More actions
Siiftun1857 (talk | contribs) No edit summary |
Salartarium (talk | contribs) m typos, clarity |
||
| Line 14: | Line 14: | ||
=== Attributes and attribute modifiers === | === Attributes and attribute modifiers === | ||
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are few other effects | Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are a few other effects that modify the attributes of Vorton Projectors: | ||
* 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors. | * 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors. | ||
* 'Halycon' boosters apply an optimal range bonus to Vorton Projectors. | * 'Halycon' boosters apply an optimal range bonus to Vorton Projectors. | ||
* Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors. | * Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors. | ||
* Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors. | * Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors. | ||
* Black-Hole effect in Wormhole space | * Black-Hole effect in Wormhole space applies an explosion velocity bonus to Vorton Projectors. | ||
The general rule is: if something does not | The general rule is: if something does not say it affects Vorton Projectors, then it doesn't. That said, Vorton Projectors are not affected by '''anything else''': | ||
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | * Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | ||
* All modules that affect turrets or missiles do not affect Vorton Projectors. | * All modules that affect turrets or missiles do not affect Vorton Projectors. | ||
| Line 247: | Line 247: | ||
[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | [https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | ||
Vorton Tuning Systems were the only weapon damage mods that | Vorton Tuning Systems were the only weapon damage mods that did not have Faction and officer variants and their mutaplasmids. | ||
}} | }} | ||
== Availability == | == Availability == | ||
| Line 254: | Line 254: | ||
EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks are exclusive to LP store of DED. | EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks are exclusive to LP store of DED. | ||
Faction and officer variants of the Vorton Tuning Systems | Faction and officer variants of the Vorton Tuning Systems and Vorton Tuning Systems mutaplasmids are available from aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs. | ||
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients. | Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients. | ||