m Add objective. Add messages. Reorder table, sentries last as per UniWiki:Mission formatting guidelines. Add NPC type. Add {{Hatnote}} |
m Add briefing. Add structure table. |
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| Line 17: | Line 17: | ||
|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State) | |StandingLoss= Destroying Caldari Towers (-3.0% Caldari State) | ||
|Extra= | |Extra= | ||
}} | |||
{{MissionBriefing | |||
|Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me. | |||
}} | }} | ||
'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary. | '''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary. | ||
{{MessageBox|In local (About | {{MessageBox|In local (About 10km from the structure) | ||
|{{Co|#48ff00|The mission has been completed. You can return to your agent now.}} | |{{Co|#48ff00|The mission has been completed. You can return to your agent now.}} | ||
|collapsed= yes}} | |collapsed= yes}} | ||
=== Single Pocket === | === Single Pocket === | ||
{{NPCTableHead}} | |||
{{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}} | |||
|} | |||
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent. | Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent. | ||
{{MessageBox|In local (Initial spawn) | {{MessageBox|In local (Initial spawn) | ||