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UniWiki:Mission formatting guidelines: Difference between revisions

From EVE University Wiki
m Add note about the mission journal.
m Add new {{Missiondetails}} parameter.
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This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
__TOC__


== Housekeeping ==
== Housekeeping ==
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What to fill in:
What to fill in:
; Level
; Level : - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
: - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Type
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
{{Note box|
{{Note box|
With the [[Expansions#Viridian|Viridian]] expansion the mission journal was removed from the [[Neocom]] and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window. However, for the time being as of 15 June 2023, the mission journal can still be called using the [[Slash Commands|slash command]] <code>/open journal</code> in any of the chat windows.
With the [[Expansions#Viridian|Viridian]] expansion the mission journal was removed from the [[Neocom]] and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window. However, for the time being as of 15 June 2023, the mission journal can still be called using the [[Slash Commands|slash command]] <code>/open journal</code> in any of the chat windows.
}}
}}
; Objective
; Objective :  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Faction(1,2,3,4) : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; Faction(1,2,3,4)
; DamageToDeal/Resist(1,2,3,4) : - only needed if it is different from the enemy faction's normal damage.
: - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; WebPoint : - Things that tackle you (Warp disruption/scram).
; DamageToDeal/Resist(1,2,3,4)
; EWAR : - Types of EWAR present in the mission.
: - only needed if it is different from the enemy faction's normal damage.
; Ship suggestion : - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; WebPoint
; Ship size limit : - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
: - Things that tackle you. Usually elite frigates.
; Rewards : - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; EWAR
; StandingLoss : - ''Only'' use if a ''significant'' standing loss is incurred.
: - Types of EWAR present in the mission.
; Extra : - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
; Ship suggestion
: - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; Ship size limit
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; Rewards
: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; StandingLoss
: - ''Only'' use if a ''significant'' standing loss is incurred.
; Extra
: - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.


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<div class="guideline">
<div class="guideline">
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".


After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
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If the mission has mining, farming, or other post-mission uses, include them here at the end.
If the mission has mining, farming, or other post-mission uses, include them here at the end.
</div>
</div>
{{Missionrelated}} <!-- This looks incorrectly positioned but the template is part of the articles contents -->


== Notes ==
== Notes ==
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}}
}}


{{Missionrelated}}


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