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Timers: Difference between revisions

From EVE University Wiki
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{{Update|November 9, 2021 patch (Version 19.10) added timer changes for linking to an ESS.}}
{{Update|[[Has update description::November 9, 2021 patch (Version 19.10) added timer changes for linking to an ESS.]]}}
{{legality}}
{{legality}}
A brief overview of the basics of timers and their impact on capsuleers in empire space.
A brief overview of the basics of timers and their impact on capsuleers in empire space.
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The Retribution expansion introduced a new and improved timer system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags.
The Retribution expansion introduced a new and improved timer system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags.


It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet causing issues with [[EVE_University_Rules#Rules_of_Engagement|rules of engagements]] and [[remote assistance]].
It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet causing issues with [[EVE University Rules#Rules of Engagement|rules of engagements]] and [[remote assistance]].


See [https://support.eveonline.com/hc/en-us/sections/201141682-Crimewatch CCP's support page on Crimewatch] for more details on the more intricate mechanics of legal timers.
See [https://support.eveonline.com/hc/en-us/sections/201141682-Crimewatch CCP's support page on Crimewatch] for more details on the more intricate mechanics of legal timers.
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==== Non-Capsuleer Log-Off Timer ====
==== Non-Capsuleer Log-Off Timer ====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" nowrap style="background:#151515;" | {{co|orange|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)
| valign="top" nowrap style="background:#151515;" | {{co|orange|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)
|}
|}
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==== Capsuleer Log-Off Timer ====
==== Capsuleer Log-Off Timer ====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" nowrap style="background:#151515;" | {{co|red|'''Capsuleer Log-Off Timer'''}} a.k.a. '''PvP-flag''' (complicated timer, see comments below)<br>'''Cause:''' Combat with another capsuleer.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes).
| valign="top" nowrap style="background:#151515;" | {{co|red|'''Capsuleer Log-Off Timer'''}} a.k.a. '''PvP-flag''' (complicated timer, see comments below)<br>'''Cause:''' Combat with another capsuleer.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes).
|}
|}
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This means you will remain in space if you disconnect or close the client, until the timer runs out. The timer will be renewed if you are shot while already having disconnected or logged off. So if someone finds you after you logged out they can keep your ship in space indefinitely.
This means you will remain in space if you disconnect or close the client, until the timer runs out. The timer will be renewed if you are shot while already having disconnected or logged off. So if someone finds you after you logged out they can keep your ship in space indefinitely.


When your corporation or alliance is at war, the '''capsuleer log-off timer''' becomes deceptively dangerous in mixed fleets, see [[Remote_assistance#While_at_war|while at war]] for more details on that and other limitations of remote assistance.
When your corporation or alliance is at war, the '''capsuleer log-off timer''' becomes deceptively dangerous in mixed fleets, see [[Remote assistance#While at war|while at war]] for more details on that and other limitations of remote assistance.


==== Weapon Timer ====
==== Weapon Timer ====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_weapon.jpg|68px|'''Weapon''' flag]]
| valign="top" nowrap style="background:#151515;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Using offensive modules against another capsuleer or activating a bastion or command burst module.<br>'''Consequence:''' Unable to jump, dock or eject from, store, refit or switch ships and prevents [[tethering]] (60 seconds).
| valign="top" nowrap style="background:#151515;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Using offensive modules against another capsuleer or activating a bastion or command burst module.<br>'''Consequence:''' Unable to jump, dock or eject from, store, refit or switch ships and prevents [[tethering]] (60 seconds).
|}
|}
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==== Suspect Timer ====
==== Suspect Timer ====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_suspect.jpg|68px|'''Suspect''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_suspect.jpg|68px|'''Suspect''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage (15 minutes).
| valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage (15 minutes).
|}
|}
<span class="flashy"> [[file:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] </span> The '''suspect timer''' means that anyone can freely attack you without [[CONCORD]] interfering. If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below).
<span class="flashy"> [[File:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] </span> The '''suspect timer''' means that anyone can freely attack you without [[CONCORD]] interfering. If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below).


==== Criminal Timer ====
==== Criminal Timer ====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_criminal.jpg|68px|'''Criminal''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_criminal.jpg|68px|'''Criminal''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space (15 minutes).
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space (15 minutes).
|}
|}
<span class="flashy"> [[file:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] </span> The '''criminal timer''' means that anyone can freely attack you without [[CONCORD]] interfering.
<span class="flashy"> [[File:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] </span> The '''criminal timer''' means that anyone can freely attack you without [[CONCORD]] interfering.


If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below).
If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below).
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Being a criminal in [[System security#Low security|low security space]] is practically the same as being a suspect, as long as you or anyone who assists you have no plans of jumping into high security space for the next fifteen minutes.
Being a criminal in [[System security#Low security|low security space]] is practically the same as being a suspect, as long as you or anyone who assists you have no plans of jumping into high security space for the next fifteen minutes.


Jumping into or undocking a ship in high security space as a criminal will allow you to benefit from the [[Timers#Session_Change_Timer_.28SCT.29|session change timer]] invulnerability, but it only delays the inevitable demise of your ship. Even if your criminal timer runs out during the invulnerability, CONCORD will still follow through and destroy your ship, even though you're no longer a criminal when the invulnerability wears off.
Jumping into or undocking a ship in high security space as a criminal will allow you to benefit from the [[Timers#Session Change Timer .28SCT.29|session change timer]] invulnerability, but it only delays the inevitable demise of your ship. Even if your criminal timer runs out during the invulnerability, CONCORD will still follow through and destroy your ship, even though you're no longer a criminal when the invulnerability wears off.


==== Limited Engagement Timer ====
==== Limited Engagement Timer ====
[[image:limited_engagement_example.png|thumb|Hovering over the limited engagement icon will show all current engagements, the pilot's name and corporation as well as the time left.]]
[[File:limited_engagement_example.png|thumb|Hovering over the limited engagement icon will show all current engagements, the pilot's name and corporation as well as the time left.]]
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_limited.png|68px|'''Limited Engagement''' flag]]
| valign="top" style="padding:0px;" | [[File:flag_limited.png|68px|'''Limited Engagement''' flag]]
| valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Limited Engagement Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(5 minutes)''.
| valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Limited Engagement Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(5 minutes)''.
|}
|}
<span class="flashy"> [[file:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot is in limited engagement with you]] </span> A '''limited engagement''' is a permission between two pilots to freely engage each other or their assets in combat without interference of CONCORD. Limited Engagements are created on attacks towards other pilots that are under a [https://support.eveonline.com/hc/en-us/articles/203268571-Suspect-Timer suspect] or [https://support.eveonline.com/hc/en-us/articles/203268591-Criminal-Timer criminal] flag to allow them to defend themselves, but can also be gained from accepting a '''Duel Request''' (see [https://support.eveonline.com/hc/en-us/articles/203268611-Duels-Limited-Engagements Duels & Limited Engagements] for more information).
<span class="flashy"> [[File:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot is in limited engagement with you]] </span> A '''limited engagement''' is a permission between two pilots to freely engage each other or their assets in combat without interference of CONCORD. Limited Engagements are created on attacks towards other pilots that are under a [https://support.eveonline.com/hc/en-us/articles/203268571-Suspect-Timer suspect] or [https://support.eveonline.com/hc/en-us/articles/203268591-Criminal-Timer criminal] flag to allow them to defend themselves, but can also be gained from accepting a '''Duel Request''' (see [https://support.eveonline.com/hc/en-us/articles/203268611-Duels-Limited-Engagements Duels & Limited Engagements] for more information).


===== Consequences of being in a limited engagement =====
===== Consequences of being in a limited engagement =====
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=== Remote assistance, combat timers and legality ===
=== Remote assistance, combat timers and legality ===
{{main|Remote assistance}}
{{main|Remote assistance}}
Whenever you remotely assist someone, you will automatically inherit all the combat timers of the one you're assisting. Using [[remote assistance]] to aid a suspect or an outlaw is usually a [[image:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} and assisting criminals is a [[image:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}}. Interfering in a fight between two parties (war or limited engagement) in high security space is a [[image:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}} but only a [[image:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} in low security space.
Whenever you remotely assist someone, you will automatically inherit all the combat timers of the one you're assisting. Using [[remote assistance]] to aid a suspect or an outlaw is usually a [[File:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} and assisting criminals is a [[File:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}}. Interfering in a fight between two parties (war or limited engagement) in high security space is a [[File:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}} but only a [[File:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} in low security space.


Even [[Command Bursts]] are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements.
Even [[Command Bursts]] are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements.
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== Other timers ==
== Other timers ==
There are several other timers in the game, most {{co|lightgreen|visible}} but some are {{co|crimson|hidden}} and will only show you an error message when you attempt something that cannot be done.
There are several other timers in the game, most {{co|lightgreen|visible}} but some are {{co|crimson|hidden}} and will only show you an error message when you attempt something that cannot be done.
=== Session Change Timer (SCT) ===
=== Session Change Timer (SCT) ===
{{anchor|Session timer}}
{{anchor|Session timer}}
[[Image:Sct.jpg|thumb|300px|right|The '''Session Change Timer''' is displayed in the top left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
[[File:Sct.jpg|thumb|300px|right|The '''Session Change Timer''' is displayed in the top left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
The '''Session Change Timer (SCT)''' is a {{co|lightgreen|visible}} 10 second timer initiated after performing one of the following things:
The '''Session Change Timer (SCT)''' is a {{co|lightgreen|visible}} 10 second timer initiated after performing one of the following things:
* Logging into the game.
* Logging into the game.
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* Leaving your ship, either through ejecting or having it destroyed.
* Leaving your ship, either through ejecting or having it destroyed.
* Boarding a ship.
* Boarding a ship.
* Performing a clone jump or a clone swap.  
* Performing a clone jump or a clone swap.
* Being podded.
* Being podded.
* Joining or leaving a corporation
* Joining or leaving a corporation
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Whenever you undock from a station, there's a {{co|lightgreen|visible}} timer that makes you invulnerable for 30 seconds or until you move, activate a module or target someone. While in this state you're practically ''"invulnerable"''; you cannot be locked and cannot bump against other ships, intentionally or not. The timer is 60 seconds long after using a jump drive.
Whenever you undock from a station, there's a {{co|lightgreen|visible}} timer that makes you invulnerable for 30 seconds or until you move, activate a module or target someone. While in this state you're practically ''"invulnerable"''; you cannot be locked and cannot bump against other ships, intentionally or not. The timer is 60 seconds long after using a jump drive.


While most actions break this ''"invulnerability"'' you can still press {{button|Ctrl}} + {{button|Space}} to stop your ship (or use the {{button|&#8211;}} button on your HUD right next to your speed bar) while keeping your ghost-like status. This can allow you to undock, remain protected and wait out the '''Session Change Timer''' and dock back up before the ''"invulnerability"'' wears off.
While most actions break this ''"invulnerability"'' you can still press {{button|Ctrl}} + {{button|Space}} to stop your ship (or use the {{button|}} button on your HUD right next to your speed bar) while keeping your ghost-like status. This can allow you to undock, remain protected and wait out the '''Session Change Timer''' and dock back up before the ''"invulnerability"'' wears off.


Be aware that there are stations, so called ''"kick-out"'' stations that have such a small docking range that even if you immediately stop your ship you'll be too far away from the station to immediately dock up again. For those stations, you'd be forced to turn around and move back towards the docking ring, which will give enemies or gankers ample time to lock and attack you.
Be aware that there are stations, so called ''"kick-out"'' stations that have such a small docking range that even if you immediately stop your ship you'll be too far away from the station to immediately dock up again. For those stations, you'd be forced to turn around and move back towards the docking ring, which will give enemies or gankers ample time to lock and attack you.


=== Jump Cloak Timer ===
=== Jump Cloak Timer ===
[[image:jump_cloak_timer.png|thumb|300px|The '''Jump Cloak Timer''' is displayed in the top-left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
[[File:jump_cloak_timer.png|thumb|300px|The '''Jump Cloak Timer''' is displayed in the top-left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
The '''Jump Cloak Timer''' is a {{co|lightgreen|visible}} 60 second timer that keeps you cloaked after jumping through a stargate or a wormhole, as long as you take no actions after jumping through. Remember that jumping through a stargate or a wormhole will also give you the above mentioned '''Session Change Timer''' for 10 seconds.
The '''Jump Cloak Timer''' is a {{co|lightgreen|visible}} 60 second timer that keeps you cloaked after jumping through a stargate or a wormhole, as long as you take no actions after jumping through. Remember that jumping through a stargate or a wormhole will also give you the above mentioned '''Session Change Timer''' for 10 seconds.


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=== Warp-Field Collapse Warning ===
=== Warp-Field Collapse Warning ===
:''Main article: [[Abyssal Deadspace]] and [[Abyssal Proving Grounds]]''
:''Main article: [[Abyssal Deadspace]] and [[Abyssal Proving Grounds]]''
[[image:Warp_field_collapse_warning.png|thumb|300px|The '''Warp-Field Collapse Warning''' is displayed in the top-left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
[[File:Warp_field_collapse_warning.png|thumb|300px|The '''Warp-Field Collapse Warning''' is displayed in the top-left corner of your screen and you can mouse-over the icon to show the exact time remaining on the timer.]]
The '''Warp-Field Collapse Warning''' is a {{co|lightgreen|visible}} 15 minutes or 20 minutes timer that warns you about the time limit of Abyssal Deadspace. Entering an Abyssal Deadspace via Abyssal filaments gives you a 20 minute timer while Proving grounds filaments give you 15 minutes.
The '''Warp-Field Collapse Warning''' is a {{co|lightgreen|visible}} 15 minutes or 20 minutes timer that warns you about the time limit of Abyssal Deadspace. Entering an Abyssal Deadspace via Abyssal filaments gives you a 20 minute timer while Proving grounds filaments give you 15 minutes.


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=== Logout timer ===
=== Logout timer ===
Whenever a character logs out while in space, there's a {{co|crimson|hidden}} 1 minute timer to remove that character and their ship from the game. The same applies to simply killing the client or crashing (although see the bug mention below). In combination with this timer, the ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where it will remain until the logout is triggered. The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if the ship is warp disrupted at the time of the disconnect, the ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the [[image:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] and [[image:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).
Whenever a character logs out while in space, there's a {{co|crimson|hidden}} 1 minute timer to remove that character and their ship from the game. The same applies to simply killing the client or crashing (although see the bug mention below). In combination with this timer, the ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where it will remain until the logout is triggered. The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if the ship is warp disrupted at the time of the disconnect, the ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the [[File:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer Log-Off Timer|Non-Capsuleer]] and [[File:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer Log-Off Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).


Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
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* Turning on or having any active modules running.
* Turning on or having any active modules running.
* Ejecting from the ship.
* Ejecting from the ship.
* Aggressed by players or NPCs, ie having a [[image:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] or a [[image:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]].
* Aggressed by players or NPCs, ie having a [[File:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer Log-Off Timer|Non-Capsuleer]] or a [[File:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer Log-Off Timer|Capsuleer Log-Off Timer]].
* Exploding or having initiated a self-destruct.
* Exploding or having initiated a self-destruct.
* Moving or initiating a moving command.
* Moving or initiating a moving command.
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Doing any of the above mentioned actions will not only stop you from initiating the safe logoff, but also cancel a previously activated safe logoff.
Doing any of the above mentioned actions will not only stop you from initiating the safe logoff, but also cancel a previously activated safe logoff.
{|
{|
| valign="top" | [[image:logoff_timer_options.png|thumb|300px|To use the '''safe logoff''' you right-clck your HUD's capacitor and select the '''Log Off Safely''' option.]]
| valign="top" | [[File:logoff_timer_options.png|thumb|300px|To use the '''safe logoff''' you right-clck your HUD's capacitor and select the '''Log Off Safely''' option.]]
| valign="top" | [[image:logoff_timer_error.png|thumb|282px|If the requirements aren't met, an error message will be displayed to highlight the reason you cannot; in this case because you have active modules still running.]]
| valign="top" | [[File:logoff_timer_error.png|thumb|282px|If the requirements aren't met, an error message will be displayed to highlight the reason you cannot; in this case because you have active modules still running.]]
| valign="top" | [[image:logoff_timer_countdown.png|thumb|300px|When you initiate a '''safe logoff''' in space you'll see this window until you're safely logged off.]]
| valign="top" | [[File:logoff_timer_countdown.png|thumb|300px|When you initiate a '''safe logoff''' in space you'll see this window until you're safely logged off.]]
|}
|}


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== Links ==
== Links ==


*Log off mechanic threads [https://forums.eveonline.com/default.aspx?g=posts&t=32182 here] and [https://forums.eveonline.com/default.aspx?g=posts&t=25340 here] on the official EVE Online forum.
* Log off mechanic threads [https://forums.eveonline.com/default.aspx?g=posts&t=32182 here] and [https://forums.eveonline.com/default.aspx?g=posts&t=25340 here] on the official EVE Online forum.


*[https://support.eveonline.com/hc/en-us/sections/201141682-Crimewatch CCP's support page on Crimewatch]
* [https://support.eveonline.com/hc/en-us/sections/201141682-Crimewatch CCP's support page on Crimewatch]


*[http://www.youtube.com/watch?v=TyjBwWcFGe0 Pirating Timer Video]
* [http://www.youtube.com/watch?v=TyjBwWcFGe0 Pirating Timer Video]


{{FlashyCSS}}
{{FlashyCSS}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]