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Right to Rule: Difference between revisions

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During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
*+10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
*+10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
*+23% Ministry of Internal Order, +43% Kor-Azor Family, and +6% Amarr Navy corporation standings
*1 x Imperial Navy Modified 'Noble' Implant
*1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
Sansha's Nation will award you
*+10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
*+10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
*+23% Ministry of Internal Order, +24% Kor-Azor Family, and +?% True Power corporation standings
*1 x Sansha Modified 'Gnome' Implant
*1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [https://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [https://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
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You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.


Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Be careful in a fleet, as frigates that do not tackle their first target may do so when they switch targets.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.


== Starting Agent ==
== Starting Agent ==