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m Change bonus percentage in Skill section. Update link. |
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| hulltype=Cruor Class | | hulltype=Cruor Class | ||
| faction=Blood Raiders | | faction=Blood Raiders | ||
| roles= | | roles= | ||
| variations={{Ship|Caedes}} | | variations={{Ship|Caedes}} | ||
| tech=F | | tech=F | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
| powergrid=57 MW | | powergrid=57 MW | ||
| cpu=150 tf | | cpu=150 tf | ||
| capacitor=470 GJ | | capacitor=470 GJ | ||
| highs=4 | | highs=4 | ||
| turrets=2 | | turrets=2 | ||
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| mediums=3 | | mediums=3 | ||
| lows=4 | | lows=4 | ||
| mass=1,003,000 kg | | mass=1,003,000 kg | ||
| volume=28,600 m³ | | volume=28,600 m³ | ||
| cargohold=135 m³ | | cargohold=135 m³ | ||
| extraholdtype= | |||
| extrahold= | | extrahold= | ||
| dronebay=5 m³ | | dronebay=5 m³ | ||
| bandwidth=5 Mbit/sec | | bandwidth=5 Mbit/sec | ||
| info=Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. | | info=Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. | ||
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>20% bonus to Stasis Webifier range<br><b>Amarr Frigate bonuses (per skill level):</b><br>15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>100% bonus to Small Energy Turret damage<br>• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | | bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br> | ||
20% bonus to Stasis Webifier range<br> | |||
<b>Amarr Frigate bonuses (per skill level):</b><br> | |||
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | |||
<b>Role Bonus:</b><br> | |||
100% bonus to Small Energy Turret damage<br> | |||
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | |||
| structurehp=580 HP | | structurehp=580 HP | ||
| armorhp=740 HP | |||
| armorem=50 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=20 | |||
| shieldhp=480 HP | | shieldhp=480 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=50 | | shieldexp=50 | ||
| maxvelocity=330 m/sec | | maxvelocity=330 m/sec | ||
| inertia=3.6 | | inertia=3.6 | ||
| warpspeed=5 AU/s | | warpspeed=5 AU/s | ||
| warptime=5.01 s | | warptime=5.01 s | ||
| targetrange=33 | |||
| targetrange=33 km | |||
| maxlockedtargets=6 | |||
| sigradius=35 m | | sigradius=35 m | ||
| | | scanres=760 mm | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=12 points | | sensorvalue=12 points | ||
| reqskills=*{{RequiredSkill|Amarr Frigate|III}} | | reqskills= * {{RequiredSkill|Amarr Frigate|III}} | ||
** {{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
* {{RequiredSkill|Minmatar Frigate|III}} | * {{RequiredSkill|Minmatar Frigate|III}} | ||
** {{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=17h 55m 0s | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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== Skills == | == Skills == | ||
* {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. | * {{sk|Amarr Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. | ||
* {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large | * {{sk|Minmatar Frigate|mult=yes}} to at least IV to take advantage of the Cruor's large 20% bonus to the range of stasis webifiers that comes with every extra level in the skill. | ||
* With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[ | * With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery]] skills. | ||
Prerequisite skills: | Prerequisite skills: | ||
* {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as Nos). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts). | * {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as Nos). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts). | ||
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== Notes == | == Notes == | ||
For more information about capacitor warfare and other capacitor warfare using ships see | For more information about capacitor warfare and other capacitor warfare using ships see [[Capacitor warfare]]. | ||
{{ShipsMatrix|expgroup=pirates}} | {{ShipsMatrix|expgroup= pirates}} | ||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Pirate Faction Ships]] | [[Category:Pirate Faction Ships]] | ||