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== Skills == | == Skills == | ||
* {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. | * {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. | ||
* {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 10% bonus to the | * {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 10% bonus to the range of stasis webifiers that comes with every extra level in the skill. | ||
* With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills. | * With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills. | ||
Prerequisite skills: | Prerequisite skills: | ||