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Blood Raider Temple Complex (The Inner Sanctum): Difference between revisions

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{{NPCTableCSS}}'''Blood Raider Temple Complex (The Inner Sanctum)''' is an [[Expedition]] that has a nearly 100% chance to escalate from [[Blood Raider Temple Complex]].
{{NPCTableCSS}}'''Blood Raider Temple Complex (The Inner Sanctum)''' is an [[Expedition]] that has a nearly 100% chance to escalate from [[Blood Raider Temple Complex]].
==Walkthrough==
==Walkthrough==
This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank. <br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter.
===Warp-in point===
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.<br> There are a lot of elite frigates in this room which like to target drones, so watch them and recall them if necessary.
{{NPCTableHead|Initial spawn}}
{{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range|ewar=Neut}}
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
{{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider II}}
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider III}}
{{NPCTableRow|Elite Frigate|8|Elder Corpii Collector/Seeker/Herald/Upholder|point=yes|ewar=Web|ewar2=TD|note=Collectors/Seekers tracking disrupt; Heralds/Upholders web and warp disrupt|trigger=Attacking any one triggers elite reinforcments}}
{{NPCTableRow|Elite Cruiser|3|Elder Corpum Arch Priest/Arch Sage}}
{{NPCTableRow|Battlecruiser|4|Corpatis Exorcist/Phantom}}
{{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}}
|}
{{NPCTableHead|Elite reinforcements (triggered by attacking elite frigates from initial spawn)}}
{{NPCTableRow|Elite Frigate|3|Elder Corpii Reaver/Engraver}}
|}
{{NPCTableHead|Battleship reinforcements (triggered by attacking battleships from initial spawn)}}
{{NPCTableRow|Elite Cruiser|3|Elder Corpum Arch Priest/Shadow Sage}}
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}}
|}
{{NPCTableHead|Battleship reinforcements (triggered by destroying any battleship from initial spawn)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Fanatic/Exorcist}}
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}}
|}
None of the structures drop loot. The acceleration gate is 60 km from warp-in.
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}}
|}
===Second Pocket===
Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you.
8x Sentry Tower Sentry Bloodraider III in the second room. Neut pressure is extreme.
[[Category:Expeditions]]