', or even '''The Seekers Investigation''') is a story-driven experience which introduces you to the very basics of playing EVE, especially as it pertains to piloting and Player vs. Environment (PvE) combat in space. Unless you're a returning player, it is recommended that you follow this tutorial as the game has many particular mechanics which are unique among most computer games and MMO's. This version of the tutorial was deployed in Aug 2018, replacing the [[Tutorial - New Player Experience - until Aug 2018|previous one]]. The tutorial is currently available to all characters and each operation within it can be repeated infinitely, however bounties and operation rewards will only be paid out for the first completion, and loot is of negligible value (when it even exists)
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− | In this article, we will provide an overview of what the New Player Experience teaches, what it does not teach, and what you will be up against for each of the operations contained within it.
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− | ==Differences from normal game play== | |
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− | As with most video games, the tutorial is designed first and foremost to teach you the basic skills of the game, and is not focused upon survival or being true to what you will experience in normal game play.
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− | The first notable difference is that the tutorial is comprised of a strict sequence of "operations" rather than random [[Missions|missions]]. In normal EVE game play, with the exception of [[Epic_arc|epic arcs]], you acquire missions by locating and talking to an agent who will assign you a random mission from a pool of missions that they have available based on several factors. Secondly, the tutorial operations are infinitely repeatable, any time you'd like. In normal game play, you may be given the same mission more than once and complete it more than once, but it depends entirely upon the random assignment from the agents, it is not by your choice.
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− | Another notable difference is that you will face a wide variety of enemy [[Ship_Classes|ship classes]] and should have little trouble facing them even in your new-player corvette. In the tutorial, the ship classes you face don't seem to have a very large impact on how much damage it takes to kill them - typically, you will need larger ships to easily kill larger ships (while a Frigate ''can'' kill a Battleship normally, it is not typically quite so easy as it is in the tutorial)
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− | Other differences:
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− | * Payouts show up as operation bonuses in wallet, rather than mission rewards
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− | * Rewards for some operations come in the form of a skill that is injected and/or trained up automatically for you. Typically, you may receive [[Skills_and_learning|skill books]] as loot or rewards, but would have to inject them yourself and train them over time.
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− | * With only a few exceptions, the only loot provided is in the form of metal scraps. This is not uncommon in normal play for drone type enemies (which is what you face in the tutorial), but typically enemies will drop a wide variety of loot. (Note: the tutorial does not teach you how to loot, and the loot available from it is without any significant value)
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− | * In some particular cases, the tutorial will specifically point at an objective with a special box. This does not happen anywhere else in the game.
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− | * Aura (the tutorial AI) exists only for the purpose of the tutorial. You will not find her elsewhere.
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− | * The Seekers Investigation is the only entry in The Agency that can be removed from displaying in it.
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− | * There are no [[standings]] to be gained/lost in the tutorial. This is normal for fighting drones, but killing most other types of NPC's will affect your standings with their faction, and completing a mission for an agent will normally increase your standings with that agent and their corp.
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− | ==Introduction==
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− | When you first log in to the game as a [[new character]], you will find yourself already in space in a [[corvettes|corvette]] of your character's faction. Aura notifies you that a nearby research ship is under attack from [[Seeker]] drones and recommends that you attempt to rescue them.
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− | [[File:NewPlayerExperienceStart.png|thumb|none|alt=Aura greets a new character upon login.|Aura greets a new character upon login.]]
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− | Once you click "Continue" you find that you are too late. The research ship has been destroyed, but you may be able to recover the data.
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− | Throughout the rest of this objective, Aura will teach you the following basic controls of the game:
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− | * Moving the camera
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− | * Selecting an object in space
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− | * Approaching an object/enemy
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− | * Orbiting an object/enemy
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− | * Targeting an object/enemy
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− | * Shooting a target
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− | {{NPCTableHead|Defender}}
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− | {{NPCTableRow|Cruiser|1|Circadian Seeker}}
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− | |}
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− | When you have destroyed the enemy, you will then be tasked with docking at a nearby NPC Station.
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− | Once you have docked, Aura introduces you to the [[Agency]] window as the primary tool to discover opportunities available in New Eden. She asks you to open the Agency window and select '''The Seekers Investigation''' and activate the first task.
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− | == The Seekers Investigation ==
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− | The Seekers Investigation is a branching tree of objectives that progress the player through learning the basic concepts of combat in Eve. Each step along the "trunk" teaches the player a new concept. Upon completion of the trunk objective, two additional "branches" are provided to give the player an opportunity to practice their new skill, and a new trunk objective also opens up. The branching objectives can be skipped in favor of completing only the trunk objectives, but doing so gives up a decent amount of income and a relatively safe way to practice skills.
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− | ===Concepts covered===
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− | The basic concepts covered by the objectives, in order, are as follows:
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− | * Basic Combat
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− | * Weapon Range
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− | * Mobility and Weapon Tracking
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− | * Ship's Speed / Propulsion Module
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− | * Ship Fitting / Weapon Upgrades
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− | * Putting it All Together
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− | ===Objective tree===
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− | [[File:TheSeekersInvestigationTree.png|thumb|alt=The objective tree for The Seekers Investigation.|The Seekers Investigation progress tree, plus the [[career_agents|career agent]] references.]]
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− | * Begin the Investigation
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− | ** The Sleeping Menace
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− | ** Hidden in the Clouds
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− | * Fortress in the Rocks
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− | ** The Abandoned Colony
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− | ** Trouble at the Mine
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− | * Measuring the Threat
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− | ** Secret Laboratory
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− | ** Ancient Mysteries
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− | * A Rift in Space, upon finish receive faction combat frigate, weapon and ammo upon
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− | ** Radiation Hazard
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− | ** The Chase
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− | * Upgrades
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− | * Battle in the Ruins
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− | ** The Dreaming Stones
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− | ** Madness or Genius?
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− | Below the tree there are 4 separate nodes which point to 4 of the 5 [[Career_agent|career agents]] series:
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− | * Your Military Needs You ([[Military_career_agent|Military]] Career Agent)
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− | * The Exploration of Space ([[Exploration_career_agent|Exploration]] Career Agent)
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− | * Taking Care of Business ([[Business_career_agent|Business]] Career Agent)
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− | * The Engines of Industry ([[Industry_career_agent|Industry]] Career Agent)
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− | (The [[Advanced_Military_career_agent|Advanced Military]] career agent does not appear on this screen.)
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− | ==Basic Combat==
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− | Your first objective along the trunk of The Seekers Investigation will let you practice the basics of combat. This includes Targeting an enemy, orbiting an enemy, and shooting an enemy to kill it.
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− | {{Note box | You will begin to face multiple enemies at once. A new character, in their faction corvette, is capable of targeting 3 enemies simultaneously. You can do this by simply targeting additional enemies the same way you targeted a single one in the introduction. Continue to focus your shooting on one target until it is dead before moving to the next.}}
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− | ===Trunk Objective: Begin The Investigation===
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− | [[File:NewPlayerExperienceStart.png|thumb|alt=Testing if lining an image works with tables.|Oh look, this works...]]
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− | Defeat all three enemies to continue.
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− | {{NPCTableHead|Defenders}}
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− | {{NPCTableRow|Cruiser|3|Circadian Seeker}}
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− | |}
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− | Rewards:<br>
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− | 30,000 ISK from Bounty
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− | ===Branch Objective: The Sleeping Menace===
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− | Defeat all waves of enemies to continue.<br>
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− | The fourth wave will spawn when all ships from Group 1 of the third wave are destroyed.
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− | {{NPCTableHead|Initial Defender}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer}}
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− | |}
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− | {{NPCTableHead|Wave 2}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | |}
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− | {{NPCTableHead|Wave 3 (Group 1 is closer to the beacon)}}
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− | {{NPCTableSeparator|Group 1}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer|trigger=Last one triggers wave 4}}
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− | {{NPCTableRow|Destroyer|1|Seeker Escort|trigger=Last one triggers wave 4}}
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− | {{NPCTableSeparator|Group 2}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer}}
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− | {{NPCTableRow|Destroyer|1|Seeker Escort}}
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− | |}
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− | {{NPCTableHead|Wave 4}}
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− | {{NPCTableRow|Cruiser|1|Seeker Guardian}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 80,000 ISK from Bounties
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− | ===Branch Objective: Hidden in the Clouds===
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Destroyer|1|Seeker Escort}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | |}
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− | {{NPCTableHead|Second Wave}}
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− | {{NPCTableRow|Destroyer|1|Seeker Escort}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | |}
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− | {{NPCTableHead|Third Wave}}
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− | {{NPCTableRow|Cruiser|1|Circadian Seeker}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 80,000 ISK from Bounties
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− | ==Weapon Range==
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− | The second learning objective teaches you about your weapon range. It will show you how to see what your weapon range is, and why it is important to know this range, and your range to the target.
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− | ===Trunk Objective: Fortress in the Skies===
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− | {{bug|The in-space display for this objective is identified as "Fortress in the Rocks" instead of "Fortress in the Skies"}}
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− | {{NPCTableHead|Initial Defenders}} | |
− | {{NPCTableRow|Sentry|2|Sentry Tower}} | |
− | |} | |
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− | Rewards:<br>
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− | [[Skills:Spaceship_Command|(Faction) Frigate]] injected and trained to level 1<br>
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− | [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] injected and trained to level 1
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− | ===Branch Objective: The Abandoned Colony===
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− | {{NPCTableHead|Initial Defender}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer}}
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− | |}
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− | {{NPCTableHead|Wave 2}}
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− | {{NPCTableRow|Frigate|1|Seeker Retainer}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | |}
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− | {{NPCTableHead|Wave 3}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 60,000 ISK from Bounties
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− | ===Branch Objective: Trouble at the Mine===
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− | {{NPCTableHead|Initial Defender}}
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− | {{NPCTableRow|Cruiser|1|Circadian Seeker Sniper}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 10,000 ISK from Bounty
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− | ==Mobility and Weapon Tracking==
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− | In the third learning objective, you will learn that it is harder to hit smaller and faster targets than larger or slower ones. You will also continue to apply some of the skills from the prior objective regarding weapon range.
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− | ===Trunk Objective: Measuring the Threat===
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− | {{NPCTableHead|Initial Defender}}
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− | {{NPCTableRow|Cruiser|1|Circadian Seeker}}
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− | |}
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− | {{NPCTableHead|Wave 2}}
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− | {{NPCTableRow|Frigate|1|Seeker Eluder}}
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− | |}
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− | Rewards:<br>
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− | [[Skills:Targeting#Target_Management|Target Management]] trained to level III<br>
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− | 20,000 ISK from Bounty
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− | {{Note box|Target Management increases how many targets you can lock on to at once, however your [[corvettes|corvette]] still has a maximum limit of 3.}}
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− | ===Branch Objective: Secret Laboratory===
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Frigate|1|Seeker Elite Interceptor}}
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− | {{NPCTableRow|Frigate|2|Seeker Retainer}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 30,000 ISK from Bounties
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− | ===Branch Objective: Ancient Mysteries===
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Cruiser|2|Circadian Seeker}}
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− | {{NPCTableRow|Frigate|1|Seeker Eluder}}
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− | {{NPCTableRow|Battleship|2|Seeker Upholder}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 50,000 ISK from Bounties
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− | ==Ship's Speed==
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− | ===Trunk Objective: A Rift in Space===
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− | Before you warp to the site (and after undocking), Aura will show you how to use your afterburner.
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Frigate|1|Seeker Pacekeeper}}
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− | |}
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− | Rewards:<br>
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− | [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] trained to Level II<br>
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− | 10,000 ISK from Bounty
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− | ===Branch Objective: Radiation Hazard===
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− | There are no active enemies in this pocket. Your target is a derelict station, but you will be receiving about 10 damage every 10 seconds from the radiation.
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− | Use your afterburner to reach the station quickly.
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− | Reward:<br>
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− | 50,000 ISK from Objective Completion Reward
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− | ===Branch Objective: The Chase===
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− | These enemies will warp off if you do not kill them in 5 minutes. Use your afterburner to get to them more quickly and buy yourself some time. (They will return after a while, if you do not kill them in time.)
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Cruiser|3|Circadian Seeker}}
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− | |}
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− | Rewards:<br>
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− | 50,000 ISK from Objective Completion Reward<br>
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− | 30,000 ISK from Bounties
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− | ==Upgrades and Fitting==
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− | ===Trunk Objective: Upgrades===
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− | Aura will provide you with 2x 125mm Railgun I and 1000 rounds of Iron Charge S ammunition. You will then be shown how to change the fittings on your ship, and equip these new weapons.
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− | Don't forget to put the ammunition in your ship's cargo hold!
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− | {{Note box|Note: Unlike the Civilian Gatling Gun you've had up to now, the Railgun MUST be loaded with ammunition or it will not fire.}} | |
− | {{Note box|Be sure to notice the range with the new weapon, once you are in space. It is quite different from the Civilian Gatling Gun!}}
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− | Rewards:<br>
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− | [[Skills:Targeting#Signature_Analysis|Signature Analysis]] trained to Level II
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− | ==Putting it All Together==
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− | You've come a long way. Now it's time to put all of your skills together, and see how far they can take you!
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− | In the coming battles, you will face multiple enemies, at multiple ranges and speeds. You will need to manage:
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− | * Your velocity (to get/keep in range) with afterburner
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− | * Your tracking speed (while using afterburner, it will be much harder to hit the target)
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− | * Your targets
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− | * Reloading ammunition
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− | ===Trunk Objective: Battle in the Ruins===
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− | {{NPCTableHead|Initial Defenders}}
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− | {{NPCTableRow|Sentry|2|Sentry Tower}}
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− | |}
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− | {{NPCTableHead|Wave 2}}
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− | {{NPCTableRow|Frigate|1|Seeker Eluder}}
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− | |}
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− | {{NPCTableHead|Wave 3}}
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− | {{NPCTableRow|Frigate|1|Seeker Pacekeeper}}
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− | |}
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− | {{NPCTableHead|Wave 4}}
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− | {{NPCTableRow|??|1|Seeker Aurora}}
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− | {{NPCTableRow|??|1|Seeker Flare}}
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− | {{NPCTableRow|??|1|Seeker Nova}}
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− | {{NPCTableRow|??|1|Seeker Trauma}}
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− | |}
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− | Rewards:<br>
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− | Immediately upon killing the final enemy: [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] trained to Level II<br>
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− | 60,000 ISK from Bounties
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− | ===Branch Objective: The Dreaming Stones===
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− | ===Branch Objective: Madness or Genius===
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− | ==Conclusion==
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− | ===Notes for experienced players===
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− | * Some structures can be destroyed, but provide no loot. In "Sleeping Menace" for example, four of the structures were destructible (with 200,000 health each) but provided no loot.
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− | * The wrecks can be looted and salvaged, but provide only low-value items.
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− | * The objectives can be repeated indefinitely, but provide no payouts or other rewards past the first completion.
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− | [[Category:Getting Started]]
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