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Creating a Scanner Alt: Difference between revisions

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m Added {{Update}}
Major overhaul: updated to current meta
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{{Update|Needs major overhaul. See [[User:Amoni Panala/WIP/3]] for progress updates.}}
{{main|Alternate characters}}{{Template:Skillplan Navbar}}
{{main|Alternate characters}}{{Template:Skillplan Navbar}}
A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With ''even'' further training your alt can act as cloaky eyes, scout and probe much more efficiently.
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using [[Skills_and_learning#Neural_remaps|neural remaps]] and +3 [[Implants#Attribute_Enhancers|implants]]. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
 
== Preparation ==
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.


=== Racial Characters ===
*Basic scanner: Alpha exploration, seeding, and emergency backup scanner
Since slot layouts for exploration frigates change by race, you must consider which race you want your alt to be. Here is a small table outlining the advantages and disadvantages of each ship. All of these ships can easily fly with the skills and fittings listed below so fitting requirement shouldn't be of concern.
*Exploration scanner: [[exploration]], scanning down a chain
**This plan assumes your character is on an Omega account
*Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
**This plan assumes your character is on an Omega account


{| cellspacing="1" cellpadding="5" border="0" style="width: 500px; height: 350px;"
|-
! bgcolor="#000000" align="center" |
'''Ship'''


! bgcolor="#000000" align="center" |  
== Preparation ==
'''Slot Layout'''
Creating a character in any empire is fine as all the T2 [[Probe_scanning#Ships|scanning ships]] are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the [[Buzzard]] or [[Magnate]] as these two get bonuses to scanning-related stats. The [[Buzzard]] is a favorite because of its generous 5 mid slots which allows it to fit extra [[Probe_scanning#Ship_equipment|scanning equipment]]. If you're trying to do exploration quickly for ISK, training into a [[Cheetah]] may be worthwhile as the fastest of the four. The [[Helios]] is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
 
! bgcolor="#000000" align="center" |  
'''Race'''  


! bgcolor="#000000" align="center" | Features<br>
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.  
|-
| bgcolor="#333333" align="center" | [[Magnate]]<br>
| bgcolor="#333333" align="center" | 3H/3M/4L<br>
| bgcolor="#333333" align="center" | [[File:Logo_faction_amarr_empire.png|64px]]<br>
| bgcolor="#333333" align="center" | {{co|green||High Capacitor<br>High EHP<br>High Powergrid}}<br>{{co|red||Low CPU<br>3 Mids}}
|-
| bgcolor="#333333" align="center" | [[Heron]]<br>
| bgcolor="#333333" align="center" | 3H/5M/2L<br>
| bgcolor="#333333" align="center" | [[File:Logo_faction_caldari_state.png|64px]]<br>
| bgcolor="#333333" align="center" | {{co|green||High CPU<br>5 Mids}}<br>{{co|red||2 Lows}}
|-
| bgcolor="#333333" align="center" | [[Imicus]]<br>
| bgcolor="#333333" align="center" | 3H/4M/3L<br>
| bgcolor="#333333" align="center" | [[File:Logo_faction_gallente_federation.png|64px]]<br>
| bgcolor="#333333" align="center" | {{co|green||Big Drone Bay<br>High EHP}}<br>{{co|red||Low Powergrid<br>Slowest}}
|-
| bgcolor="#333333" align="center" | [[Probe]]<br>
| bgcolor="#333333" align="center" | 3H/4M/3L<br>
| bgcolor="#333333" align="center" | [[File:Logo faction minmatar republic.png|64px]]<br>
| bgcolor="#333333" align="center" | {{co|green||Fastest}}<br>{{co|red||Low Capacitor<br>Low EHP}}
|}


=== Pause Training ===
=== Pause Training ===
Line 48: Line 18:


=== Neural Remap ===
=== Neural Remap ===
It is recommended that you remap to Intelligence/Memory. This will speed up your training.
For basic scanner skill plan, no neural remap is required.
 
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
 
The perfect scanner will require all three neural remaps for efficiency.


== Bare Bones Scanner ==
=== Implants ===
Since the [[Vanguard]] changes, all characters now start with the skills required to fly a bare bones scanner with the ability to scan.
All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.


==== Fittings ====
== Basic scanner ==
Just the [[Magnate]], [[Heron]], [[Imicus]] or [[Probe]] with a Core Probe Launcher I and Sister Core Scanner Probes.
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.


== Basic Scanner ==
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.


{{SkillQueue
{{SkillQueue
|name=Basic Scanner
|name=Caldari basic scanner
|width=400px
|desc=Heron
|desc=This is the suggested training queue for W-Space scanning alts. They allow you to keep an eye on connections for your main while taking a reasonable amount of time to train.
|Caldari Frigate 2
|Astrometric Rangefinding II
Evasive Maneuvering 2
Astrometric Rangefinding III
Energy Grid Upgrades 2
Cloaking I
Astrometric Acquisition 2
Energy Grid Upgrades II
High Speed Maneuvering 2
Jury Rigging I
Warp Drive Operation 3
Mechanics III
Astrometric Rangefinding 2
}}
Caldari Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Caldari Frigate 4
Spaceship Command 4
Navigation 4}}
 
{{SkillQueue
|name=Minmatar basic scanner
|desc=Probe
|Minmatar Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Minmatar Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Minmatar Frigate 4
Spaceship Command 4
Navigation 4}}
 
 
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds


{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes


{{ note box | Notes:
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds


*Cloaking I allows you to use a prototype cloak
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
*Energy Grid Upgrades II allows you to use cap rechargers
*You can remove Jury Rigging I and rig the ship for your alt yourself. You will need to be able to sit in the ship though.
| italics = no }}


{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds


''Total Training Time:'' ~2d 14h 35m
{{Sk|Shield Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds


{{Sk|Shield Management|III|mult=yes}} 21 hours, 57 minutes, 8 seconds


{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds


== Efficient Scanner and Support ==
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds


{{SkillQueue
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
|name=Efficient Scanner and Support
|width=400px
|desc=If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
|Astrometrics IV
Astrometric Pinpointing III
Astrometric Acquisition III
Hacking II
Hacking III
Archaeology II
Archaeology III
}}


{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds


You will also need to train (depending on the race of your alt):


{{SkillQueue
{{SkillQueue
|name=Amarr
|name=Gallente basic scanner
|width=400px
|desc=Imicus
|Amarr Frigate IV
|Gallente Frigate 2
}}
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Gallente Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Gallente Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades 4}}


{{SkillQueue
{{SkillQueue
|name=Caldari
|name=Amarr basic scanner
|width=400px
|desc=Magnate
|Caldari Frigate IV
|Amarr Frigate 2
}}
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Amarr Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Amarr Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades IV}}
 
 
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds
 
{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes
 
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds
 
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds
 
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
 
Below are optional exploration skills if you are making an Alpha-clone explorer.


{{SkillQueue
{{SkillQueue
|name=Gallente
|name=Exploration skills (optional)
|width=400px
|desc=Alpha-level explo skills
|Gallente Frigate IV
|Hacking 2
}}
Archeology 2
Hacking 3
Archaeologyy 3}}
 


{{SkillQueue
{{Sk|Hacking|III|mult=yes}} 3 hours, 52 minutes, 52 seconds
|name=Minmatar
|width=400px
|Minmatar Frigate IV
}}


{{Sk|Archaeology|III|mult=yes}} 3 hours, 52 minutes, 52 seconds


''Total Training Time:'' ~6d 21h 54m
== Exploration scanner ==
No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.


== Cloaky Eyes, Scanner and Support ==


{{SkillQueue
|name=Caldari ship skills
|desc=Buzzard
|Caldari Frigate I
Acceleration Control I
Evasive Maneuvering II
Caldari Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Caldari Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Caldari Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Caldari Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}


{{SkillQueue
{{SkillQueue
|name=Cloaky Eyes, Scanner and Support
|name=Minmatar ship skills
|width=400px
|desc=Cheetah
|desc=This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
|Minmatar Frigate I
|Covert Ops I
Acceleration Control I
Evasive Maneuvering II
Minmatar Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Minmatar Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Minmatar Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Minmatar Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops II
Covert Ops III
Covert Ops III
Covert Ops IV}}
{{SkillQueue
|name=Amarr ship skills
|desc=Anathema
|Amarr Frigate I
Acceleration Control I
Evasive Maneuvering II
Amarr Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Amarr Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Amarr Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Amarr Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
{{SkillQueue
|name=Gallente ship skills
|desc=Helios
|Gallente Frigate I
Acceleration Control I
Evasive Maneuvering II
Gallente Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Gallente Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Gallente Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Gallente Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
{{Sk|Evasive Maneuvering|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
{{Sk|Navigation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
{{Sk|Spaceship Command|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
{{Sk|Covert Ops|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.
Remap here before training these skills.
'''Remapping (active) : i27 p17 c17 w17 m21'''
{{SkillQueue
|name=Shield/support/scanning skills
|desc=Caldari/Minmatar
|Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Shield Operation III
Jury Rigging III
Shield Compensation I
Shield Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Shield Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Shield Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Astrometrics IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Shield Operation IV
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Compensation II
Shield Compensation III
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV}}
{{Sk|Shield Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
{{Sk|Shield Compensation|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
{{Sk|Astrometric Acquisition|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
{{Sk|Astrometric Rangefinding|IV|mult=yes}} 6 days, 21 hours, 34 minutes, 38 seconds
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
{{Sk|Astrometric Pinpointing|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
{{SkillQueue
|name=Armor/support/scanning skills
|desc=Amarr/Gallente
|Jury Rigging I
Armor Layering I
Jury Rigging II
Armor Layering II
Jury Rigging III
Armor Layering III
Armor Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Cloaking II
Armor Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Cloaking III
Capacitor Systems Operation IV
Armor Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Armor Layering IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Cloaking IV
Energy Grid Upgrades III
Astrometric Pinpointing I
Warp Drive Operation II
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Shield Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV}}
 
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Armor Layering|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Astrometric Rangefinding|IV|mult=yes}} 6 days, 21 hours, 34 minutes, 38 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Exploration skills
|desc=Perfect explo skills
|Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3
Hacking 4
Archaeologyy 4
Hacking 5
Archaeologyy 5}}
 
 
{{Sk|Hacking|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Archaeology|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
== Perfect Scanner ==
 
The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for [[gas cloud harvesting|gas]], [[ore]], or [[combat anomalies]]. Perfect scanning skills significantly reduce the amount of time spent scanning down [[cosmic signatures]]. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.
 
The skill plan has been broken up by remaps
* Intelligence-Memory for support, scanning, and tank skills
* Intelligence-Perception for navigation skills
* Memory-Perception for ship skills
 
Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.
 
'''Remapping (active) : i27 p17 c17 w17 m21'''
{{SkillQueue
|name=Shield tank, support, and scanning skills
|desc=Caldari/Minmatar
|Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Jury Rigging III
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Shield Operation III
Shield Upgrades III
Shield Management III
Tactical Shield Manipulation III
Shield Operation IV
Shield Upgrades IV
Shield Management IV
Tactical Shield Manipulation IV
Tactical Shield Manipulation V
Shield Management V
Capacitor Management IV
Electronics Upgrades IV
Shield Operation V
Capacitor Management V
Astrometrics IV
Kinetic Shield Compensation I
Explosive Shield Compensation I
EM Shield Compensation I
Thermal Shield Compensation I
Astronautics Rigging I
Shield Rigging I
Astrometric Pinpointing I
Kinetic Shield Compensation II
Explosive Shield Compensation II
EM Shield Compensation II
Thermal Shield Compensation II
Astronautics Rigging II
Shield Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Shield Compensation III
Thermal Shield Compensation III
EM Shield Compensation III
Explosive Shield Compensation III
Astronautics Rigging III
Cybernetics III
Shield Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
EM Shield Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Shield Rigging IV
Thermal Shield Compensation IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Power Grid Management V
CPU Management V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV}}
 
{{Sk|Shield Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Armor tank, support, and scanning skills
|desc=Amarr/Gallente
|Armor Layering I
Jury Rigging I
Armor Layering  II
Jury Rigging II
Jury Rigging III
Armor Layering  III
Shield Upgrades III
Armor Layering IV
Capacitor Management IV
Electronics Upgrades IV
Armor Layering V
Capacitor Management V
Astrometrics IV
Kinetic Armor Compensation I
Explosive Armor Compensation I
EM Armor Compensation I
Thermal Armor Compensation I
Astronautics Rigging I
Armor Rigging I
Astrometric Pinpointing I
Kinetic Armor Compensation II
Explosive Armor Compensation II
EM Armor Compensation II
Thermal Armor Compensation II
Astronautics Rigging II
Armor Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Armor Compensation III
Thermal Armor Compensation III
EM Armor Compensation III
Explosive Armor Compensation III
Astronautics Rigging III
Cybernetics III
Armor Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
EM Armor Compensation IV
Thermal Armor Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Armor Rigging IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Mechanics V
Power Grid Management V
CPU Management V
Hull Upgrades V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV}}
 
{{Sk|Armor Layering|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Hull Upgrades|V|mult=yes}} 9 day, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Mechanics|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
'''Remapping active: i27 p21 c17 w17 m17'''
{{SkillQueue
|name=Navigation skills - all factions
|Acceleration Control I
Evasive Maneuvering II
Acceleration Control II
High Speed Maneuvering II
Warp Drive Operation III
Warp Drive Operation III
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Evasive Maneuvering IV
Acceleration Control IV
High Speed Maneuvering IV
Navigation IV
Warp Drive Operation IV
Warp Drive Operation IV
Evasive Maneuvering II
Warp Drive Operation V}}
Evasive Maneuvering III
 
}}
 
{{Sk|Evasive Maneuvering|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds


{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds


{{ note box | Notes:
{{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds


*You can train Covert Ops IV if you want to use some of the crazier fits
{{Sk|Navigation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
*Cloaking IV allows you to fit a covert ops cloak
*Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers | italics = no }}


{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds


You will also need to train (depending on the race of your alt):


'''Remap active: i17 p21 c17 w27 m17'''
{{SkillQueue
{{SkillQueue
|name=Amarr
|name=Ship skills - Caldari (Buzzard)
|width=400px
|Caldari Frigate I
|Amarr Frigate V
Caldari Frigate II
}}
Caldari Frigate III
Spaceship Command IV
Caldari Frigate IV
Spaceship Command V
Caldari Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}


{{SkillQueue
{{SkillQueue
|name=Caldari
|name=Ship skills - Minmatar (Cheetah)
|width=400px
|Minmatar  Frigate I
|Caldari Frigate V
Minmatar  Frigate II
}}
Minmatar  Frigate III
Spaceship Command IV
Minmatar  Frigate IV
Spaceship Command V
Minmatar  Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}


{{SkillQueue
{{SkillQueue
|name=Gallente
|name=Ship skills - Amarr (Anathema)
|width=400px
|Amarr Frigate I
|Gallente Frigate V
Amarr Frigate II
}}
Amarr Frigate III
Spaceship Command IV
Amarr Frigate IV
Spaceship Command V
Amarr Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}


{{SkillQueue
{{SkillQueue
|name=Minmatar
|name=Ship skills - Gallente (Helios)
|width=400px
|GallenteFrigate I
|Minmatar Frigate V
Gallente Frigate II
}}
Gallente Frigate III
Spaceship Command IV
Gallente Frigate IV
Spaceship Command V
Gallente Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}
 
<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds


{{Sk|Covert Ops|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds


''Total Training Time:'' ~32d 12h 32m


==== Fittings ====
Please refer to the [[Scouting#Fittings|Scouting]] guide for fittings.


[[Category:Accounts]]
[[Category:Accounts]]
[[Category:Exploration]]
[[Category:Exploration]]