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This page discusses which ships are especially well suited to run [[security missions]]. You can find information about [[Mining missions|mining]] and [[Distribution missions|distribution]] missions on their pages. For general information about missions, see the [[missions]] page. | This page discusses which ships are especially well suited to run [[security missions]]. You can find information about [[Mining missions|mining]] and [[Distribution missions|distribution]] missions on their pages. For general information about missions, see the [[missions]] page. | ||
== General | == General ship preferences == | ||
Encounter missions are about killing enemies, and you can use any kind of ship that has enough offense to get that done. (''For example, I once started a character by training Covert Ops to a high level, for reasons having nothing to do with missions. Later, when I decided to start running security division missions with that character, I used a Minmatar [[Hound]] stealth bomber. This is not a particularly good mission ship, but I had no problem completing level | Encounter missions are about killing enemies, and you can use any kind of ship that has enough offense to get that done. (''For example, I once started a character by training {{Sk|Covert Ops}} to a high level, for reasons having nothing to do with missions. Later, when I decided to start running security division missions with that character, I used a Minmatar [[Hound]] stealth bomber. This is not a particularly good mission ship, but I had no problem completing level 1 and 2 missions.'') The point is: it's all about killing enemy ships – don't let somebody else's opinion of what's "best" get in the way of your own preferences, experience and skills. | ||
That said, although any kind of ship can be successful in running missions, because PvE targets come in waves, and because survivability is one of your goals, brawling tactics are somewhat less desirable in encounter missions than are sniping and/or kiting. Faster ships, in particular missile and drone boats, tend to give better support to these kinds of tactics. | That said, although any kind of ship can be successful in running missions, because PvE targets come in waves, and because survivability is one of your goals, brawling tactics are somewhat less desirable in encounter missions than are sniping and/or kiting. Faster ships, in particular missile and drone boats, tend to give better support to these kinds of tactics. | ||
[[File:Breacher.jpg|right|150px|alt=Immage of a Minmatar Breacher frigate|Minmatar Breacher frigate]] | [[File:Breacher.jpg|right|150px|alt= Immage of a Minmatar Breacher frigate|Minmatar Breacher frigate]] | ||
Particularly if you are just starting to run missions, you probably want to emphasize speed: | Particularly if you are just starting to run missions, you probably want to emphasize speed: | ||
* Mission NPCs will target and chase you until you warp out or they die. And there will be multiple enemies, all focused only on you. So you may want to use a fast ship with longer range weapons and try to kite your enemies. There's nothing wrong with brawling; but kiting is safer. | * Mission NPCs will target and chase you until you warp out or they die. And there will be multiple enemies, all focused only on you. So you may want to use a fast ship with longer range weapons and try to [[Lexicon#Kite|kite]] your enemies. There's nothing wrong with brawling; but kiting is safer. | ||
* Some missions will have surprising twists, or more targets than you expected, and you will want to get some distance between you and your enemies while you rethink your approach. | * Some missions will have surprising twists, or more targets than you expected, and you will want to get some distance between you and your enemies while you rethink your approach. | ||
* Some missions require that you obtain an item, but do not require you to kill every enemy at the site … getting quickly in and out is a benefit in these situations. | * Some missions require that you obtain an item, but do not require you to kill every enemy at the site … getting quickly in and out is a benefit in these situations. | ||
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EVE has balanced the characteristics and fittings of the ships to make both approaches viable. You will probably be happiest if you simply rely on your experience and go with the approach that best fits your skills and preferred combat style. | EVE has balanced the characteristics and fittings of the ships to make both approaches viable. You will probably be happiest if you simply rely on your experience and go with the approach that best fits your skills and preferred combat style. | ||
== General | == General fitting preferences == | ||
You should choose your fittings, and plan your tactics, based on the mission objective. For example, if the mission calls for you to "investigate" an area without necessarily killing any NPCs, you will likely want a faster, more defensively oriented fitting. On the other hand, if the objective says "clear the area of pirates", you will want to bring your best offense to the party. | You should choose your fittings, and plan your tactics, based on the mission objective. For example, if the mission calls for you to "investigate" an area without necessarily killing any NPCs, you will likely want a faster, more defensively oriented fitting. On the other hand, if the objective says "clear the area of pirates", you will want to bring your best offense to the party. | ||
Dead mission NPCs can be looted. Assuming you want the | Dead mission NPCs can be looted <ref group= Note>Taking the cargo out of wrecks and/or dropped containers</ref> and [[salvage]]d <ref group= Note>Using a salvager or salvaging drone to reclaim parts of wrecks</ref>. Assuming you want the salvage, and that you do not have a friend who will do the salvaging for you, you will need to fit a salvager or carry a salvage drone or two. (You can also bring two ships, one to complete the mission and one to clean up afterwards - but this is usually not worth the effort until you get to Level 4 missions.) | ||
Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. This is not just for vanity or fun … the faster you kill the enemies, the sooner you can loot them and move on to the next mission. | Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. This is not just for vanity or fun … the faster you kill the enemies, the sooner you can loot them and move on to the next mission. | ||
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* and so on ... | * and so on ... | ||
[[File:Vexor.jpg|left|150px|alt=Immage of a Gallente Vexor cruiser|Gallente Vexor cruiser]]Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. You want to choose your ammunition, and sometimes change your fittings to match the enemy's damage type. [[npc damage|This page]] provides the NPC information, and includes a chart formatted to be copied to your in-game notepad for quick reference. | [[File:Vexor.jpg|left|150px|alt= Immage of a Gallente Vexor cruiser|Gallente Vexor cruiser]]Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. You want to choose your ammunition, and sometimes change your fittings to match the enemy's damage type. [[npc damage|This page]] provides the NPC information, and includes a chart formatted to be copied to your in-game notepad for quick reference. | ||
Some enemies also use one or more forms of electronic warfare. But with the possible exception of some Level | Some enemies also use one or more forms of [[electronic warfare]]. But with the possible exception of some Level 4 missions, these normally will not require any special refitting. | ||
NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. {{Co|#bfbb7d|The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.}} | NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. {{Co|#bfbb7d|The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.}} | ||
{{Clear}} | |||
== Agents and Stations == | == Agents and Stations == | ||
In some cases, especially if your skills are not highly developed, it may be necessary to refit for each new mission. And you will be collecting loot. So you will probably want to base your mission ship at the agent's station for the duration of the mission level. With this in mind, try to pick a station that offers repairs, as you will almost certainly need them. | In some cases, especially if your skills are not highly developed, it may be necessary to refit for each new mission. And you will be collecting loot. So you will probably want to base your mission ship at the agent's station for the duration of the mission level. With this in mind, try to pick a station that offers repairs, as you will almost certainly need them. | ||
Also keep in mind that | Also keep in mind that [[loyalty points|loyalty point]] rewards accrue to specific corporations. If you are running missions for an agent of CreoDron, for example, the points you gain will only work in the CreoDron storefront. Because of this, you probably want to choose your agents from one or two corporations. Loyalty points let you purchase faction ammunition and a variety of enhancement plug-ins, so check out the store before you decide. | ||
Your missions will surely take you to an adjoining system, and sometimes further. It is considerably more dangerous to run missions in low sec space, so as part of this selection process, be sure to look at the security level of the systems within two or three jumps of the agent's home base. | Your missions will surely take you to an adjoining system, and sometimes further. It is considerably more dangerous to run missions in low sec space, so as part of this selection process, be sure to look at the security level of the systems within two or three jumps of the agent's home base. | ||
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However, if you focus on developing skills for mission running, you will inevitably short change skills needed for other activities ... such as PvP, exploration, mining and so on. ''THIS'' is why it is a good idea to develop a Skill Plan. Such a plan will help you decide which ships you want to use, and the plan can be modified as you gain experience and discover other things that you want to do. | However, if you focus on developing skills for mission running, you will inevitably short change skills needed for other activities ... such as PvP, exploration, mining and so on. ''THIS'' is why it is a good idea to develop a Skill Plan. Such a plan will help you decide which ships you want to use, and the plan can be modified as you gain experience and discover other things that you want to do. | ||
== Standard | == Standard ships by mission level == | ||
These are '''not''' requirements, but rather general guidelines. You can do Level | These are '''not''' requirements, but rather general guidelines. You can do Level 3 missions in a destroyer if you want to, and if your skills and abilities will let you pull it off. And although it seems like massive overkill, if you are coming to missioning later in the game and have well developed skills, and want to go fast, you could use a cruiser for both Levels 1 and 2 - or a battlecruiser for the first three levels. (''Note that a few missions have special "Ship Restrictions" that limit the type of ship that you may use''.) | ||
The ships listed here are not a complete set of all "good" mission ships. But these are ones that players often use. Keep in mind that your skills are a ''BIG'' factor in missioning. The Minmatar Hurricane, for example, gets a five percent bonus to turret damage ''and'' rate of fire per {{Sk|Spaceship Command}} skill level. This means that the damage this ship does at skill Level V is huge compared to what it does at Level I. The need to selectively train the skills that help you the most cannot be overstated. | The ships listed here are not a complete set of all "good" mission ships. But these are ones that players often use. Keep in mind that your skills are a ''BIG'' factor in missioning. The Minmatar [[Hurricane]], for example, gets a five percent bonus to turret damage ''and'' rate of fire per {{Sk|Spaceship Command}} skill level. This means that the damage this ship does at skill Level V is huge compared to what it does at Level I. The need to selectively train the skills that help you the most cannot be overstated. | ||
(''Ships listed in italics are advanced models. These are discussed [[#Advanced_Ships|further down the page]].'') | (''Ships listed in italics are advanced models. These are discussed [[#Advanced_Ships|further down the page]].'') | ||
=== Level | === Level 1 === | ||
In level 1 missions, you mostly fight frigates with occasional destroyers. As those are small ship types, you want weapons which apply well to small ships. Further, the missions are pretty short and thus traveling makes up for most of your time. This means that you best use a small ship yourself as it applies well due to its small weapons and also travels fast. | In level 1 missions, you mostly fight frigates with occasional destroyers. As those are small ship types, you want weapons which apply well to small ships. Further, the missions are pretty short and thus traveling makes up for most of your time. This means that you best use a small ship yourself as it applies well due to its small weapons and also travels fast. | ||
When you do level 1 missions you usually quickly progress to later missions so it's not worthwhile to dedicate a lot of training time for a level 1 mission ship. Thus [[Assault Frigates]] or [[Tactical Destroyers]] are probably not worth it even though they are theoretically the best options. [[Destroyers#Tech 1 Destroyers|T1 destroyers]] are actually the most suited as they are easy to train into and deal significantly more damage than T1 frigates. | When you do level 1 missions you usually quickly progress to later missions so it's not worthwhile to dedicate a lot of training time for a level 1 mission ship. Thus [[Assault Frigates]] or [[Tactical Destroyers]] are probably not worth it even though they are theoretically the best options. [[Destroyers#Tech 1 Destroyers|T1 destroyers]] are actually the most suited as they are easy to train into and deal significantly more damage than T1 frigates. | ||
While certainly some T1 destroyers are more suited than others, it doesn't matter too much and the question which you can already fly is more important for a new player. You can find fittings by CCP ingame under community fittings. Those are rather designed for the [[The Blood-Stained Stars|SoE epic arc]] but that epic arc also counts as | While certainly some T1 destroyers are more suited than others, it doesn't matter too much and the question which you can already fly is more important for a new player. You can find fittings by CCP ingame under community fittings. Those are rather designed for the [[The Blood-Stained Stars|SoE epic arc]] but that epic arc also counts as level 1 missions. Also rather don't spend a lot of training time on skills which are exclusive to that ship but rather train general [[support skills]] as well as missile or turret support skills depending on which weapon system you rather use. | ||
=== Level | === Level 2 === | ||
In level 2 missions, you still mostly fight small ships (frigates and destroyers) but there are also some cruisers and battlecruisers mixed in. A T1 destroyer can still do those missions if carefully piloted even with low skills. Assault Frigates and Tactical Destroyers won't have any issues. If you are a new player and don't feel comfortable to use a T1 destroyer, you can upgrade to a medium sized hull. Any DPS bonused [[Cruisers#T1 Cruisers|T1 cruiser]] would work as well as [[Battlecruisers#Combat Battlecruisers|combat battlecruisers]]. You should have a look at the suggested ships for level 3 missions and consider to make the jump to lower skilled option there right away if you can afford it. It doesn't take much longer to train | In level 2 missions, you still mostly fight small ships (frigates and destroyers) but there are also some cruisers and battlecruisers mixed in. A T1 destroyer can still do those missions if carefully piloted even with low skills. Assault Frigates and Tactical Destroyers won't have any issues. If you are a new player and don't feel comfortable to use a T1 destroyer, you can upgrade to a medium sized hull. Any DPS bonused [[Cruisers#T1 Cruisers|T1 cruiser]] would work as well as [[Battlecruisers#Combat Battlecruisers|combat battlecruisers]]. You should have a look at the suggested ships for level 3 missions and consider to make the jump to lower skilled option there right away if you can afford it. It doesn't take much longer to train battlecruisers to three than it does cruisers. | ||
=== Level | === Level 3 === | ||
In level 3 missions, you mostly fight medium sized opponents (cruisers and battlecruisers) but small opponents are still numerous, battleships occur in only very few level 3 missions. It doesn't surprise that now medium sized ships are good options as their medium sized weapons apply well. The small targets still pose a challenge for your application though. | In level 3 missions, you mostly fight medium sized opponents (cruisers and battlecruisers) but small opponents are still numerous, battleships occur in only very few level 3 missions. It doesn't surprise that now medium sized ships are good options as their medium sized weapons apply well. The small targets still pose a challenge for your application though. | ||
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* For missiles, you have the [[Drake]] and [[Cyclone]] as T1 battlecruiser options. Medium sized missiles struggle with application though. T1/faction missiles just about apply to NPC cruisers at maxed skills without any bonus to them. If you have suboptimal skills, you want to fit for additional application. T2 high damage missiles need additional help for application all along. When dealing with cruisers and battlecruisers the selectable damage types make up for it to a degree. But the numerous frigates and destroyers are especially annoying as the application is obviously even worse there. Sadly the light drones are usually not enough to clear them efficiently in level 3 missions. The [[Drake Navy Issue]] is a serious upgrade to the Drake in level 3 missions as it gains an application bonus and is no longer soft damage locked. The obviously downside is its price (similarly the [[Caracal Navy Issue]]). | * For missiles, you have the [[Drake]] and [[Cyclone]] as T1 battlecruiser options. Medium sized missiles struggle with application though. T1/faction missiles just about apply to NPC cruisers at maxed skills without any bonus to them. If you have suboptimal skills, you want to fit for additional application. T2 high damage missiles need additional help for application all along. When dealing with cruisers and battlecruisers the selectable damage types make up for it to a degree. But the numerous frigates and destroyers are especially annoying as the application is obviously even worse there. Sadly the light drones are usually not enough to clear them efficiently in level 3 missions. The [[Drake Navy Issue]] is a serious upgrade to the Drake in level 3 missions as it gains an application bonus and is no longer soft damage locked. The obviously downside is its price (similarly the [[Caracal Navy Issue]]). | ||
=== Level | === Level 4 === | ||
In level 4 missions, you face mostly battleships supported by all the smaller ship classes. This means the incoming damage is generally significantly higher than before. Also in many missions some of the frigates warp disrupt you. | In level 4 missions, you face mostly battleships supported by all the smaller ship classes. This means the incoming damage is generally significantly higher than before. Also in many missions some of the frigates warp disrupt you. | ||
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==== Marauders ==== | ==== Marauders ==== | ||
[[Marauders]] are the strongest all-around level 4 mission runners by a large margin. There are extensive discussions which | [[Marauders]] are the strongest all-around level 4 mission runners by a large margin. There are extensive discussions which marauder is actually the best. This mostly depends on the mission you run. As each agent has his own pool of missions, people might have a very different experience on how a specific marauder performs depending on their agent's mission pool. It's usually considered better to fit short range weapons on a marauder as even with those it can reasonably project its damage to 100 km and more with long range ammunition plus appropriate fitting. At the same time you are highly mobile due to the [[MJD]] bonus. That said in a few missions long range weapons perform better; you could refit for those. There are also a few advocates for long range weapons all around but they are certainly in the minority. | ||
'''{{co|red|Warning}}''': Marauders are frequent gank targets just for their base hull value. Do not use them at ganking hotspots such as popular mission hubs like Lanngisi and refit for tank when | '''{{co|red|Warning}}''': Marauders are frequent gank targets just for their base hull value. Do not use them at ganking hotspots such as popular mission hubs like Lanngisi and refit for tank when traveling when you relocate to another agent. Also obviously do not use them when you are wardecced. | ||
==== Gila ==== | ==== Gila ==== | ||
The [[Gila]] can run level 4 missions reasonably well. The important part is that it already can do so with relatively low skills i.e. the relevant skills at three or four. This is because its drone bonuses aren't linked to any skill. As it is a cruiser, you can dissipate a lot of the incoming damage from battleships by fitting an afterburner. A shield regeneration tank works well on an Gila and is easy on fitting and capacitor skills. If you have low skills, you probably want to switch your shield hardeners according to the incoming damage though. Rapid light missile launchers allow you to quickly clear webbing or warp disrupting frigates. | The [[Gila]] can run level 4 missions reasonably well. The important part is that it already can do so with relatively low skills i.e. the relevant skills at three or four. This is because its drone bonuses aren't linked to any skill. As it is a cruiser, you can dissipate a lot of the incoming damage from battleships by fitting an [[afterburner]]. A shield regeneration tank works well on an Gila and is easy on fitting and capacitor skills. If you have low skills, you probably want to switch your shield hardeners according to the incoming damage though. Rapid light missile launchers allow you to quickly clear webbing or warp disrupting frigates. | ||
That said at maximum skills the better T1 battleship options outperform | That said at maximum skills the better T1 battleship options outperform a Gila in mission running. But as a low skill option to check out missions it is very well suited as it can also be used for a number of other PvE activities such as [[Abyssal Deadspace|abyssals]] or [[combat sites]]. The skills trained are also beneficial to a lot of other ships. | ||
==== Cruise missile battleships ==== | ==== Cruise missile battleships ==== | ||
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==== Other battleships ==== | ==== Other battleships ==== | ||
All battleships are able to run level 4 missions if fitted accordingly. Navy and pirate faction battleships are strong but they are also expensive and Marauders are significantly stronger still. Thus faction battleships are mostly an option when you can't fly a marauder but really feel the need to upgrade from a T1 hull. The [[Machariel]] and [[Barghest]] have their places when [[ | All battleships are able to run level 4 missions if fitted accordingly. Navy and pirate faction battleships are strong but they are also expensive and Marauders are significantly stronger still. Thus faction battleships are mostly an option when you can't fly a marauder but really feel the need to upgrade from a T1 hull. The [[Machariel]] and [[Barghest]] have their places when [[blitzing]]. And the [[Rattlesnake]] is the strongest option when you have committed to drones. The [[Dominix]] is a good T1 option there. Blaster based T1 battleships struggle with range and battleships are slow to move around; railguns also don't work out especially well; still they both work if you really want to. Energy turrets have the issue of being damage locked but again you can make them work. Autocannons on T1 hulls struggle again to project damage; artilleries have much less damage and don't track well; still you can make things work in like artillery + MJD setups. | ||
==== Other general options ==== | ==== Other general options ==== | ||
[[Heavy Assault Cruisers]] should all be possible if fitted accordingly. The Ishtar would be among the better options and perform similarly to an Gila. They are more skill intense to get into than an Gila or T1 battleship. Thus HACs are mostly an option if you're character has narrowly trained into one of them. | [[Heavy Assault Cruisers]] should all be possible if fitted accordingly. The [[Ishtar]] would be among the better options and perform similarly to an Gila. They are more skill intense to get into than an Gila or T1 battleship. Thus HACs are mostly an option if you're character has narrowly trained into one of them. | ||
[[Strategic Cruisers]] often come up probably because before their rework a long time ago they used to be very strong. People are often impressed by the Tengu's 1k DPS with scourge rage heavy assault missiles. Their range is comparably short and, if you don't deal kinetic, your DPS goes down to 800. A T1 battleship generally outperforms a Tengu, at the same time being cheaper and easier to skill into. That said there is a niche for them when you are [[ | [[Strategic Cruisers]] often come up probably because before their rework a long time ago they used to be very strong. People are often impressed by the Tengu's 1k DPS with scourge rage heavy assault missiles. Their range is comparably short and, if you don't deal kinetic, your DPS goes down to 800. A T1 battleship generally outperforms a Tengu, at the same time being cheaper and easier to skill into. That said there is a niche for them when you are [[blitzing]] in nullsec as they can be fitted cloaky and nulli. | ||
[[Command Ships]] are very skill intense and generally don't provide more DPS than a T1 battleship. | [[Command Ships]] are very skill intense and generally don't provide more DPS than a T1 battleship. | ||
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At least some [[Battlecruisers#Combat Battlecruisers|T1 (combat) battlecruisers]] work for level 4s such as the Drake or Myrmidon but their DPS is usually a bit low compared with the alternatives. As they are cheaper than the alternatives, they might be decent options for new players to fleet up together. Similar for some T1 cruisers which are able to survive but just don't perform well due to lacking DPS. | At least some [[Battlecruisers#Combat Battlecruisers|T1 (combat) battlecruisers]] work for level 4s such as the Drake or Myrmidon but their DPS is usually a bit low compared with the alternatives. As they are cheaper than the alternatives, they might be decent options for new players to fleet up together. Similar for some T1 cruisers which are able to survive but just don't perform well due to lacking DPS. | ||
=== Level | === Level 5 === | ||
In level 5 missions, you face a significantly higher number of hostile NPCs. Many missions also include [[Capacitor warfare|energy neutralizing]] towers which put significant pressure on your capacitor. | In level 5 missions, you face a significantly higher number of hostile NPCs. Many missions also include [[Capacitor warfare|energy neutralizing]] towers which put significant pressure on your capacitor. | ||
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Another option would be to form a fleet. Even though those are rarely heard of, they might be the best option for lower skilled pilots. Due to the huge amount of energy neutralizers, logi with cap transfers are probably a good idea. | Another option would be to form a fleet. Even though those are rarely heard of, they might be the best option for lower skilled pilots. Due to the huge amount of energy neutralizers, logi with cap transfers are probably a good idea. | ||
== Notes == | |||
<references group= Note /> | |||
[[Category:Missions]] | [[Category:Missions]] | ||
[[Category:Ships]] | [[Category:Ships]] | ||