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* '''Old Man Star to Villore gate''': a Gallente stargate that was built inside an asteroid, also a famous landmark with a unique backstory about it. | * '''Old Man Star to Villore gate''': a Gallente stargate that was built inside an asteroid, also a famous landmark with a unique backstory about it. | ||
* '''Smuggler gate''': stargates constructed by pirates, smuggler stargates offer extremely long range jumping between different null-sec regions. | * '''Smuggler gate''': stargates constructed by pirates, smuggler stargates offer extremely long range jumping between different null-sec regions. | ||
* '''Conduit gate''': conduits constructed by | * '''Conduit gate''': conduits constructed by Triglavian Collective, acts as a traditional stargate that offers permanent connections between systems in Pochven. | ||
Additionally, there are some offline stargates in New Eden with their former routes removed from the map: | Additionally, there are some offline stargates in New Eden with their former routes removed from the map: | ||
* '''Disrupted gate''': Stargates sabotaged by | * '''Disrupted gate''': Stargates sabotaged by Triglavian Collective with mutaplasmids filled their structures, former connections between systems now in Pochven to empire space, permanently closed for interstellar traveling. | ||
== Jump proximity == | == Jump proximity == | ||
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Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space. | Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space. | ||
Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three | Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavian Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted. | ||
If a stargate is disrupted by a stellar event or Triglavian activists, it will be temporarily deactivated. Deactivated stargates have their glowing particles disappear, and you cannot use it until it is back online. Stargates might only be disabled for one side and in this case, pilots from the other side can still use it. Most stargate deactivation events last 30 minutes. | If a stargate is disrupted by a stellar event or Triglavian activists, it will be temporarily deactivated. Deactivated stargates have their glowing particles disappear, and you cannot use it until it is back online. Stargates might only be disabled for one side and in this case, pilots from the other side can still use it. Most stargate deactivation events last 30 minutes. | ||