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Wormhole scouting: Difference between revisions

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{{Cleanup}}
{{Wormhole Links}}
{{Wormhole Links}}
This page is intended as a step-by-step guide to ''covertly'' scouting a wormhole for PvE/PvP Opportunities.
This page is intended as a step-by-step guide to ''covertly'' scouting a wormhole for PvE/PvP Opportunities.
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** [https://www.google.com Google]
** [https://www.google.com Google]


= So You've found a Wormhole =
== So you've found a Wormhole ==
Now it's time to start scouting, but before you jump...
Now it's time to start scouting, but before you jump...
# <span style="color: #FF00FF; font-size:125%; font-weight: bold;">Bookmark the wormhole</span>
# <span style="color: #FF00FF; font-size:125%; font-weight: bold;">Bookmark the wormhole</span>
#* Bookmarks created at a signature location from your scan probe results are often more than 5km from the Wormhole's actual location, resulting in your warp to 0km not placing you in jump range.
#* Bookmarks created at a signature location from your scan probe results are often more than 5km from the Wormhole's actual location, resulting in your warp to 0km not placing you in jump range.
#* As such, you should bookmark the wormhole itself from your overview while on grid.
#* As such, you should bookmark the wormhole itself from your overview while on grid.
# The Wormhole Type ID from your overview can get some extra stats, if it's not a K162.
# The Wormhole Type ID from your overview can get some extra stats if it's not a K162.
#* Google the ID, first result is nearly always the right one
#* Google the ID, the first result is nearly always the right one
#* Reference the [[Wormhole attributes|table in the wiki]]
#* Reference the [[Wormhole attributes|table in the wiki]]
# Next, Show Info on the wormhole and reference this page for details: [[Wormholes#Wormhole_Text|Wormhole Text]] and [[Wormholes#Example_Wormholes|Example Wormholes]]
# Next, Show Info on the wormhole and reference this page for details: [[Wormholes#Wormhole_Text|Wormhole Text]] and [[Wormholes#Example_Wormholes|Example Wormholes]]
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Even if the wormhole type is K162, you have some idea what you're jumping into, and whether or not you should be able to get back via this wormhole.
Even if the wormhole type is K162, you have some idea what you're jumping into, and whether or not you should be able to get back via this wormhole.


== Time to Jump ==
=== Time to jump ===
If all the above lends to the idea that this world be a fun place to visit, it's time to Jump.
If all the above lends to the idea that this world is a fun place to visit, it's time to Jump.
# <span style="color:#FF00FF; font-size:125%; font-weight:bold">Hold your cloak!</span> (but remember it is only 30 seconds on a WH)
# <span style="color:#FF00FF; font-size:125%; font-weight:bold">Hold your cloak!</span> (but remember it is only 30 seconds on a WH)
#* <span style="color:#FF00FF; font-size:125%; font-weight:bold">Bookmark the other side of the wormhole!</span>
#* <span style="color:#FF00FF; font-size:125%; font-weight:bold">Bookmark the other side of the wormhole!</span>
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#* The main goal of wormhole life is never letting anyone know you are there until you are ready to, and probes are obvious, we will get to that later
#* The main goal of wormhole life is never letting anyone know you are there until you are ready to, and probes are obvious, we will get to that later


== Check for Occupancy ==
=== Check for occupancy ===
Now you are cloaked and somewhat safe away from the wormhole where your chances of being de-cloaked are lowered, and you've made the decision that time should be invested digging further, let's figure out who's home.
Now you are cloaked and somewhat safe away from the wormhole where your chances of being de-cloaked are lowered, and you've made the decision that time should be invested digging further, let's figure out who's home.
# Pull up your pod saver tab and show info on the Customs Offices.
# Pull up your pod saver tab and show info on the Customs Offices.
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#* Utilizing a narrow beam d-scan, locate and make note of any planet at which you find an active force field and any ships nearby.
#* Utilizing a narrow beam d-scan, locate and make note of any planet at which you find an active force field and any ships nearby.


== Check out the POSes ==
=== Check out the POSes ===
By now you have several safe spots, and a list of the planets with active POSes on their moons, time to locate the POSes for monitoring.
By now you have several safe spots, and a list of the planets with active POSes on their moons, time to locate the POSes for monitoring.


=== Create a POS Finder Overview Tab ===
==== Create a POS finder Overview tab ====
This tab is useful in quickly locating Moons containing POSes.   
This tab is useful in quickly locating Moons containing POSes.   
'''Caution''', this tab does add clutter to your overview and d-scan results, particularly in a system with many planets being orbited by many moons.  As such, it should not be used while in combat situations.  Its benefit though is the ability to quickly reference moon distance, and align the d-scan beam towards a moon of interest
'''Caution''', this tab does add clutter to your overview and d-scan results, particularly in a system with many planets being orbited by many moons.  As such, it should not be used while in combat situations.  Its benefit though is the ability to quickly reference moon distance, and align the d-scan beam towards a moon of interest
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Usage instructions
Usage instructions
# Warp to the planet's custom's office at a random distance (warping to the planet at a distance can sometimes land you close enough to the custom's office which can de-cloak you) and switch to POS finder preset, sort overview by distance
# Warp to the planet's customs office at a random distance (warping to the planet at a distance can sometimes land you close enough to the customs office which can de-cloak you) and switch to POS finder preset, sort overview by distance
# turn on [[camera]] tracking (default "c") and set 5° scan
# turn on [[camera]] tracking (default "c") and set 5° scan
#* If there are a large number of moons, this can be sped up by scanning 360° and locating the POS first by range
#* If there are a large number of moons, this can be sped up by scanning 360° and locating the POS first by range
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# D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set near the POS
# D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set near the POS


=== Warping to Moons ===
==== Warping to moons ====
When warping to a moon with an active tower, where warp disruption bubbles are present, the utmost care must be taken.  As such here's a quick guide of bubble mechanics from [http://www.evealtruist.com/2012/03/bubble-mechanics.html Azual Skoll at The Altruist].
When warping to a moon with an active tower, where warp disruption bubbles are present, the utmost care must be taken.  As such here's a quick guide of bubble mechanics from [http://www.evealtruist.com/2012/03/bubble-mechanics.html Azual Skoll at The Altruist].
*'''NOTE:''' This step may be ignored in the event there are no ships/probes/wrecks in system on d-scan indicating any pilots are active
{{ note box | This step may be ignored in the event there are no ships/probes/wrecks in system on d-scan indicating any pilots are active | italics = no }}


==== Bubble Mechanics ====
===== Bubble mechanics =====
[[File:bubble_path.jpg|right|framed|A catch bubble on the left, and a drag bubble on the right.<br>Red line illustrates a safe warp path]]
[[File:bubble_path.jpg|right|framed|A catch bubble on the left, and a drag bubble on the right.<br>Red line illustrates a safe warp path]]


'''Key points relating to warping to a POS:'''
'''Key points relating to warping to a POS:'''
* Bubbles near a POS are used as catch or drag bubbles, and will pull you out of warp at the leading edge of the bubble provided that:
* Bubbles near a POS are used as catch or drag bubbles and will pull you out of warp at the leading edge of the bubble provided that:
** The bubble is on grid with your destination (regardless of distance)
** The bubble is on grid with your destination (regardless of distance)
** A continuous line drawn from your start point straight through your destination would pass through the radius of the bubble (both in front, and behind the destination)
** A continuous line drawn from your start point straight through your destination would pass through the radius of the bubble (both in front and behind the destination)
* Common alignments to be trapped are as follows in order of likelihood:
* Common alignments to be trapped are as follows in order of likelihood:
*# The planet the Moon is orbiting
*# The planet the Moon is orbiting
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*# Adjacent moons of the same planet
*# Adjacent moons of the same planet
*# Other stuff...
*# Other stuff...
* The distance you will travel after dropping out of warp is inversely proportional to your ships agility.
* The distance you will travel after dropping out of warp is inversely proportional to your ship's agility.
** Smaller more agile ships will end up at the edge of the bubble
** Smaller more agile ships will end up at the edge of the bubble
** Larger ships may drift all the way into the center of the bubble
** Larger ships may drift all the way into the center of the bubble
* traps are often littered with anchored cans, abandoned drones, corpses, and other assorted space trash.
* traps are often littered with anchored cans, abandoned drones, corpses, and other assorted space trash.
** The disruption field itself will not de-cloak you, being within 2km of any object will
** The disruption field itself will not de-cloak you, being within 2km of any object will
** Mobile Warp Distruptors are scanable, but if warped to at any distance they will drag you to them.
** Mobile Warp Distruptors are scannable, but if warped to at any distance they will drag you to them.


==== The Actual Warp ====
===== The actual warp =====
Now that you know which moon is occupied, you can hop on grid with it to check for piloted ships
Now that you know which moon is occupied, you can hop on grid with it to check for piloted ships
* <span style="color:#FF00FF; font-size:125%; font-weight:bold">NOTE: It is highly suggested to only do this in ships fitted with covert ops cloaks</span>
* <span style="color:#FF00FF; font-size:125%; font-weight:bold">NOTE: It is highly suggested to only do this in ships fitted with covert ops cloaks</span>
# D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set at the warp-in from at least one approach
# D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set at the warp-in from at least one approach
# Review system map for ability to create bookmarks perpendicular to common approaches of the planet/sun, or moons and planets unaligned with common approaches
# Review system map for the ability to create bookmarks perpendicular to common approaches of the planet/sun, or moons and planets unaligned with common approaches
# Select warp to moon at 0km - since POSes can't be anchored at zero, there is less of a chance of getting decloaked this way compared to warping in at a larger distance.
# Select warp to moon at 0km - since POSes can't be anchored at zero, there is less of a chance of getting decloaked this way compared to warping in at a larger distance.
# While in warp, have a celestial or safe available for easy access in case you need to bug out (preferably as directly behind you as possible so that should you have to escape, you won't end up trying to warp forward where other POS modules or bubbles are likely anchored)
# While in warp, have a celestial or safe available for easy access in case you need to bug out (preferably as directly behind you as possible so that should you have to escape, you won't end up trying to warp forward where other POS modules or bubbles are likely anchored)
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# Repeat for any other possibly occupied POSes
# Repeat for any other possibly occupied POSes


== Scanning Time ==
=== Scanning time ===
If all has gone well up to this point, the only time your ship has appeared on D-scan is the brief time when swapping from jump cloak to cloaking device (that is if you have a covops cloak).  No reason to break the blissful ignorance of possible occupants by announcing your presence now!  Thus, the goal of the following section is to get your probes out into space, out of range for d-scan, as quickly as possible so that you may re-cloak and go about your business.
If all has gone well up to this point, the only time your ship has appeared on D-scan is the brief time when swapping from jump cloak to cloaking device (that is if you have a covops cloak).  No reason to break the blissful ignorance of possible occupants by announcing your presence now!  Thus, the goal of the following section is to get your probes out into space, out of range for d-scan, as quickly as possible so that you may re-cloak and go about your business.
* '''NOTE:''' This portion of the guide has been influenced by the musings of [https://gate.eveonline.com/Profile/Penny%20Ibramovic Penny Ibramovic] of [https://www.tigerears.org www.tigerears.org], specifically [https://www.tigerears.org/2012/11/25/how-to-perform-a-blanket-scan-of-a-w-space-system-2 this page]
* {{ note box | This portion of the guide has been influenced by the musings of [https://gate.eveonline.com/Profile/Penny%20Ibramovic Penny Ibramovic] of [https://www.tigerears.org www.tigerears.org], specifically [https://www.tigerears.org/2012/11/25/how-to-perform-a-blanket-scan-of-a-w-space-system-2 this page] | italics = no }}


=== Find an Empty Spot ===
==== Find an empty spot ====
You and your probes will be visible while launching, so you want a nice spot out of d-scan range of any active ships.
You and your probes will be visible while launching, so you want a nice spot out of d-scan range of any active ships.


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If you can find a spot that is > 14.36au from all the above, super!  If not, minimize your exposure to anything on the above list with the first 2 being the most important.
If you can find a spot that is > 14.36au from all the above, super!  If not, minimize your exposure to anything on the above list with the first 2 being the most important.


=== Launching Probes ===
==== Launching probes ====
Now, time to pop out some probes.  Your goal here is to get your probes out, cloak up, and fling your probes out of d-scan range as quickly as possible.
Now, time to pop out some probes.  Your goal here is to get your probes out, cloak up, and fling your probes out of d-scan range as quickly as possible.


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# Spread probes to cover the system, select scan
# Spread probes to cover the system, select scan


And we now have a list of every non-cloaked scannable object in system. From your results:
And we now have a list of every non-cloaked scannable object in system. From your results:
* Ignore all the anomalies, they are easy to find again
* Ignore all the anomalies, they are easy to find again
** Keep/Bookmark them if you think you may be hunting anomaly runners later, ignored anoms can't be reaquired after the sleepers are clear which is a prime opportunity to gank a [[Noctis]].
** Keep/Bookmark them if you think you may be hunting anomaly runners later, ignored anoms can't be reaquired after the sleepers are clear which is a prime opportunity to gank a [[Noctis]].
* Ignore structures as you've found all the POSes already
* Ignore structures as you've found all the POSes already
* Count and record the number of ships, this should agree with results from d-scan
* Count and record the number of ships, this should agree with results from d-scan
* Record the sig ID's for the Cosmic Signatures that need to be scanned down
* Record the sig IDs for the Cosmic Signatures that need to be scanned down


Now you have a choice, PvP or PvE?  If there's no signs of threats, start scanning down sigs and making bookmarks for the fun to come.  If there are juicy targets, move on to the next section and try and hunt them down.
Now you have a choice, PvP or PvE?  If there are no signs of threats, start scanning down sigs and making bookmarks for the fun to come.  If there are juicy targets, move on to the next section and try and hunt them down.


= Hunting Targets =
== Hunting targets ==
So there might be something worthwhile in system to gank, this part of the guide will go over best practices of dropping in on someone unawares.   
So there might be something worthwhile in system to gank, this part of the guide will go over best practices of dropping in on someone unawares.   


=== Finding Targets at Celestial Objects ===
=== Finding targets at celestial objects ===
* No probes required, to be performed prior to launching probes
* No probes required, to be performed prior to launching probes
* Most likely this will only be used to catch people working on PI
* Most likely this will only be used to catch people working on PI
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* Will require warping around in larger systems
* Will require warping around in larger systems


=== Finding Targets at a Cosmic Anomaly ===
=== Finding targets at a cosmic anomaly ===
* No probes required, to be performed prior to launching probes
* No probes required, to be performed prior to launching probes
* Used for catching combat or salvage operations underway
* Used for catching combat or salvage operations underway
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* Will require warping around in larger systems
* Will require warping around in larger systems


=== Finding Targets at Neither an Anomaly nor a Celestial ===
=== Finding targets at neither an anomaly nor a celestial ===
* Requires probes, reference the [[Combat_Probing_101|combat probing syllabus]] for details
* Requires probes, reference the [[Probe scanning]] for details
* Un-warped probes can be used as markers
* Un-warped probes can be used as markers


== Target types ==
=== Target types ===
Below is a list of the general types of targets to be found in w-space and how to best track them down.
Below is a list of the general types of targets to be found in w-space and how to best track them down.


=== PI Hauling ===
==== PI hauling ====
[[Planetary Industry]] is very profitable in wormholes, as such it is a popular activity for pilots to be working on while you pop into their system.   
[[Planetary Industry]] is very profitable in wormholes, as such it is a popular activity for pilots to be working on while you pop into their system.   
* '''NOTE:''' combat probes are not needed to hunt PI haulers (unless you plan on getting them on a wormhole)
* '''NOTE:''' combat probes are not needed to hunt PI haulers (unless you plan on getting them on a wormhole)


====Opposition====
=====Opposition=====
* Ship: T1 or T2 hauler, or if you are lucky and they are slow witted and flying an [[Orca]]
* Ship: T1 or T2 hauler, or if you are lucky and they are slow witted and flying an [[Orca]]
* Fit:  
* Fit:  
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** Cargo expanders, agility, or tank in the rigs
** Cargo expanders, agility, or tank in the rigs


==== Profitability ====
===== Profitability =====
'''Low:''' - Most likely drop is an expanded cargohold. Any PI materials that drop are likely too large to fit in the hold of a combat ship.
'''Low:''' - Most likely drop is an expanded cargohold. Any PI materials that drop are likely too large to fit in the hold of a combat ship.


==== How to Hunt ====
===== How to hunt =====
P-goo collectors are most often found warping between customs offices in their home system. Best ambush is to be at their next stop before they are. With skills to 5 they can only operate at 6 planets, thus you are time limited in tracking them down before they are done for the day.
P-goo collectors are most often found warping between customs offices in their home system. Best ambush is to be at their next stop before they are. With skills to 5 they can only operate at 6 planets, thus you are time limited in tracking them down before they are done for the day.
# D-scan planets with a narrow beam until target is located at a POCO
# D-scan planets with a narrow beam until target is located at a POCO
# Warp to current location at range and start playing catch up until you land on grid with them
# Warp to current location at range and start playing catch up until you land on grid with them
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#* Stealth bombers can stay cloaked due to lack of recalibration delay
#* Stealth bombers can stay cloaked due to lack of recalibration delay


==== Risk ====
===== Risk =====
They may have friends in system, so do not linger around afterwards.
They may have friends in system, so do not linger around afterwards.


----
----


=== Rock Chewers ===
==== Rock chewers ====
Ore sites in wormholes have lots of very large asteroids of every type, which makes them a desirable place to mine.
Ore sites in wormholes have lots of very large asteroids of every type, which makes them desirable place to mine.
*'''Note:''' probes are not required to hunt down a mining operation - wormhole ore is found in Anomalies
*'''Note:''' probes are not required to hunt down a mining operation - wormhole ore is found in Anomalies


==== Opposition ====
===== Opposition =====
* Ships: [[Venture]], [[Prospect]], [[Mining Barge]] or [[Exhumer]], [[Orca]] if you're lucky.
* Ships: [[Venture]], [[Prospect]], [[Mining Barge]] or [[Exhumer]], [[Orca]] if you're lucky.
* Fit: Shield tank with mining stuff
* Fit: Shield tank with mining stuff


==== Profitability ====
===== Profitability =====
'''Low:''' - T2 strip miners are kinda nice, but the ore won't fit in a combat ship's hold.
'''Low:''' - T2 strip miners are kinda nice, but the ore won't fit in a combat ship's hold.


==== How to Hunt ====
===== How to Hunt =====
In w-space, ore is found in Anomalies and does not need to be probed down.
In w-space, ore is found in Anomalies and does not need to be probed down.


==== Risk ====
===== Risk =====
* Drones, should be able to tank a flight of light or medium drones depending on the target
* Drones, should be able to tank a flight of light or medium drones depending on the target
* The [[Procurer]] and the [[Skiff]] can have some very nice tank
* The [[Procurer]] and the [[Skiff]] can have some very nice tank
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----
----


=== Gas Huffers ===
==== Gas huffers ====


====Opposition====
=====Opposition=====
* Ships: [[Venture]], [[Prospect]], [[Cruiser#T1_Cruisers|T1 cruiser]], [[battlecruiser]], and possibly a T1 or T2 hauler
* Ships: [[Venture]], [[Prospect]], [[Cruiser#T1_Cruisers|T1 cruiser]], [[battlecruiser]], and possibly a T1 or T2 hauler
* Fit: shield or armor tank
* Fit: shield or armor tank
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* The [[Venture]] will require 3 or 4 warp disruption points to lock down, though a high alpha strike can be sufficient
* The [[Venture]] will require 3 or 4 warp disruption points to lock down, though a high alpha strike can be sufficient


==== Profitability ====
===== Profitability =====
'''Medium:''' - T2 gas harvesters sell nicely, and chances are you can fit some of the gas in a combat hold as it isn't very bulky
'''Medium:''' - T2 gas harvesters sell nicely, and chances are you can fit some of the gas in a combat hold as it isn't very bulky


==== How to Hunt ====
===== How to hunt =====
In w-space, gas sites are the only place where gas clouds are found, and need to be probed down.
In w-space, gas sites are the only place where gas clouds are found, and need to be probed down.


==== Risk ====
===== Risk =====
* Battlecruisers can still fit some weapons and tank while huffing and shouldn't be considered a soft target
* Battlecruisers can still fit some weapons and tank while huffing and shouldn't be considered a soft target
* They may have friends nearby
* They may have friends nearby
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----
----


=== Combat Operations ===
==== Combat operations ====
* Ships: Combat ships and possibly Logi
* Ships: Combat ships and possibly Logi
* Fit:
* Fit:
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** If logi are present, most likely buffer fit either for max damage projection (incursion style fitting) or PvP fit for gank resistance
** If logi are present, most likely buffer fit either for max damage projection (incursion style fitting) or PvP fit for gank resistance


==== Profitability ====
===== Profitability =====
'''Medium to High:''' - Chance at some nice shiny modules if players have taken the money to bling out their ships
'''Medium to High:''' - Chance at some nice shiny modules if players have taken the money to bling out their ships


==== How to Hunt ====
===== How to hunt =====
* At an anomaly: no need for probes
* At an anomaly: no need for probes
# Run a basic system scan and d-scan each anomaly for ships
# Run a basic system scan and d-scan each anomaly for ships
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# Warp in, spread points, kill stuff, don't die to sleepers
# Warp in, spread points, kill stuff, don't die to sleepers


==== Risk ====
===== Risk =====
* Taking on combat ships, so be sure you have good intel on ships and are attacking with a force that can win
* Taking on combat ships, so be sure you have good intel on ships and are attacking with a force that can win
* They may have friends nearby
* They may have friends nearby
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----
----


=== Salvage Operations ===
==== Salvage operations ====
*Ships: [[Frigate#Exploration|T1 exploration frigate]] for hacking/archeology, [[:Category:Standard_Destroyers|Destroyer]] or [[Noctis]]. A [[Strategic Cruiser]] can also be fit with a subsystem that increases tractor beam range and velocity - if you find one of these salvaging, be aware that it will have a much better tank than any of the other salvaging ships mentioned above and in addition, it may have enough dps modules fit to kill you.
*Ships: [[Frigate#Exploration|T1 exploration frigate]] for hacking/archeology, [[:Category:Standard_Destroyers|Destroyer]] or [[Noctis]]. A [[Strategic Cruiser]] can also be fit with a subsystem that increases tractor beam range and velocity - if you find one of these salvaging, be aware that it will have a much better tank than any of the other salvaging ships mentioned above and in addition, it may have enough dps modules fit to kill you.


==== Profitability ====
===== Profitability =====
'''High''' if you catch a salvage operation that has been through several sites, you can profit off the work of others
'''High''' if you catch a salvage operation that has been through several sites, you can profit off the work of others
* If you have a fleet, consider ganking the salvager with a bait ship, then when defense fleet warps in, bring in your fleet and get them too
* If you have a fleet, consider ganking the salvager with a bait ship, then when defense fleet warps in, bring in your fleet and get them too


==== How to Hunt ====
===== How to hunt =====
Best place to catch a salvage operation is to wait at a site that has already been cleared of sleepers, but not yet salvaged.  In this case your goal will be to warp into a site being run while cloaked and wait until the combat fleet leaves and the salvager comes in. Same rules for finding a fleet in progress apply here with the exception of also using a d-scan overview setting that can see wrecks
Best place to catch a salvage operation is to wait at a site that has already been cleared of sleepers, but not yet salvaged.  In this case, your goal will be to warp into a site being run while cloaked and wait until the combat fleet leaves and the salvager comes in. Same rules for finding a fleet in progress apply here with the exception of also using a d-scan overview setting that can see wrecks


* At an anomaly: no need for probes
* At an anomaly: no need for probes
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# Warp in, spread points, kill stuff, don't die
# Warp in, spread points, kill stuff, don't die


==== Risk ====
===== Risk =====
* The salvager will have limited defensive ability and most likely limited tank unless it's a [[Strategic Cruiser]] - see above.
* The salvager will have limited defensive ability and most likely limited tank unless it's a [[Strategic Cruiser]] - see above.
* Combat ships may be available, so do not stick around unless you are prepared to fight them
* Combat ships may be available, so do not stick around unless you are prepared to fight them


= Using Multiple Scouts =
== Using multiple scouts ==
If multiple scouts are available, this can greatly speed up the time required to properly scan down a given system, or chain of systems for combat/money making opportunities.  In these cases, this is best done using some form of collaborative storage location of information so that multiple scouts do not end up stepping on each others toes.  Some examples are listed below
If multiple scouts are available, this can greatly speed up the time required to properly scan down a given system, or chain of systems for combat/money making opportunities.  In these cases, this is best done using some form of collaborative storage location of information so that multiple scouts do not end up stepping on each other's toes.  Some examples are listed below
* [https://drive.google.com Using a shared Google Docs spreadsheet]
* [https://drive.google.com Using a shared Google Docs spreadsheet]


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# As connecting wormholes are scanned, scouts can branch out into adjacent systems
# As connecting wormholes are scanned, scouts can branch out into adjacent systems


= Scouting Connecting Wormholes =
== Scouting connecting wormholes ==
Repeat the above for each connection (time permitting)
Repeat the above for each connection (time permitting)
* Remember to bookmark both sides of all wormholes
* Remember to bookmark both sides of all wormholes
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* Once you start moving 2 or more systems deep in w-space, make sure a map of connections has been generated, as you will become lost otherwise.
* Once you start moving 2 or more systems deep in w-space, make sure a map of connections has been generated, as you will become lost otherwise.


= CovOps Traps =
== CovOps traps ==
You might think flying around in a Covert Ops ship is pretty safe, and it's easy to escape from any situation.  This is unfortunately not so. The well-known CovOps Trap is something to watch out for. It goes something like this (described from the point of view of the hunters)...
You might think flying around in a Covert Ops ship is pretty safe, and it's easy to escape from any situation.  This is unfortunately not so. The well-known CovOps Trap is something to watch out for. It goes something like this (described from the point of view of the hunters)...


# You have a connection to an unknown w-space system.  Maybe it's your static and you just opened it.  Whatever the situation, the K162 is on the far side. You have a scout in that w-space system, that is looking at probes moving around on d-scan, and maybe a CovOps on d-scan.
# You have a connection to an unknown w-space system.  Maybe it's your static and you just opened it.  Whatever the situation, the K162 is on the far side. You have a scout in that w-space system, that is looking at probes moving around on d-scan, and maybe a CovOps on d-scan.
# Your scout moves back to the K162, whilst your corp gathers the following ships: one [[interdictor]], plus at least one fast-locking [[interceptor]].  More interceptors, and DPS ships that can assign their scout drones to the intercptor(s) will make a successful catch more likely.
# Your scout moves back to the K162, whilst your corp gathers the following ships: one [[interdictor]], plus at least one fast-locking [[interceptor]].  More interceptors, and DPS ships that can assign their scout drones to the intercptor(s) will make a successful catch more likely.
# The scout sees probes getting closer on d-scan, until he has at least 4-5 probes within 2-3 AU of the K162.  This shows the unknown scanner now has the K162 bookmarked.  Sooner or later, the unsuspecting victim appears on the grid, and jumps through. Your scout gives you a heads up.
# The scout sees probes getting closer on d-scan, until he has at least 4-5 probes within 2-3 AU of the K162.  This shows the unknown scanner now has the K162 bookmarked.  Sooner or later, the unsuspecting victim appears on the grid and jumps through. Your scout gives you a heads up.
# As soon as the wormhole activates, the interdictor drops a bubble.  This bubble lasts two minutes, and will prevent the victim warping away (unless he's in a nullified T3).  The interdictor jumps through the wormhole immediately, decloaks on the other side (the side the victim came from) and waits.
# As soon as the wormhole activates, the interdictor drops a bubble.  This bubble lasts two minutes and will prevent the victim warping away (unless he's in a nullified T3).  The interdictor jumps through the wormhole immediately, decloaks on the other side (the side the victim came from) and waits.
# Your interceptor waits for the victim to decloak and re-cloak.  If you're lucky, he manages to lock him before he can re-cloak, but what usually happens is the victim jumps back through in an attempt to get away. The interceptors immediately follow him and de-cloak on the far side.
# Your interceptor waits for the victim to decloak and re-cloak.  If you're lucky, he manages to lock him before he can re-cloak, but what usually happens is the victim jumps back through in an attempt to get away. The interceptors immediately follow him and de-cloak on the far side.
# The interdictor sees the wormhole activate, and drops another bubble, and waits with everything running hot. Hopefully your interceptor(s) will decloak before the victim and run everything hot themselves.
# The interdictor sees the wormhole activate and drops another bubble, and waits with everything running hot. Hopefully, your interceptor(s) will decloak before the victim and run everything hot themselves.
# Your victim de-cloaks and then re-cloaks (we'll assume you weren't quite fast-locking enough to catch it).  Your interceptors (plus any assigned drones) chase at full speed to where he disappeared.  The more interceptors, and the more assigned drones, the more likely you are to de-cloak him.  Once he's de-cloaked, it's a simple matter to kill him and his pod, since the bubble prevents warping out, and the wormhole polarization timer prevents jumping through again.
# Your victim de-cloaks and then re-cloaks (we'll assume you weren't quite fast-locking enough to catch it).  Your interceptors (plus any assigned drones) chase at full speed to where he disappeared.  The more interceptors, and the more assigned drones, the more likely you are to de-cloak him.  Once he's de-cloaked, it's a simple matter to kill him and his pod, since the bubble prevents warping out, and the wormhole polarization timer prevents jumping through again.