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Avenge a Fallen Comrade (Blood Raiders) (Level 2): Difference between revisions

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Djavin novienta (talk | contribs)
m Redo NPC based on 2 runs (March 2022, April 2023).
 
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name=Avenge a Fallen Comrade, Level 2
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Name=  
|Level= 2
|Type= Encounter
|Objective= Destroy the habitat of the pirate leaders then report back to your agent
|Faction1= Blood Raiders
|WebPoint=
|EWAR= Tracking Disruptor by Corpum Arch Templar
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.


Faction: Blood Raiders<br>
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.
Mission type: Encounter<br>
Space Type: Deadspace<br>
Damage dealt: EM/Therm<br>
Recommended damage dealing: EM/Therm<br>
Recommended ship: Heavy frigate, cruiser<br>
Completed in: Pulse-Punisher [[MacLypse]]<br>


===Single Pocket===
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
4 groups. All groups aggro. Groups appear after the last one is destryed at 30-40 km
}}
'''Blitz:''' Destroy Habitat, warp out.


Group 1: (10 km):<br><br>
No hostiles at initial gate.
3x Frigates (Corpii Diviner/Raider)<br>


Group 2:<br><br>
=== Single pocket ===
3x Destroyers (Corpior Visionary)<br>
All groups aggro immediately.
1x Cruiser (Corpum Arch Templar) (appears at 50 km after the destroyers get close to you)<br>


Group 3:<br><br>
{{NPCTableHead|Structures}}
6x Frigates (Corpii Follower)<br>
{{NPCTableRow|Hangar Array|1|Habitat|trigger= Mission completed on destruction}}
|}


Group 4:<br><br>
{{NPCTableHead|Initial Hostiles (10km)}}
5x Frigates (Corpii Diviner/Engraver)<br>
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
|}


'''Blitz:== Just destroy the Habitat and warp back to your agent.:'''<br><br>
{{NPCTableHead|Reinforcement 1 (On initial destruction)}}
{{NPCTableRow|Destroyer|3|Corpior Visionary}}
|}


[[Category:Mission reports]]
{{NPCTableHead|Reinforcement 2 (On reinforcement 1 destruction)}}
{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar= TD|trigger= Shield 50% reinforcement 3A, destruction reinforcement 3B}}
|}
 
{{NPCTableHead|Reinforcement 3A (50% Shield Arch Templar}}
{{NPCTableRow|Frigate|6|Corpii Follower}}
|}
{{NPCTableHead|Reinforcement 3B (Arch Templar destruction)}}
{{NPCTableRow|Frigate|5|Corpii Raider/Diviner/Reaver/Engraver}}
|}
 
{{Missionrelated}}
 
[[Category:Security missions]]