Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deadly Arrival (Caldari & Amarr) (Level 3): Difference between revisions

From EVE University Wiki
m Add objective. Add messages. Reorder table, sentries last as per UniWiki:Mission formatting guidelines. Add NPC type. Add {{Hatnote}}
m Add briefing. Add structure table.
 
Line 17: Line 17:
|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State)
|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State)
|Extra=  
|Extra=  
}}
{{MissionBriefing
|Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me.
}}
}}
'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
{{MessageBox|In local (About 5km from the structure)
{{MessageBox|In local (About 10km from the structure)
|{{Co|#48ff00|The mission has been completed.  You can return to your agent now.}}
|{{Co|#48ff00|The mission has been completed.  You can return to your agent now.}}
|collapsed= yes}}
|collapsed= yes}}


=== Single Pocket ===
=== Single Pocket ===
{{NPCTableHead}}
{{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}}
|}
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
{{MessageBox|In local (Initial spawn)
{{MessageBox|In local (Initial spawn)