Difference between revisions of "Smuggler Interception (Serpentis) (Level 3)"

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(Created page with "name=Smuggler Interception, level 3 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Deadspace with gate<br> Damage Dealt: Kin, Therm...")
 
(reword blitz: the proposed blitz still works, but it is was probably not clear that you need to kill all ships from group 2 and not just the transports)
 
(17 intermediate revisions by 11 users not shown)
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name=Smuggler Interception, level 3
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Serpentis variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}}
__NOTOC__{{survival copy}}
 
  
Faction: Serpentis<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 3
Space type: Deadspace with gate<br>
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|Type= Encounter
Damage Dealt: Kin, Therm<br>
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|Objective= Destroy convoy and return with cargo to agent. ''10x Militants(20{{m3}})''
Recommended damage dealing: Kin<br>
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|Faction1= Serpentis
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]<br>
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|EWAR= Sensor Dampening
Recommended setup: these are all short range opponents; either tank them or attack from a distance.<br>
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|ShipSizeLimit= Battleship
Video: [[http://youtu.be/htPqOpaO-I0 Cerberus]]<br>
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|ShipSuggestion= Battlecruiser
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}}
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{{MissionBriefing
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|A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
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}}
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Video: [[https://www.youtube.com/watch?v=htPqOpaO-I0 Cerberus] April 2014]
  
no hostiles at initial gate
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'''Blitz:''' Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.
  
===Pocket 1===
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No hostiles at initial gate.
  
no automatic aggro
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=== 1st Pocket ===
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No automatic aggro. Gate is unlocked so you can skip the room.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Acceleration Gate||Acceleration Gate (63km)}}
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|}
  
Group 1:<br>
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{{NPCTableHead|Initial. Flanking the gate.}}
50-70km
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{{NPCTableSeparator|Group 1 (50-70 km)}}
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
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{{NPCTableRow|Frigate|6-7|Coreli Spy/Agent/Guard/Safeguard}}
1x Cruiser (Corelum Chief Guard/Safeguard) '''damp'''<br>
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{{NPCTableRow|Cruiser|1|Corelum Chief Guard/Safeguard|ewar= Damp}}
  
Group 2:<br>
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{{NPCTableSeparator|Group 2 (65-75 km)}}
65-75km
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{{NPCTableRow|Frigate|4-5|Coreli Guard/Safeguard}}
4x Frigates (Coreli Guard/Safeguard)<br>
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{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
2x Cruisers (Corelum Chief Defender/Protector)<br>
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|}
  
'''Structures:'''<br>
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{{NPCTableHead|Mining}}
No Loot
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{{NPCTableRow|Asteroid|33|Veldspar}}
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|}
  
'''Asteroids:'''<br>
 
Veldspar - 33 asteroids - 1915699 units
 
  
Acceleration Gate to Pocket 2 is at 58km
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=== 2nd Pocket ===
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No automatic aggro.
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{{NPCTableHead|}}
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{{NPCTableSeparator|Group 1 (Left, 45-55 km)}}
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{{NPCTableRow|Frigate|3|Coreli Infantry/Soldier}}
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{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
  
===Pocket 2===
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{{NPCTableSeparator|Group 2 (Middle, 45-55 km)}}
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{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= Drops 10 militants}}
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{{NPCTableRow|Cruiser|5|Corelum Chief Watchman/Patroller|ewar= Damp}}
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{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader/Squad Leader}}
  
no automatic aggro
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{{NPCTableSeparator|Group 3 (Right, 45-55 km)}}
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{{NPCTableRow|Frigate|9|Coreli Spy/Agent/Guard/Safeguard}}
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{{NPCTableRow|Destroyer|3|Corelior Infantry/Soldier}}
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|}
  
Group 1 (left):<br>
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{{NPCTableHead|Mining}}
45-55km
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{{NPCTableRow|Asteroid|86|Veldspar}}
3x Frigates (Coreli Infantry/Soldier)<br>
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|}
2x Cruisers (Corelum Chief Defender/Protector)<br>
 
  
Group 2 (middle):<br>
 
45-55km
 
2x Serpentis Personnel Transport<br>
 
5x Cruisers (Corelum Chief Watchman/Patroller) '''damp'''<br>
 
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)<br>
 
  
Group 3 (right):<br>
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{{Missionrelated}}
45-55km
 
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
 
  
'''Note:'''<br>
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[[Category:Security missions]]
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
 
 
 
objective of 10 militants in each transport wreck [only one required].
 
 
 
'''Blitz:'''<br>
 
Destroy Group 2. Loot the Transports.
 
 
 
'''Standing:'''<br>
 
-3.0% loss<br>
 
& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
 
 
 
'''Asteroids:'''<br>
 
Veldspar - 86 asteroids
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 00:55, 14 February 2024

This article details the Level 3 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Level 3
Type Encounter
Objective Destroy convoy and return with cargo to agent. 10x Militants(20 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor Dampening
Ship size limit Battleship
Ship suggestion Battlecruiser
Mission briefing
A convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a fairly large escort, but I'm pretty sure you have the firepower to take them out. I want you to intercept the convoy after it makes the jump into <System.; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: [Cerberus April 2014]

Blitz: Take already unlocked gate in 1st pocket. Destroy all ships from group 2 in 2nd pocket. Loot militants from one of the transports.

No hostiles at initial gate.

1st Pocket

No automatic aggro. Gate is unlocked so you can skip the room.

Structures
WD EWAR L


Acceleration Gate Acceleration Gate (63km)


Initial. Flanking the gate.
WD EWAR L
Group 1 (50-70 km)
Frigate 6-7 x Frigate Coreli Spy/Agent/Guard/Safeguard
Cruiser 1 x Cruiser Corelum Chief Guard/Safeguard Remote Sensor Dampener
Group 2 (65-75 km)
Frigate 4-5 x Frigate Coreli Guard/Safeguard
Cruiser 2 x Cruiser Corelum Chief Defender/Protector


Mining
WD EWAR L


Asteroid 33 x Veldspar


2nd Pocket

No automatic aggro.

WD EWAR L
Group 1 (Left, 45-55 km)
Frigate 3 x Frigate Coreli Infantry/Soldier
Cruiser 2 x Cruiser Corelum Chief Defender/Protector
Group 2 (Middle, 45-55 km)
Cruiser 2 x Cruiser Serpentis Personnel Transport Drops 10 militants
Cruiser 5 x Cruiser Corelum Chief Watchman/Patroller Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader/Squad Leader
Group 3 (Right, 45-55 km)
Frigate 9 x Frigate Coreli Spy/Agent/Guard/Safeguard
Destroyer 3 x Destroyer Corelior Infantry/Soldier


Mining
WD EWAR L


Asteroid 86 x Veldspar