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== Recommended Skills == | == Recommended Skills == | ||
{{main|Creating a Planetary Industry Alt}} | {{main|Creating a Planetary Industry Alt}} | ||
These are the recommended skills for successfully conducting PI at the NSC. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/ | These are the recommended skills for successfully conducting PI at the NSC. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/Null-Sec Epithal fit. The Epithal is the preferred PI industrial due to its unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the numer of PI materials that it can carry. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:3px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:3px;" | ||
! [[File:Icon_container_large.png|32px|link=]] Recommended PI Skills | ! [[File:Icon_container_large.png|32px|link=]] Recommended PI Skills | ||
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[[File:Cloak.png|28px]] It can use the MWD+Cloak trick to travel in relative saftey.<br> | [[File:Cloak.png|28px]] It can use the MWD+Cloak trick to travel in relative saftey.<br> | ||
[[File:Icon_warp_disruptor_i.png|28px]] It is fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]].<br> | [[File:Icon_warp_disruptor_i.png|28px]] It is fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]].<br> | ||
{{icon|money|28}} Ship and Fittings cost approximately 17M ISK, you can make that back in two days with | {{icon|money|28}} Ship and Fittings cost approximately 17M ISK, you can make that back in two days with Null-Sec PI. | ||
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Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in | Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in Null-Sec. Additionally, it has a 6000 m³ Command Center Hold, which is sufficient for hauling 6 command centers, making it the allround PI industrial. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Epithal | | ship=Epithal | ||
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{{main|Good Planets}} | {{main|Good Planets}} | ||
One of, if not the most dangerous places to be in | One of, if not the most dangerous places to be in Null-Sec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has a Station or a Citadel blue to the Uni. The tables below show all the planets and systems within the NSC backpocket and also what PI commodities can be produced completed within each system. One other factor to be aware of is the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in Null-Sec and should not get complacent. Neutrals do log off in the backpocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue. | ||
[https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Here] you can find a screenshot of the resource bars of every planet in the NSC | [https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Here] you can find a screenshot of the resource bars of every planet in the NSC | ||
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* Install the correct Schematics for the commodities that you wish to build in each Industrial Facility. Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2. | * Install the correct Schematics for the commodities that you wish to build in each Industrial Facility. Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2. | ||
[[File:Nsc pi 10.png]] | [[File:Nsc pi 10.png]] | ||
* Open up the Extractor Control Unit. What we need to achieve here is a {{co|coral|program output higher than 12,000 Units per hour to achieve maximum efficiency}}. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in | * Open up the Extractor Control Unit. What we need to achieve here is a {{co|coral|program output higher than 12,000 Units per hour to achieve maximum efficiency}}. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in Null-Sec. Always try to aim for as much as you can per hour though, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the planet to continue to produce P2 if you are a couple of hours late to reset it, or just forget entirely. | ||
[[File:Nsc pi 12.png]] | [[File:Nsc pi 12.png]] | ||
* Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities and up as P2 commodities in our Launchpad. Unfortunately, this cannot be shown with images. | * Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities and up as P2 commodities in our Launchpad. Unfortunately, this cannot be shown with images. | ||