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Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of [[Medical boosters|Boosters]], [[Manufacturing#Tech_II_production|T2 items/hulls]], or [[Tech_3_Production|T3 items/hulls]]. Each reaction requires a Reaction Formula, which works similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in [[Upwell_structures#Refineries|Refineries]] that have the relevant reactor module installed.
Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of [[Medical boosters|Boosters]], [[Manufacturing#Tech_II_production|T2 items/hulls]], or [[Tech_3_Production|T3 items/hulls]]. Each reaction requires a Reaction Formula, which works similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in [[Upwell_structures#Refineries|Refineries]] that have the relevant reactor module installed.


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== Reaction Process ==
== Reaction Process ==


Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions:
Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e., not in high security space). Reactors come in three variants and support the following types of reactions:
* Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of [[Medical_boosters|Boosters]].
* Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of [[Medical_boosters|Boosters]].
* Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.  
* Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.  
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The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. Note that the Carbon Polymer reaction formula in the picture is a composite reaction.
The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. The Carbon Polymers reaction formula in the picture is a composite reaction, and it is possible that the refinery running the Carbon-86 Epoxy Resin job would not accept a composite formula.


=== Skills ===
=== Skills ===
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Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research the specific reaction(s) they are considering prior to buying formulae, raw materials, etc. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.
Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research the specific reaction(s) they are considering prior to buying formulae, raw materials, etc. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.
=== Acquiring Formulae ===
Hybrid and composite reaction formulae are seeded in NPC stations, and can be purchased in many regions of New Eden. However, biochemical reaction formulae used in Booster manufacture are not. Biochemical formulae can be obtained as drops from some low-sec cosmic signature Relic sites (with enemy rats), or from a null-sec Gas site that has no gas to harvest, just rats and data cans. Blueprint copies to turn the reaction products into consumable Boosters can be bought using loyalty points at pirate faction stations.


== Hybrid Polymer Reactions ==
== Hybrid Polymer Reactions ==
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== Biochemical Reactions ==
== Biochemical Reactions ==
[[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.]]
[[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.]]
Boosters are manufactured from mykoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. See [[Gas_cloud_harvesting#Nebulae|Nebulae]] for some known nebula locations. These gases are distinct from the fullerite gasses found in wormholes, which are used to create T3 ships and subsystems.
Boosters are manufactured from mykoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. See [[Gas_cloud_harvesting#Nebulae|Nebulae]] for some known nebula locations. These gases are distinct from the fullerite gases found in wormholes, which are used to create T3 ships and subsystems.


=== Processing gas ===
=== Processing gas ===
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure.
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure.


Pure boosters use Simple Biochemical Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions use mykoserocin gases and consume Garbage, while Standard reactions use cytoserocin gases and consume Water. Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
Pure boosters use Simple Biochemical Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions use mykoserocin gases and consume Garbage, while Standard reactions use cytoserocin gases and consume Water. Improved reactions yield 12 units of product while using 20 units of either Spirits or Oxygen plus two 15-unit Standard inputs and 5 fuel blocks, depending on the exact product. Strong reactions also produce 12 units, requiring 20 units of Hydrochloric Acid, plus 12 units of an Improved material, 15 units of a Standard material, and 5 fuel blocks. Inexplicably, the Pure Strong Frentix Booster reaction formula requires 100 units of Hydrochloric Acid.
 
The schematic of biochemical reactions at right is drawn for Standard boosters, using cytoserocin gases. The schematic is mostly the same if using mykoserocin gas to create Synth booster materials, except that there are no "Improved" or "Strong" grade Synth boosters. Only Standard booster materials can be further refined to make the higher grade booster materials.


=== Booster creation ===
=== Booster creation ===
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.
Consumable Boosters themselves are created as a normal manufacturing job in the industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade, megacyte, and an appropriate blueprint.


See the separate article on [[Medical_boosters|Medical boosters]] for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.
See the separate article on [[Medical_boosters|Medical boosters]] for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.
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=== Composite Materials ===
=== Composite Materials ===


Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the other reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:
Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the intermediate composite reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:




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== Reaction Reference Tables ==
== Reaction Reference Tables ==


Besides simply selling the raw materials (in the case of ninja-huffed gas, for instance), or selling the materials a player receives from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk, hauling risk, and time required. The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following reference tables are provided to make some sense out of the chaos.
Besides simply selling the raw gas or the materials received from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk, hauling risk, and time required. The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following reference tables are provided to make some sense out of the chaos.


=== Biochemical Material Table ===
=== Biochemical Material Table ===


Gases harvested from cosmic anomalies will be either cytoserocin or mykoserocin, with a color prefix. A very simplified table summarizing the first step in the booster manufacturing reaction process is presented below.
Gases harvested from k-space cosmic anomalies will be either cytoserocin or mykoserocin, with a color prefix. A very simplified table summarizing the first step in the booster manufacturing reaction process is presented below.


For cytoserocins, you must input 20 units of the gas, plus 20 units of water, along with 5 fuel blocks. The output of the reaction will be 15 units of Pure Standard material. For mykoserocins, you must input 40 units of gas, plus 40 units of Garbage, along with 5 fuel blocks. The output will be 30 units of Pure Synth material.
For cytoserocins, input 20 units of the gas, plus 20 units of water, along with 5 fuel blocks. The output of the reaction will be 15 units of Pure Standard material. For mykoserocins, input 40 units of gas, plus 40 units of Garbage, along with 5 fuel blocks. The output will be 30 units of Pure Synth material.


As an example, a player in possession of some Amber mykoserocin should price out a Synth Blue Pill Booster Reaction Formula, and make sure the cost of 20 units of gas, 20 units of water, and 5 fuel blocks, will be less than the sale price of 15 units of Pure Synth Blue Pill Booster.
As an example, a player in possession of some Amber mykoserocin should price out a Synth Blue Pill Booster Reaction Formula (or ask a corp-mate to borrow one), and make sure the cost of 20 units of gas, 20 units of water, and 5 fuel blocks will be less than the sale price of 15 units of Pure Synth Blue Pill Booster material.




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=== Hybrid Material Table ===
=== Hybrid Material Table ===
Did you ninja-huff some random Fullerites from a wormhole you found, and live to tell the tale? Well done! You could sell the gas, or react it to form something possibly more valuable. Armed with information from the following table, check the prices at your favorite market hub.


{| class="wikitable"  
{| class="wikitable"  
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* VC = Vital Core
* VC = Vital Core
* VF = Vast Frontier
* VF = Vast Frontier


=== Composite Material Table ===
=== Composite Material Table ===
For those who are comfortable mining regular asteroid ores, reprocessing mined moon ores yields a delicious bounty of minerals, plus a bunch of weird side products. Over time, all of those Evaporite Products pile up in an unsightly way, clogging up hangar space. Why not react them into composite materials? The market may pay more for them than for the basic reprocessing materials. For reference, the letters in the following table correspond to the type of fuel block required (He = Helium, for example).


[[File:TableM_m.png|800px]]
[[File:TableM_m.png|800px]]