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Hisec Suspect Hunting: Difference between revisions

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{{WIP}}This Page is a WORK IN PROGRESS, please do not edit without first contacting Kerthor
== What is it? ==
== What is it? ==


Hunting Criminally flagged pilots (who may be suspect or criminal flagged, it doesn't matter) in high security space can be a fun and safe way of learning and practising a lot of the skills that you  will need to use in other forms of PvP.  
Hunting Criminally flagged pilots (who may be suspect or criminal flagged, it doesn't matter) in high security space can be a fun and safe way of learning and practising a lot of the skills that you  will need to use in other forms of PvP.  


You have the added benefit of being realtively safe whilst searching for targets and this can allow you to proceed at your own pace. I typically play in an environment with a lot of distractions, both in and out of game, and I find the ability to dip in and out helps out immensely.  
You have the added benefit of being relatively safe whilst searching for targets and this can allow you to proceed at your own pace. I typically play in an environment with a lot of distractions, both in and out of game, and I find the ability to dip in and out helps out immensely.  


It can also be a carried out as a solo pursuit and so works well for people who can't always get on mumble and maybe only have a few minutes at a time to dedicate to playing EVE.
It can also be a carried out as a solo pursuit and so works well for people who can't always get on mumble and maybe only have a few minutes at a time to dedicate to playing EVE.
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*'''Criminal Flagged''' - these pilots will be engaged by CONCORD. This will either be happening as you attack or will be happening imminently. The time it takes CONCORD to respond depends on a number of factors but is principally driven by the Security Status of the system. This is why so many suicide ganks take place in 0.5 Security space since CONCORD response time is at its lowest. What you can be sure of, though, is that the target's days are numbered and shortly after you engage, CONCORD will make sure their ship is destroyed. Having a Limited Engagement with a pilot whose ship will last maybe 20 seconds max is therefore not a high risk activity.  
*'''Criminal Flagged''' - these pilots will be engaged by CONCORD. This will either be happening as you attack or will be happening imminently. The time it takes CONCORD to respond depends on a number of factors but is principally driven by the Security Status of the system. This is why so many suicide ganks take place in 0.5 Security space since CONCORD response time is at its lowest. What you can be sure of, though, is that the target's days are numbered and shortly after you engage, CONCORD will make sure their ship is destroyed. Having a Limited Engagement with a pilot whose ship will last maybe 20 seconds max is therefore not a high risk activity.  


*'''Suspect Flagged''' - Suspects will not be engaged by CONCORD, therefore if you create a Limited Engagement with a Suspect then you will be effectively entering into a proper PVP engagement with the target. Other players can also attack the suspect so if the fight takes place on a gate or on a station then you are likely to get help from others but if the fight takes place at a belt or some other spot then the fight is effectively a 1v1 PVP engagement. You need to be prepared for this and know what you are getting into.  
*'''Suspect Flagged''' - Suspects will not be engaged by CONCORD, therefore if you create a Limited Engagement with a Suspect then you will be effectively entering into a proper PvP engagement with the target. Other players can also attack the suspect so if the fight takes place on a gate or on a station then you are likely to get help from others but if the fight takes place at a belt or some other spot then the fight is effectively a 1v1 PvP engagement. You need to be prepared for this and know what you are getting into.  


*'''Outlaws or PermaFlashies''' - Outlaws have a security status below -5.0. They will take Gate Gun fire '''<---- CHECK THIS''' if on a Gate or station, otherwise the fights are exactly the same as those detailed above for Suspect Flagged pilots.
*'''Outlaws or PermaFlashies''' - Outlaws have a security status below -5.0. They will take Gate Gun fire '''<---- CHECK THIS''' if on a Gate or station, otherwise the fights are exactly the same as those detailed above for Suspect Flagged pilots.
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Most trade hubs will have two types of targets.  
Most trade hubs will have two types of targets.  


There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They wil generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'.  
There will usually be a community of people who bait outside the stations with Suspect flags and are trying to get pilots to engage them, thereby creating a limited engagement with them. They will either shoot back straight away or may dock up and wait until their suspect timer disappears but the limited engagement timer is still running. They will generally undock in something bigger and more dangerous than the ship they were using to bait you with and attempt to kill you. These guys are generally to be avoided, they're very good at what they do and engaging them is likely to get your ship destroyed. If you sit outside any trade hub long enough then you will be able to see these guys at work and add them and their corps to your mental 'avoidance list'.  


Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section.  
Trade hubs also have a steady influx of permaflashies and suspects who may be looking to drop off cargo, re-ship, trade etc. and these guys are definite targets both on the way into the station and on the way out of it. To catch these guys on the way into the trade hub you need an insta-locking high alpha ship such as the Insta-lock Thrasher detailed later in the ships and fits section.  


When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station. This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. As you see them arrive, fit F1 (or whatever key your guns are mapped to) and start clicking them in the overview whilst holding down the CTRL key. You will see a number of attempts that fail but you may get a lock that starts and continues. Once this happens then you just need to wait until the lock completes and your guns will fire.  
When the target just hits the dock button in their overview then they will land on the station docking ring but often end up a short distance from the station. This small window of time is your chance to lock them and fire before they can get into the station. You will only get one shot so high alpha is a priority. As you see them arrive, hit {{button|F1}} (or whatever key your guns are mapped to) and start clicking them in the overview whilst holding down the {{button|CTRL}} key. You will see a number of attempts that fail but you may get a lock that starts and continues. Once this happens then you just need to wait until the lock completes and your guns will fire.  


A pod, noobship or a lightly tanked frigate can generally be alpha'd this way. If they are flying something bigger like a cruiser then you can also try a shot in the hope that two or three of you will be doing the same thing and you will get a kill between you. Note that it's very unlikely they will hang around and try to exploit their Limited Engagement while trying to dock because this will expose them to attack from other pilots.  
A pod, corvette or a lightly tanked frigate can generally be alpha'd this way. If they are flying something bigger like a cruiser then you can also try a shot in the hope that two or three of you will be doing the same thing and you will get a kill between you. Note that it's very unlikely they will hang around and try to exploit their Limited Engagement while trying to dock because this will expose them to attack from other pilots.  


For targets coming out of the station, the same techniques can be used, you just need to lock them after their undock immunity ends and before they can get into warp. Again, this is all about timing and fast locking is the priority here. If they are in a ship you can alpha then you don't need a point, otherwise you are going to need something that can lock quickly and apply a point as well. Generally every one else outside the station will be trying to lock them too so you can usually count on help once you do get point.
For targets coming out of the station, the same techniques can be used, you just need to lock them after their undock immunity ends and before they can get into warp. Again, this is all about timing and fast locking is the priority here. If they are in a ship you can alpha then you don't need a point, otherwise you are going to need something that can lock quickly and apply a point as well. Generally every one else outside the station will be trying to lock them too so you can usually count on help once you do get point.
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If everything looks clear on the gate, check local and see if anybody is already criminally or suspect flagged. If you see one or two then the chances are that a gank has either happened in the last 15 minutes or is in progress right now. If you see nothing then flip through local and see if you see anybody you recognise. Whenever I come across suicide gankers, criminal types etc., I add a contact with Neutral Standing so they show up straight away in local.  
If everything looks clear on the gate, check local and see if anybody is already criminally or suspect flagged. If you see one or two then the chances are that a gank has either happened in the last 15 minutes or is in progress right now. If you see nothing then flip through local and see if you see anybody you recognize. Whenever I come across suicide gankers, criminal types etc., I add a contact with Neutral Standing so they show up straight away in local.  


Next thing you can do is hit D-Scan on 360 degrees at max range and see if you see anything suspicious. It takes practice to spot the signs but if you see a Catalyst, Vexor or Thrasher sitting off-grid from the gate then you could be in luck. Better still if you see 4 or more sitting off-grid then things are looking very promising. Often these ships also have the default ship name so will be named '<PLAYER NAME>'s Catalyst' or such like. If they are then you can check the player out in local by double clicking them. If they have a reasonable bounty on them and a low sec status they're probably a possible target for you.  
Next thing you can do is hit D-Scan on 360 degrees at max range and see if you see anything suspicious. It takes practice to spot the signs but if you see a Catalyst, Vexor or Thrasher sitting off-grid from the gate then you could be in luck. Better still if you see 4 or more sitting off-grid then things are looking very promising. Often these ships also have the default ship name so will be named '<PLAYER NAME>'s Catalyst' or such like. If they are then you can check the player out in local by double clicking them. If they have a reasonable bounty on them and a low sec status they're probably a possible target for you.  
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=== En Route to trade hubs ===
=== En Route to trade hubs ===


Perma-flashies and random suspects often travel to trade hubs, usually to reship, sell loot, conduct trades etc. Hub to hub routes generally have at least one system with a target present in it. you will often encounter these targets as you are jumping from gate to gate, you need to be flying something fast locking with a high warp speed in order to stand a chance of locking these guys or chasing them down. Don't be afraid to chase them, noob ships, destroyers and frigates can all be overtaken and caught by an interceptor. Just be careful to make sure that you don't get carried away with the chase and forget where you are jumping to. Its easy to follow them into Low sec by mistake.  
Perma-flashies and random suspects often travel to trade hubs, usually to reship, sell loot, conduct trades etc. Hub to hub routes generally have at least one system with a target present in it. you will often encounter these targets as you are jumping from gate to gate, you need to be flying something fast locking with a high warp speed in order to stand a chance of locking these guys or chasing them down. Don't be afraid to chase them, corvettes, frigates and destroyers can all be overtaken and caught by an interceptor. Just be careful to make sure that you don't get carried away with the chase and forget where you are jumping to. Its easy to follow them into Low sec by mistake.  


You can usually link together a number of known ganking systems and do a circular route that links these up following the standard hi sec routes between hubs. If you use an interceptor then you can cover a lot fo ground really quickly.  
You can usually link together a number of known ganking systems and do a circular route that links these up following the standard hi sec routes between hubs. If you use an interceptor then you can cover a lot fo ground really quickly.  
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=== Anywhere in Hi sec ===
=== Anywhere in Hi sec ===


Any hi sec system can contain a suspect in space somewhere. If you see somebody in local, just ping D-Scan, you would be amazed how many people keep the default ship name and just appear in D-Scan. If you see nothing then just jump to the out gate and ping as you go. In a big system, your D-Scan will not cover the whole system in one go.  
Any Hi sec system can contain a suspect in space somewhere. If you see somebody in local, just ping D-Scan, you would be amazed how many people keep the default ship name and just appear in D-Scan. If you see nothing then just jump to the out gate and ping as you go. In a big system, your D-Scan will not cover the whole system in one go.  


If you don't get a match then they're likely to be docked up or at a safe spot. I'd suggest ignoring them and moving on.  
If you don't get a match then they're likely to be docked up or at a safe spot. I'd suggest ignoring them and moving on.  


If you do get a match on D-Scan then you need to try and work out where they are. Check out the [[D-Scan 102]] class for soem hints on how to use D-Scan to locate people. I have a special tab designed for finding people that just contains likely locations - stations, Asteroid belts, Planets, Customs Offices etc. which helps a lot in isloating people.  
If you do get a match on D-Scan then you need to try and work out where they are. I have a special tab designed for finding people that just contains likely locations - stations, asteroid belts, planets, customs offices etc. which helps a lot in isolating people.  


If you do manage to scan them down to a specific location you can warp in and engage them. Be careful with target choice here, CONCORD won't get involved and the target will almost certainly fight back and try and kill you. You're also likely to be alone with the target so you won't get help from anyone else. Depending on their experience level, and fit, they could give you a nasty surprise.
If you do manage to scan them down to a specific location you can warp in and engage them. Be careful with target choice here, CONCORD won't get involved and the target will almost certainly fight back and try and kill you. You're also likely to be alone with the target so you won't get help from anyone else. Depending on their experience level, and fit, they could give you a nasty surprise.
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=== Principles ===
=== Principles ===


This is a PVP activity so if you learn how to fit your ship effectively for PVP then that will give you a solid basis on which to start.  
This is a PvP activity so if you learn how to fit your ship effectively for PvP then that will give you a solid basis on which to start.  


There are some differences to the conventional PVP wisdom however that you need to be aware of. A lot of these ships are quite slippery and quick to align and warp, you will need to be similarly quick if you want to catch targets en route in pods, shuttles, noobships, frigates etc. This means you need to maximise your ship's Sensor Resolution whilst not losing its basic integrity as a PVP ship. There are a number of important modules to consider;  
There are some differences to the conventional PvP wisdom however that you need to be aware of. A lot of these ships are quite slippery and quick to align and warp, you will need to be similarly quick if you want to catch targets en route in pods, shuttles, corvettes, frigates etc. This means you need to maximize your ship's Sensor Resolution whilst not losing its basic integrity as a PvP ship. There are a number of important modules to consider;  


* '''Sensor Booster''' - a mid slot module that, with a Scan Resolution script, increases your scan resolution (and hence reduces your lock time) by up to 60%
* '''Sensor Booster''' - a mid slot module that, with a Scan Resolution script, increases your scan resolution (and hence reduces your lock time) by up to 60%
*  '''Signal Amplifier''' - a low slot module that primarily increases your targetting range but also increases scan resolution by up to 15%
*  '''Signal Amplifier''' - a low slot module that primarily increases your targeting range but also increases scan resolution by up to 15%
*  '''Targeting System Subcontroller''' - a rig that increases Scan resolution by up to 20%
*  '''Targeting System Subcontroller''' - a rig that increases Scan resolution by up to 20%


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You can use EFT to show the lock time of a fit on a preset to give you an idea of how fast your lock time will be. As a rule of thumb, you need to get over 1000nm scan resolution if possible.  
You can use EFT to show the lock time of a fit on a preset to give you an idea of how fast your lock time will be. As a rule of thumb, you need to get over 1000nm scan resolution if possible.  


If you have trained [[Skills:Targeting#Signature_Analysis|Signature Analysis V]] then you
If you have trained {{Sk|Signature Analysis|V}} then you


=== Example fits ===
=== Example fits ===


{{ShipFitting|
{{ShipFitting
ship=Thrasher|
|ship=Thrasher
shipTypeID=16242|
|shipTypeID=16242
fitName=Insta-Locking Thrasher|
|fitName=Insta-Locking Thrasher
fitID=InstaLockingThrasher|
|fitID=InstaLockingThrasher
high1name=280mm Howitzer Artillery II|
|high1name=280mm Howitzer Artillery II
high1typeID=2977|
|high1typeID=2977
high2name=280mm Howitzer Artillery II|
|high2name=280mm Howitzer Artillery II
high2typeID=2977|
|high2typeID=2977
high3name=280mm Howitzer Artillery II|
|high3name=280mm Howitzer Artillery II
high3typeID=2977|
|high3typeID=2977
high4name=280mm Howitzer Artillery II|
|high4name=280mm Howitzer Artillery II
high4typeID=2977|
|high4typeID=2977
high5name=280mm Howitzer Artillery II|
|high5name=280mm Howitzer Artillery II
high5typeID=2977|
|high5typeID=2977
high6name=280mm Howitzer Artillery II|
|high6name=280mm Howitzer Artillery II
high6typeID=2977|
|high6typeID=2977
high7name=280mm Howitzer Artillery II|
|high7name=280mm Howitzer Artillery II
high7typeID=2977|
|high7typeID=2977
high8name=open|
|high8name=open
mid1name=Sensor Booster II|
|mid1name=Sensor Booster II
mid1typeID=1952|
|mid1typeID=1952
mid2name=Sensor Booster II|
|mid2name=Sensor Booster II
mid2typeID=1952|
|mid2typeID=1952
mid3name=Sensor Booster II|
|mid3name=Sensor Booster II
mid3typeID=1952|
|mid3typeID=1952
low1name=Gyrostabilizer II|
|low1name=Gyrostabilizer II
low1typeID=519|
|low1typeID=519
low2name=Beta Reactor Control: Reaction Control I|
|low2name=Beta Reactor Control: Reaction Control I
low2typeID=8261|
|low2typeID=8261
charge1name=Scan Resolution Script x3|
|charge1name=Scan Resolution Script x3
charge1typeID=29011|
|charge1typeID=29011
charge2name=Tremor S x500|
|charge2name=Tremor S x500
charge2typeID=12633|
|charge2typeID=12633
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Small Targeting System Subcontroller I|
|rig1name=Small Targeting System Subcontroller I
rig1typeID=31322|
|rig1typeID=31322
rig2name=Small Targeting System Subcontroller I|
|rig2name=Small Targeting System Subcontroller I
rig2typeID=31322|
|rig2typeID=31322
rig3name=Small Targeting System Subcontroller I|
|rig3name=Small Targeting System Subcontroller I
rig3typeID=31322|
|rig3typeID=31322
difficulty=1|
|difficulty=1
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=16242:2977;7:1952;3:519;1:8261;1:31322;3:12633;500:29011;3::|
|shipDNA=16242:2977;7:1952;3:519;1:8261;1:31322;3:12633;500:29011;3::
skills=|
|skills=
notes=Insta-Locking thrasher for blapping flashies outside trade hubs. </li><li>Locks a pod in 1.1 seconds with Signature Analysis V. </li><li>Set up a spot where you can cover the approaches to the station and still be at your optimal. }}
|notes=Insta-Locking thrasher for blapping flashies outside trade hubs. </li><li>Locks a pod in 1.1 seconds with Signature Analysis V. </li><li>Set up a spot where you can cover the approaches to the station and still be at your optimal.
}}


This is the insta-locking Thrasher that you can use to sit outside trade hubs and kill people all day long. Simply find a spot around the station where the incoming ships are within your optimal range and wait for targets to warp in or try to leave. Be aware that this ship has ZERO tank so dock up at the first sign of trouble. Note that you may need to drop one Scan Resolution script in  order to get enough targeting range to cover the whole station from your chosen spot. You also really need the Tech 2 guns so that you can use Tremor ammo and get the much larger optimal range. the fit will work with T1 guns but you will often end up shooting in falloff so you are not guaranteed to hit.  
This is the insta-locking Thrasher that you can use to sit outside trade hubs and kill people all day long. Simply find a spot around the station where the incoming ships are within your optimal range and wait for targets to warp in or try to leave. Be aware that this ship has ZERO tank so dock up at the first sign of trouble. Note that you may need to drop one Scan Resolution script in  order to get enough targeting range to cover the whole station from your chosen spot. You also really need the Tech 2 guns so that you can use Tremor ammo and get the much larger optimal range. the fit will work with T1 guns but you will often end up shooting in falloff so you are not guaranteed to hit.  


{{ShipFitting|
{{ShipFitting
ship=Crow|
|ship=Crow
shipTypeID=11176|
|shipTypeID=11176
fitName=Kerceptor II|
|fitName=Kerceptor II|
fitID=Kerceptor-II|
fitID=Kerceptor-II
high1name=Rocket Launcher II|
|high1name=Rocket Launcher II
high1typeID=10631|
|high1typeID=10631
high2name=Rocket Launcher II|
|high2name=Rocket Launcher II
high2typeID=10631|
|high2typeID=10631
high3name=Rocket Launcher II|
|high3name=Rocket Launcher II
high3typeID=10631|
|high3typeID=10631
mid1name=Warp Disruptor II|
|mid1name=Warp Disruptor II|
mid1typeID=3244|
mid1typeID=3244
mid2name=Limited 1MN Microwarpdrive I|
|mid2name=5MN Y-T8 Compact Microwarpdrive
mid2typeID=5973|
|mid2typeID=5973
mid3name=Medium Shield Extender II|
|mid3name=Medium Shield Extender II
mid3typeID=3831|
|mid3typeID=3831
mid4name=Sensor Booster II|
|mid4name=Sensor Booster II
mid4typeID=1952|
|mid4typeID=1952
low1name=Damage Control II|
|low1name=Damage Control II
low1typeID=2048|
|low1typeID=2048
low2name=Micro Auxiliary Power Core I|
|low2name=Micro Auxiliary Power Core I
low2typeID=11563|
|low2typeID=11563
low3name=Overdrive Injector System II|
|low3name=Overdrive Injector System II
low3typeID=1236|
|low3typeID=1236
charge1name=Scan Resolution Script x1|
|charge1name=Scan Resolution Script x1
charge1typeID=29011|
|charge1typeID=29011
charge2name=Scourge Javelin Rocket x500|
|charge2name=Scourge Javelin Rocket x500
charge2typeID=24477|
|charge2typeID=24477
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Small Anti-EM Screen Reinforcer I|
|rig1name=Small EM Shield Reinforcer I
rig1typeID=31716|
|rig1typeID=31716
rig2name=Small Warhead Calefaction Catalyst I|
|rig2name=Small Warhead Calefaction Catalyst I
rig2typeID=31620|
|rig2typeID=31620
difficulty=2|
|difficulty=2
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=11176:10631;3:1952;1:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31620;1:31716;1:24477;500:29011;1::|
|shipDNA=11176:10631;3:1952;1:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31620;1:31716;1:24477;500:29011;1::
skills=Likely needs Advanced Weapon Upgrades</li><li>Needs good missile skills.|
|skills=Likely needs Advanced Weapon Upgrades</li><li>Needs good missile skills.
notes=Orbit out of scram range. </li><li>Use Javelin rockets for long range. </li><li>The SeBo is there to allow you to catch pods and other slippery targets on gates etc. }}
|notes=Orbit out of scram range. </li><li>Use Javelin rockets for long range. </li><li>The SeBo is there to allow you to catch pods and other slippery targets on gates etc.
}}


This is my standard ship for catching people anywhere other than on stations. Because its an interceptor you can usually catch somebody who crosses over on a gate with you. the SeBo is important for catching pods, shuttles and fast warping frigates. Its also very important for locking somebody before CONCORD finishes the job for you. Sometimes they are incredibly efficient and you only have a couple of seconds to lock and shoot before the target is dead. Tactics are to orbit outside of scram range and whittle them down with Javelin rockets. You can also disengage fairly easily from 1v1s in belts if things start going badly. The high warp speed also means that you can cover a lot of systems when roaming between trade hubs.
This is my standard ship for catching people anywhere other than on stations. Because its an interceptor you can usually catch somebody who crosses over on a gate with you since you are fast enough to get back to the gate, jump through and then use D-Scan to find where they went and chase them down. The SeBo is important for catching pods, shuttles and fast warping frigates. Its also very important for locking somebody before CONCORD finishes the job for you. Sometimes they are incredibly efficient and you only have a couple of seconds to lock and shoot before the target is dead. Tactics are to orbit outside of scram range and whittle them down with Javelin rockets. You can also disengage fairly easily from 1v1s in belts if things start going badly. The high warp speed also means that you can cover a lot of systems when roaming between trade hubs.


{{ShipFitting|
{{ShipFitting
ship=Crucifier|
|ship=Crucifier
shipTypeID=2161|
|shipTypeID=2161
fitName=Kerthor's Crucifier|
|fitName=Kerthor's Crucifier
fitID=Kerthor-s-Crucifier|
|fitID=Kerthor-s-Crucifier
high1name=Small Focused Pulse Laser II|
|high1name=Small Focused Pulse Laser II
high1typeID=3041|
|high1typeID=3041
high2name=Small Focused Pulse Laser II|
|high2name=Small Focused Pulse Laser II
high2typeID=3041|
|high2typeID=3041
mid1name=Experimental 1MN Afterburner I|
|mid1name=1MN Monopropellant Enduring Afterburner
mid1typeID=6003|
|mid1typeID=6003
mid2name=J5b Phased Prototype Warp Scrambler I|
|mid2name=J5b Phased Compact Warp Scrambler I
mid2typeID=5439|
|mid2typeID=5439
mid3name=DDO Photometry Tracking Disruptor I|
|mid3name=DDO Photometry Tracking Disruptor I
mid3typeID=5322|
|mid3typeID=5322
mid4name=DDO Photometry Tracking Disruptor I|
|mid4name=DDO Photometry Tracking Disruptor I
mid4typeID=5322|
|mid4typeID=5322
low1name=Damage Control II|
|low1name=Damage Control II
low1typeID=2048|
|low1typeID=2048
low2name=200mm Reinforced Steel Plates II|
|low2name=200mm Reinforced Steel Plates II
low2typeID=20347|
|low2typeID=20347
low3name=Micro Auxiliary Power Core II|
|low3name=Micro Auxiliary Power Core II
low3typeID=4254|
|low3typeID=4254
drone1name=Hornet EC-300 x3|
|drone1name=Hornet EC-300 x3
drone1typeID=23707|
|drone1typeID=23707
drone2name=Hobgoblin II x5|
|drone2name=Hobgoblin II x5
drone2typeID=2456|
|drone2typeID=2456
drone3name=open|
|drone3name=open
drone4name=open|
|drone4name=open
drone5name=open|
|drone5name=open
charge1name=Tracking Speed Disruption Script x1|
|charge1name=Tracking Speed Disruption Script x1
charge1typeID=29007|
|charge1typeID=29007
charge2name=Imperial Navy Multifrequency S x1|
|charge2name=Imperial Navy Multifrequency S x1
charge2typeID=23071|
|charge2typeID=23071
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Small Anti-Explosive Pump I|
|rig1name=Small Explosive Armor Reinforcer I
rig1typeID=31009|
|rig1typeID=31009
rig2name=Small Anti-Kinetic Pump I|
|rig2name=Small Kinetic Armor Reinforcer I
rig2typeID=31021|
|rig2typeID=31021
rig3name=Small Trimark Armor Pump I|
|rig3name=Small Trimark Armor Pump I
rig3typeID=30987|
|rig3typeID=30987
difficulty=0|
|difficulty=0
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=2161:3041;2:5322;2:5439;1:6003;1:2048;1:4254;1:20347;1:30987;1:31009;1:31021;1:2456;5:23707;3:23071;1:29007;1::|
|shipDNA=2161:3041;2:5322;2:5439;1:6003;1:2048;1:4254;1:20347;1:30987;1:31009;1:31021;1:2456;5:23707;3:23071;1:29007;1::
skills=|
|skills=
notes=}}
|notes=
}}


This is a cheap and fun fit that works really well against Artilliery ships (like the artilliery thrasher, Tornadoes etc.). You  can get in close, orbit with both tracking disruptors running and they won't hit you. Be careful with Vexors if they are carrying Warriors or Hobgoblins, they will chew you up really quickly. You can also scale down the T2 mods to the Meta 3 equivalents and get something incredibly cheap that is remarkably effective when orbiting Artilliery and Railgun ships at close range.
This is a cheap and fun fit that works really well against Artillery ships (like the artillery thrasher, Tornadoes etc.). You  can get in close, orbit with both tracking disruptors running and they won't hit you. Be careful with Vexors if they are carrying Warriors or Hobgoblins, they will chew you up really quickly. You can also scale down the T2 mods to the Meta 3 equivalents and get something incredibly cheap that is remarkably effective when orbiting Artillery and Railgun ships at close range.


== Target fits ==
== Target fits ==
Line 283: Line 283:
This section has some fits that you can expect to encounter taken from actual killmails. The notes section for each fit has some suggestions on how to engage them safely.  
This section has some fits that you can expect to encounter taken from actual killmails. The notes section for each fit has some suggestions on how to engage them safely.  


Gankalyst


{{ShipFitting|
{{ShipFitting
ship=Catalyst|
|ship=Catalyst
shipTypeID=16240|
|shipTypeID=16240
fitName=Ambros Axowouys's Catalyst|
|fitName=Ambros Axowouys's Catalyst
fitID=Ambros-Axowouys-s-Catalyst|
|fitID=Ambros-Axowouys-s-Catalyst
high1name=Light Ion Blaster I|
|high1name=Light Ion Blaster I
high1typeID=563|
|high1typeID=563
high2name=Light Ion Blaster I|
|high2name=Light Ion Blaster I
high2typeID=563|
|high2typeID=563
high3name=Light Ion Blaster I|
|high3name=Light Ion Blaster I
high3typeID=563|
|high3typeID=563
high4name=Light Ion Blaster I|
|high4name=Light Ion Blaster  
high4typeID=563|
|high4typeID=563
high5name=Light Ion Blaster I|
|high5name=Light Ion Blaster I
high5typeID=563|
|high5typeID=563
high6name=Light Ion Blaster I|
|high6name=Light Ion Blaster I
high6typeID=563|
|high6typeID=563
high7name=Light Ion Blaster I|
|high7name=Light Ion Blaster I
high7typeID=563|
|high7typeID=563
high8name=Light Ion Blaster I|
|high8name=Light Ion Blaster I
high8typeID=563|
|high8typeID=56
mid1name=J5b Phased Prototype Warp Scrambler I|
|mid1name=J5b Phased Compact Warp Scrambler I
mid1typeID=5439|
|mid1typeID=5439
mid2name=J5b Phased Prototype Warp Scrambler I|
|mid2name=J5b Phased Compact Warp Scrambler I
mid2typeID=5439|
|mid2typeID=5439
low1name=Co-Processor I|
|low1name=Co-Processor I
low1typeID=3887|
|low1typeID=3887
low2name=Magnetic Field Stabilizer I|
|low2name=Magnetic Field Stabilizer I
low2typeID=9944|
|low2typeID=9944
low3name=Magnetic Field Stabilizer I|
|low3name=Magnetic Field Stabilizer I
low3typeID=9944|
|low3typeID=9944
charge1name=Antimatter Charge S x1|
|charge1name=Antimatter Charge S x1
charge1typeID=222|
|charge1typeID=222
charge2name=open|
|charge2name=open
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Small Hybrid Burst Aerator I|
|rig1name=Small Hybrid Burst Aerator I
rig1typeID=31526|
|rig1typeID=31526
rig2name=Small Hybrid Collision Accelerator I|
|rig2name=Small Hybrid Collision Accelerator I
rig2typeID=31538|
|rig2typeID=31538
rig3name=open|
|rig3name=open
difficulty=0|
|difficulty=0
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=16240:563;8:5439;2:3887;1:9944;2:31526;1:31538;1:222;1::|
|shipDNA=16240:563;8:5439;2:3887;1:9944;2:31526;1:31538;1:222;1::
skills=|
|skills=
notes=}}
|notes=
}}


You will see these a lot. Note the double scram in the mids, this is quite typical, designed to overcome hauler fits that have Warp core Stabilisers. Its a short range blaster fit that maximises DPS  but has incredibly short range and usually no tank to speak of. Just orbit at range in one of the stand-off fits and you will be fine. If you are going in close then you will need an AB since the Scrams will shut down your MWD. Even if you do get caught and your MWD is shut off, it will die so quickly that you will probably be fine.  
You will see these a lot. Note the double scram in the mids, this is quite typical, designed to overcome hauler fits that have Warp core Stabilisers. Its a short range blaster fit that maximizes DPS  but has incredibly short range and usually no tank to speak of. Just orbit at range in one of the stand-off fits and you will be fine. If you are going in close then you will need an AB since the Scrams will shut down your MWD. Even if you do get caught and your MWD is shut off, it will die so quickly that you will probably be fine.  


Artilliery Thrasher


{{ShipFitting|
{{ShipFitting
ship=Thrasher|
|ship=Thrasher
shipTypeID=16242|
|shipTypeID=16242
fitName=Ario Drumall's Thrasher|
|fitName=Ario Drumall's Thrasher
fitID=Ario-Drumall-s-Thrasher|
|fitID=Ario-Drumall-s-Thrasher
high1name=250mm Light Gallium Cannon|
|high1name=250mm Light Gallium Cannon
high1typeID=8907|
|high1typeID=8907
high2name=250mm Light Gallium Cannon|
|high2name=250mm Light Gallium Cannon
high2typeID=8907|
|high2typeID=8907
high3name=250mm Light Gallium Cannon|
|high3name=250mm Light Gallium Cannon
high3typeID=8907|
|high3typeID=8907
high4name=250mm Light Gallium Cannon|
|high4name=250mm Light Gallium Cannon
high4typeID=8907|
|high4typeID=8907
high5name=250mm Light Gallium Cannon|
|high5name=250mm Light Gallium Cannon
high5typeID=8907|
|high5typeID=8907
high6name=250mm Light Gallium Cannon|
|high6name=250mm Light Gallium Cannon
high6typeID=8907|
|high6typeID=8907
high7name=250mm Light Gallium Cannon|
|high7name=250mm Light Gallium Cannon
high7typeID=8907|
|high7typeID=8907
high8name=open|
|high8name=open
mid1name=Medium Subordinate Screen Stabilizer I|
|mid1name=Medium Subordinate Screen Stabilizer I
mid1typeID=8397|
|mid1typeID=8397
mid2name=Adaptive Invulnerability Field I|
|mid2name=Multispectrum Shield Hardener I
mid2typeID=578|
|mid2typeID=578
mid3name='Orion' Tracking CPU I|
|mid3name='Orion' Tracking CPU I
mid3typeID=6175|
|mid3typeID=6175
low1name=Emergency Damage Control I|
|low1name=Emergency Damage Control I
low1typeID=5841|
|low1typeID=5841
low2name=200mm Reinforced Rolled Tungsten Plates I|
|low2name=200mm Reinforced Rolled Tungsten Plates I
low2typeID=11349|
|low2typeID=11349
charge1name=Republic Fleet Phased Plasma S x1|
|charge1name=Republic Fleet Phased Plasma S x1
charge1typeID=21924|
|charge1typeID=21924
charge2name=open|
|charge2name=open
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Small Anti-Kinetic Screen Reinforcer I|
|rig1name=Small Kinetic Shield Reinforcer I
rig1typeID=31740|
|rig1typeID=31740
rig2name=Small Anti-Thermal Screen Reinforcer I|
|rig2name=Small Thermal Shield Reinforcer I
rig2typeID=31752|
|rig2typeID=31752
rig3name=Small Projectile Collision Accelerator I|
|rig3name=Small Projectile Collision Accelerator I
rig3typeID=31680|
|rig3typeID=31680
difficulty=0|
|difficulty=0
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=16242:8907;7:578;1:6175;1:8397;1:5841;1:11349;1:31680;1:31740;1:31752;1:21924;1::|
|shipDNA=16242:8907;7:578;1:6175;1:8397;1:5841;1:11349;1:31680;1:31740;1:31752;1:21924;1::
skills=|
|skills=
notes=}}
|notes=
}}


You will see this type of fit a lot. Sometimes with a point but often its fitted for pure alpha strike. When flown by permaflashies they often bounce between gates just looking for somebody to alpha for the fun of it. Any ship that creates high transversal is great here - either an inty at 16km or a frigate of some sort orbiting much closer will work. the Crucifer fit I suggested earlier would be perfect for this one.  
You will see this type of fit a lot. Sometimes with a point but often its fitted for pure alpha strike. When flown by permaflashies they often bounce between gates just looking for somebody to alpha for the fun of it. Any ship that creates high transversal is great here - either an inty at 16km or a frigate of some sort orbiting much closer will work. the Crucifer fit I suggested earlier would be perfect for this one.  


Vexor


{{ShipFitting|
{{ShipFitting
ship=Vexor|
|ship=Vexor
shipTypeID=626|
|shipTypeID=626
fitName=TrAkToRiSt RUS's Vexor|
|fitName=TrAkToRiSt RUS's Vexor
fitID=TrAkToRiSt-RUS-s-Vexor|
|fitID=TrAkToRiSt-RUS-s-Vexor
high1name=250mm Compressed Coil Gun I|
|high1name=250mm Compressed Coil Gun I
high1typeID=7373|
|high1typeID=7373
high2name=250mm Compressed Coil Gun I|
|high2name=250mm Compressed Coil Gun I
high2typeID=7373|
|high2typeID=7373
high3name=250mm Compressed Coil Gun I|
|high3name=250mm Compressed Coil Gun I
high3typeID=7373|
|high3typeID=7373
high4name=250mm Compressed Coil Gun I|
|high4name=250mm Compressed Coil Gun I
high4typeID=7373|
|high4typeID=7373
mid1name=Large F-S9 Regolith Shield Induction|
|mid1name=Large F-S9 Regolith Shield Induction
mid1typeID=8529|
|mid1typeID=8529
mid2name=J5 Prototype Warp Disruptor I|
|mid2name=J5 Compact Warp Disruptor I
mid2typeID=5399|
|mid2typeID=5399
mid3name=J5 Prototype Warp Disruptor I|
|mid3name=J5 Compact Warp Disruptor I
mid3typeID=5399|
|mid3typeID=5399
mid4name=Supplemental Scanning CPU I|
|mid4name=Supplemental Scanning CPU I
mid4typeID=6157|
|mid4typeID=6157
low1name=Damage Control II|
|low1name=Damage Control II
low1typeID=2048|
|low1typeID=2048
low2name=Magnetic Field Stabilizer II|
|low2name=Magnetic Field Stabilizer II
low2typeID=10190|
|low2typeID=10190
low3name=Magnetic Field Stabilizer II|
|low3name=Magnetic Field Stabilizer II
low3typeID=10190|
|low3typeID=10190
low4name=Drone Damage Amplifier II|
|low4name=Drone Damage Amplifier II
low4typeID=4405|
|low4typeID=4405
low5name=Drone Damage Amplifier II|
|low5name=Drone Damage Amplifier II
low5typeID=4405|
|low5typeID=4405
drone1name=Garde II x5|
|drone1name=Garde II x5
drone1typeID=28211|
|drone1typeID=28211
drone2name=open|
|drone2name=open
drone3name=open|
|drone3name=open
drone4name=open|
|drone4name=open
drone5name=open|
|drone5name=open
charge1name=Scan Resolution Script x1|
|charge1name=Scan Resolution Script x1
charge1typeID=29011|
|charge1typeID=29011
charge2name=Caldari Navy Antimatter Charge M x1|
|charge2name=Caldari Navy Antimatter Charge M x1
charge2typeID=23025|
|charge2typeID=23025
charge3name=open|
|charge3name=open
charge4name=open|
|charge4name=open
charge5name=open|
|charge5name=open
rig1name=Medium Anti-EM Screen Reinforcer I|
|rig1name=Medium EM Shield Reinforcer I
rig1typeID=31718|
|rig1typeID=31718
rig2name=Medium Anti-Thermal Screen Reinforcer I|
|rig2name=Medium Thermal Shield Reinforcer I
rig2typeID=31754|
|rig2typeID=31754
rig3name=Medium Hybrid Collision Accelerator I|
|rig3name=Medium Hybrid Collision Accelerator I
rig3typeID=31540|
|rig3typeID=31540
difficulty=0|
|difficulty=0
warsop=A|
|warsop=A
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=626:7373;4:5399;2:6157;1:8529;1:2048;1:4405;2:10190;2:31540;1:31718;1:31754;1:28211;5:23025;1:29011;1::|
|shipDNA=626:7373;4:5399;2:6157;1:8529;1:2048;1:4405;2:10190;2:31540;1:31718;1:31754;1:28211;5:23025;1:29011;1::
skills=|
|skills=
notes=}}
|notes=
}}


This, or a variation on it, is the kind of fit you see a lot. You will see these guys sitting on gates with Sentry drones out (usually Garde I or II). They usually have Railguns so they can be a threat if you have low traversal as you engage. If they kill their target and are still alive they will try to take something else with them. That could be you! They don't usually have webs so you can go in close and orbit to get under the guns.  
This, or a variation on it, is the kind of fit you see a lot. You will see these guys sitting on gates with Sentry drones out (usually Garde I or II). They usually have Railguns so they can be a threat if you have low traversal as you engage. If they kill their target and are still alive they will try to take something else with them. That could be you! They don't usually have webs so you can go in close and orbit to get under the guns.  


Venture


{{ShipFitting|
{{ShipFitting
ship=Venture|
|ship=Venture
shipTypeID=32880|
|shipTypeID=32880
fitName=Dedeira's Venture|
|fitName=Dedeira's Venture
fitID=Dedeira-s-Venture|
|fitID=Dedeira-s-Venture
high1name=EP-S Gaussian Excavation Pulse|
|high1name=EP-S Gaussian Excavation Pulse
high1typeID=5239|
|high1typeID=5239
high2name=EP-S Gaussian Excavation Pulse|
|high2name=EP-S Gaussian Excavation Pulse
high2typeID=5239|
|high2typeID=5239
high3name=open|
|high3name=open
mid1name=Small Shield Extender I|
|mid1name=Small Shield Extender I
mid1typeID=377|
|mid1typeID=377
mid2name=Small Shield Extender I|
|mid2name=Small Shield Extender I
mid2typeID=377|
|mid2typeID=377
mid3name=Survey Scanner I|
|mid3name=Survey Scanner I
mid3typeID=444|
|mid3typeID=444
low1name=Mining Laser Upgrade I|
|low1name=Mining Laser Upgrade I
low1typeID=22542|
|low1typeID=22542
drone1name=Hobgoblin I x1|
|drone1name=Hobgoblin I x1
drone1typeID=2454|
|drone1typeID=2454
drone2name=Hobgoblin I x1|
|drone2name=Hobgoblin I x1
drone2typeID=2454|
|drone2typeID=2454
drone3name=open|
|drone3name=open
drone4name=open|
|drone4name=open
drone5name=open|
|drone5name=open
rig1name=open|
|rig1name=open
rig2name=open|
|rig2name=open
rig3name=open|
|rig3name=open
difficulty=0|
|difficulty=0
warsop=N|
|warsop=N
warsopReason=|
|warsopReason=
version=RUBI 1.0|
|version=RUBI 1.0
shipDNA=32880:5239;2:377;2:444;1:22542;1:2454;2::|
|shipDNA=32880:5239;2:377;2:444;1:22542;1:2454;2::
skills=|
|skills=
notes=}}
|notes=
}}


The Venture is generally used by new players it will be usually fitted in a completely haphazard way (this example is actually reasonably well fitted) by players who generally don;t really understand what they should or shouldn't fit. They're usually very easy to kill as long as you can kill them in one or two shots (the High alpha Thrasher and Rupture fits will do the trick) before they can warp away. If you know you are going after a venture and have time then you can fit 2 scrams to overcome the Venture's +2 bonus to warp core strength in which case almost any ship will kill it.
The Venture is generally used by new players it will be usually fitted in a completely haphazard way (this example is actually reasonably well fitted) by players who generally don't really understand what they should or shouldn't fit. They're usually very easy to kill as long as you can kill them in one or two shots (the High alpha Thrasher and Rupture fits will do the trick) before they can warp away. If you know you are going after a venture and have time then you can fit 2 scrams to overcome the Venture's +2 bonus to warp core strength in which case almost any ship will kill it.


== Things to watch out for ==
== Things to watch out for ==
'''Grab the loot!'''
When you (or anybody else) kills a suspect ship, their wreck is automatically abandoned and anybody can grab the loot. Don't forget to try and grab the loot when you get a kill. Its often only low value stuff (since gank fits are generally as cheap as possible) but it all mounts up. Also, drone ships like the [[Vexor]] will leave their abandoned drones on the field after they are destroyed and you can scoop these to your cargo hold.


It goes without saying that many of the pilots you will encounter have a lot of experience and they will be looking to get any advantage they can over you. You will also find that sometimes what looks like an easy kill turns out not to be. Here are just a few of the tricks that I have run into so far;  
It goes without saying that many of the pilots you will encounter have a lot of experience and they will be looking to get any advantage they can over you. You will also find that sometimes what looks like an easy kill turns out not to be. Here are just a few of the tricks that I have run into so far;  
Line 499: Line 504:
'''Suspects that aren't trying to get away'''
'''Suspects that aren't trying to get away'''


You will often encounter suspect flagged ships that look like they're sitting on a gate or perhaps look like they are autopiloting. Be careful, they're often 'fishing' for unsuspecting pilots. If they're sitting on the gate apparently doing nothing then they're almost certainly looking to create a limited engagement with you which will allow them to attack you without penalty. Before you take the fight, look around, are there any neutral logistics ships sitting on the gate too? Such as a [[Scythe]],[[Osprey]],[[Exequorer]],[[Guardian]]? Are they surrounded by a few wrecks? Are there people from the same corp (who could bring logistics ships to the fight once it starts) in system? What did you see on the other side of the gate when you jumped in?  
You will often encounter suspect flagged ships that look like they're sitting on a gate or perhaps look like they are autopiloting. Be careful, they're often 'fishing' for unsuspecting pilots. If they're sitting on the gate apparently doing nothing then they're almost certainly looking to create a limited engagement with you which will allow them to attack you without penalty. Before you take the fight, look around, are there any neutral logistics ships sitting on the gate too? Such as a [[Scythe]], [[Osprey]], [[Exequror]], [[Guardian]]? Are they surrounded by a few wrecks? Are there people from the same corp (who could bring logistics ships to the fight once it starts) in system? What did you see on the other side of the gate when you jumped in?  


'''ASB fitted ships that look half dead already'''
'''ASB fitted ships that look half dead already'''
Line 508: Line 513:


You arrive on a gate, a suspect cruiser is being shot by another pilot. You decide to wade in and get on the KM. Suddenly the shooting stops and you realise that its now only you versus the suspect pilot in a much more even fight. Ask yourself whether what you see on grid is actually what it seems before engaging.
You arrive on a gate, a suspect cruiser is being shot by another pilot. You decide to wade in and get on the KM. Suddenly the shooting stops and you realise that its now only you versus the suspect pilot in a much more even fight. Ask yourself whether what you see on grid is actually what it seems before engaging.
[[Category:PvP]][[Category:Fittings]]