Reactions are processes through which moon ores and gases are turned into intermediate products necessary for the manufacture of Boosters, T2 items/hulls, or T3 items/hulls. Each reaction requires a Reaction Formula, which works similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in Refineries that have the relevant reactor module installed.
- 1 Reaction Process
- 2 Hybrid Polymer Reactions
- 3 Biochemical Reactions
- 4 Composite Reactions
- 5 Reaction Reference Tables
Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e., not in high security space). Reactors come in three variants and support the following types of reactions:
- Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of Boosters.
- Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.
- Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production.
These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module, providing bonuses only for that type of reaction. When searching for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run.
Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.
Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space.
The process for any reaction is as follows:
- Choose Reaction formula
- Set number of runs
- Set input & output location
- Choose the proper wallet, if you have access to several
- Press Start
- After run time has passed, press deliver
The pictured reaction creates Carbon-86 Epoxy Resin from Fullerite-C320, Fullerite-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. The Carbon Polymers reaction formula in the picture is a composite reaction, and it is possible that the refinery running the Carbon-86 Epoxy Resin job would not accept a composite formula.
The relevant skills for reactions are as follows:
- Reactions (1x): 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
- Mass Reactions (2x): One additional reaction slot per Level (from the one slot base allowance).
- Advanced Mass Reactions (8x): One additional reaction slot per level (for a maximum of 11 with both skills at 5).
- Remote Reactions (3x): Ability to start or deliver reactions at a distance, 5 jumps per level.
Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research the specific reaction(s) they are considering prior to buying formulae, raw materials, etc. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.
Hybrid and composite reaction formulae are seeded in NPC stations, and can be purchased in many regions of New Eden. However, biochemical reaction formulae used in Booster manufacture are not. Biochemical formulae can be obtained as drops from some low-sec cosmic signature Relic sites (with enemy rats), or from a null-sec Gas site that has no gas to harvest, just rats and data cans. Blueprint copies to turn the reaction products into consumable Boosters can be bought using loyalty points at pirate faction stations.
Hybrid Polymer Reactions
This is the process by which the fullerite gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerite gases, these reactions also require the appropriate type of fuel blocks and minerals from standard asteroid ores.
After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.
- Polymer Reaction Formulae are seeded on the NPC market under Reactions > Polymer Reactions. As with other reaction formulae these cannot be researched.
- Fullerites are obtained by harvesting gas sites in w-space. See Fullerenes for more details. Fullerites are bulky and shipping large quantities of these gases may become challenging.
- Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
- Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market.
Hybrid Reaction Formulae
Hybrid reactions are organized as follows, with 100 units of each Fullerite gas required as inputs, along with 5 of the appropriate fuel blocks:
Boosters are manufactured from mykoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. See Nebulae for some known nebula locations. These gases are distinct from the fullerite gases found in wormholes, which are used to create T3 ships and subsystems.
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.
Pure boosters use Simple Biochemical Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions use mykoserocin gases and consume Garbage, while Standard reactions use cytoserocin gases and consume Water. Improved reactions yield 12 units of product while using 20 units of either Spirits or Oxygen plus two 15-unit Standard inputs and 5 fuel blocks, depending on the exact product. Strong reactions also produce 12 units, requiring 20 units of Hydrochloric Acid, plus 12 units of an Improved material, 15 units of a Standard material, and 5 fuel blocks. Inexplicably, the Pure Strong Frentix Booster reaction formula requires 100 units of Hydrochloric Acid.
The schematic of biochemical reactions at right is drawn for Standard boosters, using cytoserocin gases. The schematic is mostly the same if using mykoserocin gas to create Synth booster materials, except that there are no "Improved" or "Strong" grade Synth boosters. Only Standard booster materials can be further refined to make the higher grade booster materials.
Consumable Boosters themselves are created as a normal manufacturing job in the industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade, megacyte, and an appropriate blueprint.
See the separate article on Medical boosters for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.
Components are made using moon ores, and are used in T2 manufacturing. The basic procedure is as follows:
- Step 1: Raw moon ore is reprocessed into basic moon materials (and some standard asteroid minerals).
- Step 2: Moon materials are reacted together using the appropriate fuel blocks in a composite reactor to form intermediate materials.
- Step 3: Composite materials are formed from reactions involving multiple intermediate ingredients, again using the correct fuel blocks in a composite reactor.
- Step 4: Advanced components are then manufactured just like any standard T1 manufacturing process, using composite materials as inputs.
Intermediate material reactions produce 200 units of product, consuming 100 units of each input required, plus 5 appropriate fuel blocks. Intermediate material reactions are organized as follows (note- the Unrefined variations are removed from this table):
Composite materials come in Amarr, Caldari, Gallente, and Minmatar flavours, with the icon coloured according to which race they usually (but not always) 'belong' to. Like the intermediate composite reactions, 100 units of each input are required, plus the appropriate 5 fuel blocks. However, the units produced varies, and some composite materials require three or four different intermediate inputs instead of the usual two. Composite reactions are organized as follows:
Reaction Reference Tables
Besides simply selling the raw gas or the materials received from reprocessing moon ores, one could use reactions in the hopes that the additional profits would outweigh the isk, hauling risk, and time required. The three different reaction types in the game each have multiple steps, and the spaghetti organization of the formula inputs and outputs can be very confusing. The tables and explanations presented above may be useful for players who are committed to using reactions in their everyday gameplay. However, as a guide for those new to reactions, the following reference tables are provided to make some sense out of the chaos.
Biochemical Material Table
Gases harvested from k-space cosmic anomalies will be either cytoserocin or mykoserocin, with a color prefix. A very simplified table summarizing the first step in the booster manufacturing reaction process is presented below.
For cytoserocins, input 20 units of the gas, plus 20 units of water, along with 5 fuel blocks. The output of the reaction will be 15 units of Pure Standard material. For mykoserocins, input 40 units of gas, plus 40 units of Garbage, along with 5 fuel blocks. The output will be 30 units of Pure Synth material.
As an example, a player in possession of some Amber mykoserocin should price out a Synth Blue Pill Booster Reaction Formula (or ask a corp-mate to borrow one), and make sure the cost of 20 units of gas, 20 units of water, and 5 fuel blocks will be less than the sale price of 15 units of Pure Synth Blue Pill Booster material.
Hybrid Material Table
Did you ninja-huff some random Fullerites from a wormhole you found, and live to tell the tale? Well done! You could sell the gas, or react it to form something possibly more valuable. Armed with information from the following table, check the prices at your favorite market hub.
Where the abbreviations for the wormhole gas sites is:
- BP = Barren Perimeter
- BF = Bountiful Frontier
- IC = Instrumental Core
- MP = Minor Perimeter
- OP = Ordinary Perimeter
- SP = Sizeable Perimeter
- TP = Token Perimeter
- VC = Vital Core
- VF = Vast Frontier
Composite Material Table
For those who are comfortable mining regular asteroid ores, reprocessing mined moon ores yields a delicious bounty of minerals, plus a bunch of weird side products. Over time, all of those Evaporite Products pile up in an unsightly way, clogging up hangar space. Why not react them into composite materials? The market may pay more for them than for the basic reprocessing materials. For reference, the letters in the following table correspond to the type of fuel block required (He = Helium, for example).